When the motion button is pressed, the shape of the character changes and always goes to the left direction

good day. When the motion button is pressed, the shape of the character changes and always goes to the left direction.

Why is this happening and what is the solution?

enter image description here

enter image description here

Pressing two buttons moves to the left and the shape changes.

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerKontrol : MonoBehaviour {

public float karakterHizi = 8f, maxSurat = 4f; private Rigidbody2D myRigidbody; private Animator myAnimator;   private bool solaGit, sagaGit;  void Awake () {     myRigidbody = GetComponent<Rigidbody2D> ();     myAnimator = GetComponent<Animator> ();  }  void FixedUpdate () {     if (solaGit) {          SolaGit ();     }      if (sagaGit) {          SagaGit ();     } }  public void AyarlaSolaGit (bool solaGit) {     this.solaGit = solaGit;     this.sagaGit = !solaGit; }  public void HareketiDurdur () {     solaGit = sagaGit = false;     myAnimator.SetBool ("run", false); }  void SolaGit (){      float Xdurdur = 0f;     float surat = Mathf.Abs (myRigidbody.velocity.x);      if (surat < maxSurat)         Xdurdur = -karakterHizi;      Vector3 yon = transform.localScale;     yon.x = -0.3f;     transform.localScale = yon;      myAnimator.SetBool ("run", true);      myRigidbody.AddForce (new Vector2 (Xdurdur, 0));  }  void SagaGit () {      float Xdurdur = 0f;     float surat = Mathf.Abs (myRigidbody.velocity.x);      if (surat < maxSurat)         Xdurdur = -karakterHizi;      Vector3 yon = transform.localScale;     yon.x = 0.3f;     transform.localScale = yon;      myAnimator.SetBool ("run", true);      myRigidbody.AddForce (new Vector2 (Xdurdur, 0));  } 

}

When the motion button is pressed, the shape of the character changes and always goes to the left direction

good day. When the motion button is pressed, the shape of the character changes and always goes to the left direction.

Why is this happening and what is the solution?

enter image description here

enter image description here

Pressing two buttons moves to the left and the shape changes.

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerKontrol : MonoBehaviour {

public float karakterHizi = 8f, maxSurat = 4f; private Rigidbody2D myRigidbody; private Animator myAnimator;   private bool solaGit, sagaGit;  void Awake () {     myRigidbody = GetComponent<Rigidbody2D> ();     myAnimator = GetComponent<Animator> ();  }  void FixedUpdate () {     if (solaGit) {          SolaGit ();     }      if (sagaGit) {          SagaGit ();     } }  public void AyarlaSolaGit (bool solaGit) {     this.solaGit = solaGit;     this.sagaGit = !solaGit; }  public void HareketiDurdur () {     solaGit = sagaGit = false;     myAnimator.SetBool ("run", false); }  void SolaGit (){      float Xdurdur = 0f;     float surat = Mathf.Abs (myRigidbody.velocity.x);      if (surat < maxSurat)         Xdurdur = -karakterHizi;      Vector3 yon = transform.localScale;     yon.x = -0.3f;     transform.localScale = yon;      myAnimator.SetBool ("run", true);      myRigidbody.AddForce (new Vector2 (Xdurdur, 0));  }  void SagaGit () {      float Xdurdur = 0f;     float surat = Mathf.Abs (myRigidbody.velocity.x);      if (surat < maxSurat)         Xdurdur = -karakterHizi;      Vector3 yon = transform.localScale;     yon.x = 0.3f;     transform.localScale = yon;      myAnimator.SetBool ("run", true);      myRigidbody.AddForce (new Vector2 (Xdurdur, 0));  } 

}

When the motion button is pressed, the shape of the character changes and always goes to the left direction

good day. When the motion button is pressed, the shape of the character changes and always goes to the left direction.

Why is this happening and what is the solution?

enter image description here

enter image description here

Pressing two buttons moves to the left and the shape changes.

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerKontrol : MonoBehaviour {

public float karakterHizi = 8f, maxSurat = 4f; private Rigidbody2D myRigidbody; private Animator myAnimator;   private bool solaGit, sagaGit;  void Awake () {     myRigidbody = GetComponent<Rigidbody2D> ();     myAnimator = GetComponent<Animator> ();  }  void FixedUpdate () {     if (solaGit) {          SolaGit ();     }      if (sagaGit) {          SagaGit ();     } }  public void AyarlaSolaGit (bool solaGit) {     this.solaGit = solaGit;     this.sagaGit = !solaGit; }  public void HareketiDurdur () {     solaGit = sagaGit = false;     myAnimator.SetBool ("run", false); }  void SolaGit (){      float Xdurdur = 0f;     float surat = Mathf.Abs (myRigidbody.velocity.x);      if (surat < maxSurat)         Xdurdur = -karakterHizi;      Vector3 yon = transform.localScale;     yon.x = -0.3f;     transform.localScale = yon;      myAnimator.SetBool ("run", true);      myRigidbody.AddForce (new Vector2 (Xdurdur, 0));  }  void SagaGit () {      float Xdurdur = 0f;     float surat = Mathf.Abs (myRigidbody.velocity.x);      if (surat < maxSurat)         Xdurdur = -karakterHizi;      Vector3 yon = transform.localScale;     yon.x = 0.3f;     transform.localScale = yon;      myAnimator.SetBool ("run", true);      myRigidbody.AddForce (new Vector2 (Xdurdur, 0));  } 

}

Can one always find a bigger global resolution

Let $ X$ be a scheme. Let $ E$ be a perfect complex of coherent sheaves on $ X$ and suppose it admits two global resolutions $ F$ and $ F’$ . By global resolution I mean that both $ F$ and $ F’$ are quasi-isomorphic to $ E$ and both are complexes of vector bundles.

$ \bf{Question:}$ Is it possible to find a global resolution $ H$ of $ E$ such that $ F, F’$ map mono-morphically into $ H$ ?

I know how to do this when $ E$ has perfect amplitude $ [0, 1]$ but I don’t see how to generalize to say $ [0, n]$ for arbitrary $ n$ .

Give a Context Free Language, is the complement of this language always recursive(REC)?

I have seen some people make an argument that given the fact that Context Free Languages are proper subset of REC which is closed under complementation thus complement of a CFL must be in REC. I cannot wrap my head around this argument.

What I know about a CFL(say L) is that the complement of this CFL(say L’) need not necessarily be a CFL. This creates fair bit of skepticism about nature of such a complement in my head and makes me feel that there is a possibility this complement L’ could fly off anywhere in Chomsky Hierarchy as long as it is not a CFL. Why would it be restricted to REC?

In my head, I find myself coming up with arguments like following: “Every CFL is in RE and complement of an RE need not necessarily be RE and thus need not necessarily be REC! Thus there could be CFLs whose complements are not in REC. ” or “Complement of a CFL may fall under RE and there are RE languages which are NOT REC. Thus there is a possibility that a certain complement may not be in REC”

Thread like : What is complement of Context-free languages? did not answer my question.

Is the transformation matrix of an upper triangular matrix to its Jordan normal form always triangular?

Assume that $ A$ is an upper triangular matrix. In the case where $ A$ is 2×2, I’ve checked that a transformation matrix $ P$ such that $ J = P^{-1}AP$ , with $ J$ Jordan normal form of $ A$ , is always upper triangular. I think the same is true for every matrix of dimension $ n$ (probably a proof by induction), but I’ve not seen that anywhere. Any source ?

Firefox window always starting maximized

Intermittently Firefox reverts to opening its windows maximized. I expect it to remember last size and revert to that.

Ubuntu 18.04, latest patches, Firefox as supplied with Ubuntu, default GNOME desktop. When I was 17.04/Unity desktop (if that matters) it did re-open at same (non-maximized) size as last time I closed it. Now it sometimes does that, and that continues to work for a while, but sometimes reverts to always opening maximized, which I don’t want.

As of today, for example, no matter what I do in the way of closing it, it re-opens maximized. I tried created a new temporary profile, but that didn’t seem to change behaviour. I have done nothing “special” that I am aware of since it last worked, and I cannot figure how to get desired behaviour back.

  • Does anyone else suffer this intermittent behaviour?
  • Does anyone know what I can do to sort this out?
  • If it is saving this setting somewhere in the profile (~/.mozilla/firefox/xyz.default/), which exact file is it in?