Can an animal cast spells via a Ring of Spell Storing? [duplicate]

Based on this question, (answered here), I have a follow up question:

Can a normal animal cast spells via a Ring of Spell Storing?

It seems that any animal, if properly trained, can attune to the Ring. But do they have the ability to cast spells stored within?

This is strictly about trained, wild animals; not familiars where there is a telepathic link, not Beast Master beasts where there is a deeper connection. This is referring to the pig I grew up with, the owl I nursed back to health, or the rat I bought from the local store.

The best I could find so far is the Feeblemind spell which states:

… the creature’s Intelligence and Charisma scores become 1. The creature can’t cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them.

But is the ability score or 1 what prevents the spell casting, or an effect from the spell?

But if we take an owl, it has an Int of 2. Is that enough to cast a spell?

Consider that a PC can still become a Wizard even with the lowest die roll of 3. They just can’t multiclass.

Also, from the Ring’s description:

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

There is no mention of whether components are required or not. If they are, could a beast form the words/sounds needed for Verbal components?

Monstrous Mount – Animal or Magical Beast?

I am playing a Goblin Hunter. When I reach 5th level, I am considering taking the Monstrous Mount feat to gain a Worg as my animal companion. The feat says that I follow all rules for an animal companion, except where it states that it is different. I assume this means that unlike normal Worgs (which are magical beasts), a worg gained through this feat would be an Animal.

I am confused by this because the Animal type says that no creature with an Intelligence score over 2 can be an animal. Is this a case where the specific rule trumps the general rule? Or would the Worg companion be a Magical Beast? If it is a Magical Beast, is that the only feature it retains from its monstrous stat block? For instance, most Worgs have racial modifiers to Perception, Stealth, and Survival. Would my Animal Companion Worg be absent those (basically a special worg that answers the hunter’s call to become an animal companion, so it is not like others of its kind)?

There are other features of Magical Beast that could be problematic if it retained them, such as a Good BAB progression and a d10 HD instead of d8.

Does the damage increase for savage/nimble animal companions include the increased strength?

If an animal companion advances to a e.g. a savage companion (through a feat, most of the time), its stats increase:

[…] increase its Strength modifier by 2 and its Dexterity, Constitution, and Wisdom modifiers by 1. It deals 3 additional damage with its unarmed attacks. […]

Does this mean that its attack damage increases by 5 in total? (3 additional damage + 2 because of the increased strength modifier), oder is the 3 additional damage meant to already include Strength modifier?

The situation is the same with a nimble companion, though I would assume that the answer is the same for both, so I decided to focus on Savage in this question.

question about big cat and thier “standard attack” animal companion

IM playing pathfinder with my friends and IM playing a hunter (ranged build) and I have an animal companion a Big Cat we are currently level 5, and we started at level 4 and IM going to ask something that is troublesome.

How does a "standard attack works?"

Let’s say I move 10 yards and then i want to attack an enemy:

Can I attack with bite and claws?

Only bite?

Only claws?

Do I need to do full round attack to get all 3 attacks?

is there a way to get all attacks in a round?

Any good insight about this and any future tips for big cats?

thanks alot guys!

Can you concede to a wild animal?

My last session ended with a fight on the high seas that spilled blood and attracted sharks. One of my players now wants to concede to one of the sharks. As I understand it, this should mean that the shark gets most of what it wants, but my player avoids the worst of his fate. But the only thing the shark really wants is to kill and eat my player. How do I adjudicate this? Pretty much any outcome that allows the shark to get most of what it wants involves mauling my player – which seems like another consequence. But he’s already full up on consequences – that’s why he wants to concede.

What is the upkeep cost of a mount, animal companion, or familiar?

The section on animals in the Equipment chapter (Core 294) gives prices for renting or purchasing an animal. However, we haven’t been able to find any rules for cost of animal feed or other upkeep.

How much should I charge my players for the upkeep of a mount, animal companion, or familiar? I could understand that a familiar wouldn’t have an upkeep cost since it’s magical, but it seems to me that there would be expenses for mounts and animal companions.

Training an animal companion when you can speak to it

I have a PC ranger who can use speak with animals as a innate spell-likely ability. The question came up about training it tricks, and argued that the training time would be reduced or not even necessary if he could speak with animal.

From what I understand, speak with animals is more of asking questions or getting information, rather than to aid it for training, but I wasn’t sure. Would handle animal and speak with animal be completely different things?