Can you cast Animate Dead on someone under effect of Feign Death?

The Feign Death spell (PHB, p. 240) says:

For the spell’s duration, or until you use an action to touch the target and dismiss the spell, the target appears dead to all outward inspection and to spells used to determine the target’s status.

The Animate Dead spell, on the other hand, says:

This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the DM has the creature’s game statistics).

Feign Death has this strange clause that all spells used to detect the target status register it as being dead. Animate Dead takes a corpse of a dead creature and create a zombie out of it.

On one hand, a Feigned creature isn’t a corpse, so it isn’t a valid target for Animate Dead. On the other hand, if Animate Dead fails, then the creature isn’t a corpse, but that would violate the clause from Feign Death that says the target appears dead to spells used to determine the target status and now my head is hurting and I don’t understand anything anymore.

What happens if you cast Animate Dead on a creature currently under effect of Feign Death to determine if it is dead?

Would you end up with some weird living zombie that is undead but not really?

Would Animate Object end a spell affecting its target?

Example :

Heat Metal can only be cast at a manufactured metal object, then lasts for up to 1 minute. If its target is in contact with a creature, the caster can use a bonus action on subsequent turns to cause damage with it.
Animate Objects turns objects into construct type creatures.

What happens when Animate Objects is cast on a heated shield?
Does the shield cool off?
Can the first caster use their bonus action to deal damage?


In general does Animate Objects end ongoing spells, curses, or effects affecting its targets?
Do they come back when Animate Objects ends?

Animacion con Jquery, un fadeIn, un animate con desplazamiento a la derecha y demas

Tengo que diseñar una animacion con jquery con los elementos fadeIn Y animate. Muestro codigo para ser mas concreto. Bueno, el asunto es este: Debo de sobreponer o ocultar las 3 imagenes siguientes del welcome y alinearlas una tras otra con animacion, se me ocurrio dos formas con un animate y que se mueva a la derecha por porcentaje o pixeles y la segunda es dandole un contenedor a donde desplazarse, pero este tipo de animacion no lo encuentro en la web. Adicional a eso como se utiliza el width con corchetes.

Codigo de HTML:

<!DOCTYPE html> <html lang="es" dir="ltr">   <head>     <meta charset="utf-8">     <!--BOOTSTRAP CSS LIBRARY-->     <link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/css/bootstrap.min.css" integrity="sha384-BVYiiSIFeK1dGmJRAkycuHAHRg32OmUcww7on3RYdg4Va+PmSTsz/K68vbdEjh4u" crossorigin="anonymous">     <!--BOOTSTRAP CSS LIBRARY-->     <link rel="stylesheet" href="css/estilos.css">     <title>Animacion de Entrada Grupo Empresarial SKY</title>   </head>   <body>     <div class="container-fluid fondo">       <div class="row">         <div class="col-lg-3 col-md-3 col-sm-3 tableroEncabezado">          </div>       </div>       <div class="row">         <div class="col-lg-3 col-md-3 col-sm-3 tableroLogo">          </div>         <div class="col-lg-3 col-md-3 col-sm-3 tableroFirma">          </div>         <div class="col-lg-3 col-md-3 col-sm-3 tableroEscuela">          </div>       </div>     </div>     <!--IMAGENES     <img src="img/1.jpg" alt="imagen-bienvenido" id="bienvenido" class="bienvenido-css">     <img src="img/2.png" alt="imagen-logo" id="logo" class="logo-css">     <img src="img/3.jpg" alt="imagen-firma" id="firma" class="firma-css">     <img src="img/4.png" alt="imagen-academia" id="escuela" class="escuela-css">     -->     <!--IMAGENES-->     <!--BOOTSTRAP JS LIBRARY-->     <script   src="https://code.jquery.com/jquery-1.9.1.min.js"   integrity="sha256-wS9gmOZBqsqWxgIVgA8Y9WcQOa7PgSIX+rPA0VL2rbQ="   crossorigin="anonymous"></script>     <!--BOOTSTRAP JS LIBRARY-->     <script src="https://code.jquery.com/jquery-1.12.4.min.js" integrity="sha256-ZosEbRLbNQzLpnKIkEdrPv7lOy9C27hHQ+Xp8a4MxAQ=" crossorigin="anonymous"></script>     <script src="js/app2.js" type="text/javascript"></script>     <!--<script src="js/app.js"></script>-->   </body> </html> 

Codigo de CSS:

.fondo{background-color: white;} .logo-css{width: 260px;height: 260px; position: relative;} .firma-css{position: relative;width: 260px;height: 260px;} .escuela-css{position: relative;width: 260px;height: 260px;} .bienvenido-css{position: relative;} 

Codigo de JS:

$  (function(){   imagenAnimacion(); })  function imagenAnimacion(){   var welcome= $  ("<img src='img/1.jpg' alt='imagen-bienvenido' id='bienvenido' class='bienvenido-css' style='display:none;'>");   var logo= $  ("<img src='img/2.png' alt='imagen-logo' id='logo' class='logo-css' style='display:none;'>");   var signal= $  ("<img src='img/3.jpg' alt='imagen-firma' id='firma' class='firma-css' style='display:none;'>");   var school= $  ("<img src='img/4.png' alt='imagen-escuela' id='escuela' class='escuela-css' style='display:none;'>");   $  (".tableroEscuela").append(welcome);   welcome.fadeIn(2000, function(){     welcome.animate({       "right":"+=150%"       },"fast");       $  (".tableroEscuela").append(logo);       logo.fadeIn(2000, function(){         logo.animate({           "right":"+=200%"         },"fast");       $  (".tableroEscuela").append(signal);       signal.fadeIn(2000, function(){         logo.animate({           "right":"+=150%"           },"fast");       $  (".tableroEscuela").append(school);       school.fadeIn(2000, function(){         school.animate({           "right":"+=100%"         },"fast");           });         });       });     }); } 

Mystic Theurge casts animate dead, how are the undead controlled?

I am playing a mystic Theurge with cleric and wizard as base. If I was to cast a scroll of animate dead, how do I control the undead?

Would it matter if the scroll was purchased (either arcane or divine) of if I crafted it using one of my sides. I know a spellcraft check would be required if it was an arcane scroll for my divine side, or vice versa, but under which side are the undead controlled if they actually are? If the scroll is divine do they automatically get put under my cleric CL limit? If its an arcane scroll and I pass a spellcraft check for casting can I put them under my cleric CL? Because it was cast from a scroll are they controlled in some other special bucket?

How many Hit Dice of undead does an acquired scroll of Animate Dead raise?

Animate dead is one of the few spells which has a variable cost to its casting, as it’s based entirely on the amount of HD you are going to raise with the casting, which is partly dependent on the CL.

When you scribe a scroll, all its costs are paid up front, both for the scribing and if there are expensive material components.

So a cleric/wizard base animate dead scroll costs 375 plus x25.

How would one who finds or buys such a scroll determine how many HD it’s able to produce? If one was to create it themselves at the lowest cost (400), does the scroll restrict the amount of undead HD it can raise?

What are the options for Animate Undead for a Necromancer?

I have just moved to 5e from 3.5e

I’ve read up about the Necromancer class in 5e, and from what I have seen so far there are only three possible undeads that they can possibly animate: medium zombies, medium skeletons, and ghouls. Are there other options for animation?

Undead created by a Necromancer add a proficiency bonus to damage, but in my opinion, without extra help they will miss often at medium-high level. Are there options to improve their stats?

Thank you. 🙂

What ways are there to reduce the cost of the Animate Dead spell?

I am going to be a necromancer and not feeling like having to pay for my undead. The following are methods I know about.

  • Blood money spell – banned in current game
  • Cauldron of the dead magic item – its 30k (1200 HD of undead) and heavy, plus could be easily stolen or destroyed, also cant make until later in career
  • Mythic animate dead spell – requires mythic power but more important, have to gain the mythic spell
  • Archmage – Component Freedom (3rd tier)- only works for arcane animate dead
  • Hierophant – Symbol of the Holy (1st tier) – only works for divine animate dead
  • False Focus feat – only works for arcane animate dead

So of the six ways I know of, the preferred is banned in my game, one costs more than I would save, three are specific for arcane/divine (I’m a cleric/wizard so less attractive), and the last one requires a fair amount of investment.

Are there better/cheaper ways to cast animate dead than these? As I am both cleric/wizard, the best method would work for both classes.

How do the spells Animate Objects and Shillelagh interact?

I was looking at shillelagh whose description states (emphasis mine):

The wood of a club or quarterstaff you are holding is imbued with nature’s power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon’s damage die becomes a d8. The weapon also becomes magical, if it isn’t already. The spell ends if you cast it again or if you let go of the weapon.

And then looking at animate objects whose description states:

Each target animates and becomes a creature…

And later lists different object stat blocks, including their attacks.

A number of questions came to mind:
Can you use your spellcasting ability for the animated object’s attacks?
Does shillelagh changing the damage die affect the animated object’s statblock?
And also whether or not this is even possible as shillelagh ends when you let go of the weapon (which is now a creature) and the rule on “Moving Around Other Creatures” states:

Whether a creature is a friend or an enemy, you can’t willingly end your move in its space.

What happens when you cast animate objects on a weapon affected by shillelagh?

animate a cube with images on their faces How?

From this code, how could I animate (speed given by the user) this cube at random so that each face shows me a different image

 $  Graphics3D[  GraphicsComplex[  Tuples[{0, 1}, 3],  MapThread[  {Texture[  Graphics[ImportString[ExportString[#1, "PDF"], "PDF"][[1, 1]],       Background -> #3]],  Polygon[#2, VertexTextureCoordinates -> {{0, 0}, {1, 0}, {1, 1}, {0, 1}}]} &, {Characters["ABCDEF"],  {{1, 2, 4, 3}, {1, 5, 6, 2}, {1, 3, 7, 5}, {8, 6, 5, 7}, {8, 7,     3, 4}, {8, 4, 2, 6}},  Table[Hue[i/6], {i, 6}]} ]    ],  Lighting -> "Neutral"]$   

here some example image to put on the faces

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