The spell negative energy flood says:
"You send ribbons of negative energy at one creature you can see within range. Unless the target is undead, it must make a Constitution saving throw, taking 5d12 necrotic damage on a failed save, or half as much damage on a successful one. A target killed by this damage rises up as a zombie at the start of your next turn. The zombie pursues whatever creature it can see that is closest to it. Statistics for the zombie are in the Monster Manual. If you target an undead with this spell, the target doesn’t make a saving throw. Instead, roll 5d12. The target gains half the total as temporary hit points"
It does not specify the creature must be humanoid nor the size of the creature. However, it implies the new zombie’s stats must be in the MM. Can a tarrasque be animated by this spell’s effect?
One of my teammates has died in battle. As a noble necromancer, I do not want to carry his corpse to the temple on my shoulders, instead I plan to animate his corpse, so he can walk on its own.
Then, in temple, I can destroy the created zombie and pay for his resurrection. Would he get resurrected properly?
My question is an extension of this question.
Does the animated shield count as being armored for the mage armor spell?
Based on mage armor‘s description (emphasis mine):
You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
I’d assume you would have to cast mage armor after activating the shield and when you retrieve the shield you lose the mage armor, effectively reducing mage armor‘s time durability to a single combat.
To counter the possible duplicate: I am asking about the animated shield magic item, not the 1st-level shield spell.
I’m new to this, and I’m still looking for a group to play with, but I have it set in my mind that the first D&D character I’d like to play as is secretly animated armor.
Would this be possible and accepted? I’ve tried looking up information about animated armor but I can hardly find anything about it. I’m not talking about haunted armor, just enchanted armor with a will of its own.
Then if I’m allowed, how would I level my character?
In short these are my questions:
I don’t have any particular D&D edition to choose from yet, as I have yet to find a group, but let’s just say the latest edition (5th) if we must pick one. But if this is more easily possible in a different edition, I would rather know that.
The only information I could find on Animated Armor is here.
You can use your action to cause the image to move to any spot within range. As the image changes location you can alter its appearance so that its movement appear naturel for the image.
So, we know that when the caster use an action to move the image, the movement appears natural. But what happen if the caster uses his action to do something else, like, cast a firebolt? Will the image become perfectly still?
Let’s say a caster uses his action to cast the image of a campfire with silent image.
Will the flames flicker naturally? Or does he have to use his action so the flames keep moving? What happen if he doesnt use his action? Do the flames froze and become perfectly still?
When casting silent image to create the image of a campfire, can the caster make it looks like the fire is lighting up (starting from a spark then grow)
The Animate Objects spell description reads:
An animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determined by its size. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.
According to the description, it seems like objects animated by the Animate Object spell aren’t immune to psychic or poison damage. This is in contrast to every other animated object in game, from animated armors to tiny servants created by the XGE spell. Are objects animated by the Animate Objects spell an exception to general rule? Are they susceptible to poison and psychic damage, as well as conditions like charmed or frightened?
Does using an Animated Shield count as ‘wielding a shield’ for Unarmored Defense? Specifically, would using it inhibit a monk’s unarmored defense?
And does the Animated Shield require proficiency with shields to use?
I would say that logically a floating independent shield does neither, and that the phrase “as if you were wielding it” says no, but I’d like a second opinion before I make any rookie assumptions about the nature of magic items.
If a zombie or skeleton that you have animated with Animate Dead is reduced to 0 hit points, can you reanimate it using Animate dead?
The spell description only says:
Choose a pile of bones or a corpse of a Medium or Small humanoid within range.
Well presumably when a skeleton reduces to 0 hit points it becomes a pile of bones. Even if the bones are damaged, the spell does not require ‘unbroken bones’.
As a dungeon master I might require using the Mending cantrip to restore broken bones to some degree, however I can’t find any specific ruling.
I’m looking for a rules focused answer rather than a fluffy home rule answer 🙂
Years ago efforts were made to discuss use of two hand crossbows/dual wielding. It was determined that loading was a problem and such gear would not work past the first shot.
Interestingly, rapid loading crossbows with clips exist, but this is a more recent automatic invention, that is, not even remotely medieval or Swords & Sorcery Friendly. That said, one could easily take an Flying Sword relative, the Animated Weapon and have a gnome mechanic mount a clip on top. Problem solved? Not quite.
Obviously, one has to find a way to convince a Flying Crossbow to accept someone else’s aim. Let us assume, for the sake of this argument, this is possible – or something even more bizarre could replace this flying golem-weapon. Perhaps one could mount golem or skeleton hand/arm parts mounted to a crossbow so it loads itself. But THEN what?
- Could this creature co operate with their ‘owner’? If so, how?
Clearly this is a creature (or, at the very least, a creature attached to a weapon). Does it collect its own share of experience points? Does an attack count as the wielder’s proficiency and bonuses or must one use the animated creature’s abilities – or the average? If a fireball goes off, what kind of ‘dexterity saving throw’ does the creature or animated part(s) get? Is this similar to attacking with an improvised weapon? Or is this like attacking someone with a small and somewhat unwilling partner, like an ogre using one live goblin in each hand as… living flails?
- Does this even fit in D&D action economy?
Who gets initiative? Do this hand crossbow only fire ‘correctly’ if the initiative counts match and they are in sync, similar to a three legged race? If the wielder is attacked with a single-target spell can they block in such a way that their quasi-living crossbow takes the damage instead?
- Is this thing even street legal?
Does using a creature in combat defy all RAW rules? Wouldn’t this device count as a henchman, hireling, familiar, pet, or (if one were riding this crossbow) a mount? Would Mr. Crawford himself ban such an abomination and curse my family for all eternity for even suggesting such a thing?
If we are using the optional flanking rules, i do not think a player can get advantage from a Dancing Sword, as it is not a character, but will the Dancing Sword get advantage on attacks when flanking WITH another character?