How can I change the plymouth booting animation on Ubuntu 19.04?

I have downloaded a Plymouth theme from Gnome-loo.org. And since it was a deb package, I installed it through Ubuntu Software. Then, I typed “sudo update-alternatives –config default.plymouth” and selected the newly added theme. But it didn’t work out at all, and Plymouth theme didn’t change. If you know how to do it properly, please let me know. Thanks.

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by: lavinder1993
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Category: Graphics & Logos
Viewed: 257


Stop zooming animation happening in Gmail when clicking

Everytime I click on something in Gmail (and only Gmail), I get this strange zooming in and out animation:

enter image description here

Sometimes blue boxes will also appear which seem to be around any element on the page that might be clickable.

It doesn’t happen on any other website but Gmail – so I suspect it’s a Gmail thing.

How do I turn this off?

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Angular + internet explorer 9 The provided animation property “transform” is not a supported CSS property for animations

I have an angular project 7.14, and i want to make it compatible with ie11,10 and 9, but on 9 I cant open dialogs of angular material, these errors appears on the console:

ERROR Error: The animation trigger “dialogContainer” has failed to build due to the following errors: The provided animation property “transform” is not a supported CSS property for animations. I read that ie9 doesnt support animations so I remove the animation-js pollyfills and uninstall this one, but some animations are available yet.

Animation loop for a sliding puzzle game

I’m building a “sliding puzzle” game. This is the animation code for when you click a Tile.

This “loop” function is running all the time.

When you click a tile, if it’s available to move, I set the “isAnimating” property to true and then set the target left position, and the step (calculated with the starting and end position). The step is just an integer (negative or positive, depending on if the movement is to the left or to the right).

procedure TForm3.Loop(sender: tobject); var   i : integer; begin   for I := 0 to Tiles.Count - 1 do   begin     if(tiles[i].isAnimating) then     begin       if(tiles[i].animateProperty = 'left') then       begin         if(tiles[i].step > 0) then         begin           if tiles[i].left < tiles[i].animateTo - tiles[i].step then           begin             tiles[i].Left := tiles[i].Left + tiles[i].step;           end else begin             emptyTile.Left := tempX;             emptyTile.Visible := true;             tiles[i].isAnimating := false;             tiles[i].Left := tiles[i].animateTo;           end;         end else begin           if tiles[i].left > tiles[i].animateTo - tiles[i].step then           begin             tiles[i].Left := tiles[i].Left + tiles[i].step;           end else begin             emptyTile.Left := tempX;             emptyTile.Visible := true;             tiles[i].isAnimating := false;             tiles[i].Left := tiles[i].animateTo;           end;         end;       end else begin         if(tiles[i].step > 0) then         begin           if tiles[i].top < tiles[i].animateTo - tiles[i].step then           begin             tiles[i].top := tiles[i].top + tiles[i].step;           end else begin             emptyTile.top := tempY;             emptyTile.Visible := true;             tiles[i].isAnimating := false;             tiles[i].top := tiles[i].animateTo;           end;         end else begin           if tiles[i].top > tiles[i].animateTo - tiles[i].step then           begin             tiles[i].top := tiles[i].top + tiles[i].step;           end else begin             emptyTile.top := tempy;             emptyTile.Visible := true;             tiles[i].isAnimating := false;             tiles[i].top := tiles[i].animateTo;           end;         end;       end;     end;   end; end; 

This is how it works:

  1. Go through each tile, and check if the isAnimating property is true;

  2. If it is, check if the animation is a left or top one.

  3. If it’s left, check if the step is greater than 0 (move to the right) or less than 0 (move to the left).

  4. If it’s less than 0, check if the current left position is lower than the target (animateTo) position.

  5. If it is, then keep animating, if not, then stop the animation (and do a couple more things.

The problem is there’s a lot of repeating code but I can’t seem to find a way to refactor it so that I avoid repeating myself.

Of course I could use procedures for the same actions but I feel like there’s a better way to do it than the way I do it (the animation).