Does anyone know about Halfling creation?

I have been playing tabletop RPGs for a number of years, specifically HackMaster 4E.

At the moment, I am doing some extensive worldbuilding, and even to extent of developing my own creationist theories for the world. I have ideas for how the gods created the Dwarves, Elves, Gnomes, and even Humans. I have not, however, got any clue about how the Halfling creationist theory would work.

I have been researching for a number of weeks, and have turned up empty.

Does anyone have any ideas, or know of where I need to look to continue my research?

Thanks

Ed

Does anyone want to test my game?

Dear Game Devolepment Conumity I am a 14 year old game developer and have developed a game called Super shadow cube myself. My game is a 3D parcour game where you have to jump on invisible objects with a cube to reach the goal. Every invisible floating platform, staircase or random object leaves a perspective shadow.my game is a 3d parcour game in which you have to jump with a cube onto invisible objects to reach the destination. Each invisible floating platform, stairs or random object leaves a perspective shadow If someone wants to test my game and could write a short feedback I would be very happy. link:

https://play.google.com/store/apps/details?id=com.Lomusire.SuperShadowCube

Screenshot

Has anyone tested the effect of allowing cantrips to be repeatedly cast between battles?

Short Version: Some characters have cantrips (or unlimited-used abilities) that they would like to have in combat, like Shillelagh. Has anyone tested or experienced methods of allowing these to be ready in advance?

Long Version: I have a player who wants to build an Arcana Cleric who uses Shillelagh, a non-concentration cantrip with a 1-minute duration, for melee combat. She would like to have it ready when combat begins for action economy (to do such other things as casting Spiritual Weapon on the first turn). She figures she can simply cast it continuously while walking around between fights.

I was considering allowing this, with a few caveats. My thoughts were:

  • Constantly casting a cantrip will give Disadvantage to be aware of surroundings, giving a -5 to Passive Perception/Investigation.
  • Since it has a Verbal component, she will be constantly emitting noise, possibly giving enemies some advance warning of the party’s approach.
  • Originally I was going to have her roll a d10 at the start of any battle to see how much time was left on the 1-minute cantrip (since it’s conveniently 10 rounds of duration), but technically she could recast it every 6 seconds to restart the timer, RAW, rather than waiting until it expired.

There are other potential factors, such as aggravating any NPCs that travel with them (imagine someone repeating the same 6 seconds of magic words over and over. ALL. DAY. LONG.), and not being able to renew it while her focus was required elsewhere (like solving a tricky puzzle, or while hiding, or while having a conversation).

Here are my questions:

  • Are there any other factors that need to be weighed, mechanically-speaking?
  • Is there any problem with my interpretation of the ability to recast it every 6 seconds?
  • Has anyone used or witnessed their own method of handling a PC constantly re-using a similar spell or ability?

Would it be balanced to change True Strike from a cantrip so simply an “Aim Action” that anyone can take?

There are few things in D&D 5E on which the consensus is as overwhelming as on the fact that True Strike is an extremely poor cantrip. As discussed in many places, the main problem is the action economy. As this answer to a similar question puts it, casting True Strike is not so much a benefit as it is a trade off: You waste your action on one turn in order to gain advantage and thus use your action more effectively on your next turn. As has also been pointed out countless times, this is rarely optimal, as attacking twice without advantage still has a better chance of hitting at least once than attacking once with advantage.

The generic scenario in which True Strike actually helps is when a character needs to put all their focus into making sure that one crucial, strategically relevant attack actually hits. Putting it like that doesn’t let it sound particularly magical: the character just takes their time to aim.

Would it be balanced to introduce an Aim Action, that is available to everyone and does exactly what True Strike does (mechanically)?

I also noticed that the Unearthed Arcana Class Feature Variants include the "Cunning Action: Aim" for the rogue. Having a general Aim Action and allowing this feature variant would keep in line with the idea that the Cunning Action lets the rogue do things anyone can do, just quicker. It’s Unearthed Arcana, so this may not be a great argument, but I like how consistent it feels.

Is anyone familiar with ttnrd.com?

I won’t link to it because I’m pretty sure it contains malware, but I accidentally clicked a link that took me to amanda.ttnrd.com. The page was just full of nothing but text ads. I’ve tried to get information about the site and it seems to have a bunch of subdomains of womens’ names. It’s very creepy. Virustotal says it’s clean, but I know it’s possible the site was intentionally designed to seem that way. Is it possible my computer is now infected? I didn’t click anything after the site loaded and I exited as fast as possible. I’m using firefox on Ubuntu.