Is this limitation on “Change Appearance” fair?

For context :

In a new campaign, the DM accepted I’d play a changeling, but wants to limit its "Change Appearance" ability. His idea was to allow only one change a day, during a long rest.
The reason he gave is that he didn’t want this ability to be "abused", as he played a changeling in the past and did abuse it by changing his character’s appearance "as often as he could". Also, since my character has the Charlatan background, he has planned to have her run into former marks randomly, and I think he doesn’t want it to be too easy to escape.

We are going to talk about it in a few day and I’d like to propose another way to restrict "Change Appearance".


"New" Change Appearance

You can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change.

Changing your appearance in this way takes 15 minutes. Your skin and organs take a half-melted consistency and start bubbling and reshaping themselves. Your bones change their shape and size. During that time, you are paralysed, blind, and deaf.

Because of involuntary spasms and various flesh noises, the target number for any perception check that could reveal your position is the same as if you were casting a spell with somatic and verbal components.


Questions :

Would these changes prevent the abuse of the "Change Appearance" ability ?

Is the description clear enough ? Not too long ?

Does it feel like it could be integrated smoothly into a campaign?

It’s not too restrictive ?

Related : previous question on the same subject.

Limits to appearance of a phantom steed

In a recent game session, a player wanted to become invisible and then use a phantom steed to quickly and stealthfully pass through the enemy camps surrounding a besieged city. This began a discussion of whether the phantom steed summoned could be transparent, or nearly so. The spell says:

A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. You decide the creature’s appearance…The creature uses the statistics for a riding horse

So what are the limits to the appearance of the steed? While "quasi-real", can it be made to appear so real that an observer would believe it to be a real horse? Can it be made to appear so unreal as to be seen through and receive a bonus on Stealth?

For the limit on how transparent it can be I thought the important restriction is that it has the stat block of a riding horse. Any permanent bonus to Stealth would be included within this block, and a riding horse does not have one. Thus, for me the mechanical limit to transparency would be that it could get a DM-assigned circumstantial bonus (advantage to Stealth checks depending on situation) but not a permanent bonus irrespective of circumstances (modification of stat block).

For the limit on how real it can appear, I looked to the spell Major Image, as an Illusion spell of equal level, whose illusions have the following property

A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC.

Thus if the steed was summoned to appear real, it would fool any observer who was not explicitly trying to determine its nature, and even some of those depending on the roll. This approach of comparing the spell to same-school spells of equal level comes to me from 1e, with which I have more experience, and in which spells are much less clearly defined in terms of their limits. 5e, on the other hand, has the general principle that "spells do what they say they do". Is such a comparison to another spell then valid?

1. What are the limits to the appearance of a phantom steed? How real or unreal can it appear?

2. When deciding (1), is it useful to compare the spell to Major Image?

How can I maximize the value of Appearance for a sidhe?

I am preparing a character for my first Changeling:The Dreaming second edition game. I’ve opted for a sidhe, which come with this ability:

Sidhe get two extra dots of Appearance during character creation, even if this increases scores above 5.

Starting with an attribute of 7 sounds pretty incredible, so I’d like to maximize the value of my Appearance. I’m having some trouble:

  • I don’t see any attributes which obviously synergize with my high Appearance.
  • None of the Arts in the core rules are based on Appearance.
  • The only task I’ve seen which calls for Appearance is seduction.

How can I maximize the value of my abnormally high Appearance score? Assume nothing about the rest of the party (our characters will meet for the first time at the table). Anything published for Changeling: The Dreaming second edition is allowed, but I myself was only able to search the core rules.

how to get rows with more than 1 appearance of a specific column in relational algebra

I have a table like this:

PostId   |    Body    |    AuthorId    2             b               F   2             b               E   4             d               A   4             d               E   8             h               F  

So what I want is to get all the rows that have more that 1 appearance of PostId. Here the result would be 2 and 4 because they appear more than 1 time. I want this in relational algebra.
I have already a relation that works just fine but in this relation I use aggregation methods and I don’t really what to use count in my relation. I am wondering if there is a way to this with subtraction or division operators?
What I do for now is π PostId (σ c ≥ 2 ( γ Body; COUNT(PostId)->c R2)) to get the row with more than 1 appearance of PostId.
Thanks in advance for help

Is there an official description of the appearance and culture of tribal orcs?

I play on a Neverwinter Nights persistent world module that uses the Dungeons & Dragons 3.5 rules. I’m editing and updating the module’s features into a new document. The module allows players to pick different races. I want to add pictures of the various available races and a short blurb about each race’s culture to help players role-play.

However, I’m struggling to locate information on tribal orcs. I’d like to have a brief physical and cultural description of this race that’s drawn from official 3.5 material. Is such information available?

What is the subspecies name for the standard race choices in the D&D 3.5 Players Handbook? What is appearance do these subspecies, and a few others?

I am playing D&D on a Neverwinter Nights Enhanced Edition module using the D&D 3.5 ruleset. Please note that this is not a Neverwinter Nights game question. This is a D&D 3.5 lore question.

I am having difficultly finding the subspecies name for the standard race choices offered in the Players Handbook. I am also having difficulty finding descriptions and images of their appearance online. I am avoiding 4e or 5e images and information because some of the lore has changed.

Here is my list of questions. Hair and skin is all I need for description. If you can have a picture link that would be very helpful. I will also gladly look at any online resource that answers my questions and saves people time from writing out their answers.

What is the standard elf race subspecies name in D&D 3.5? What is their suggested appearance?

What is the standard gnome race subspecies name in D&D 3.5? What is their suggested appearance?

What is the standard dwarf race subspecies name in D&D 3.5? What is their suggested appearance?

What is the standard halfling subspecies name race in D&D 3.5? What is their suggested appearance?

What does a deep dwarf look like?

What does a wild elf look like?

What does a wood elf look like?

What does a gray elF look like?

What does a forest gnome look like?

What does a lightfoot halfling look like?

What does a tallfellow halfling look like?

What is a tribal orc? What does it look like?

What is a deep orc? What does it look like?

Can I change appearance multiple times with one casting of Disguise Self?

The Disguise Self spell states:

You make yourself – including your clothing, armor, weapons, and other belongings on your person – look different until the spell ends or until you use your action to dismiss it.

A cursory glance at the description has always left me with the impression that you cast it, choose your new appearance, and then you are stuck with that appearance until the spell ends, you cast another, or you dismiss it.

However, one does not have to read it that way. The spell indicates you can make yourself look different until the spell ends. It doesn’t say you can’t constantly change your appearance during that time.

So for example, could I cast the spell to look like a servant, then change my mind and look like a guard?

Can a naked Changeling use its Shapechanger feature to duplicate the appearance of clothing?

Can a naked Changeling use its Shapechanger feature to duplicate the appearance of clothing or equipment, similarly to Mystique from the X-Men?

As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change. You can’t duplicate the appearance of a creature you’ve never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren’t changed by this trait. You stay in the new form until you use an action to revert to your true form or until you die.

The feature states that it can’t change your clothing and equipment, but doesn’t mention anything regarding changing your body to duplicate the appearance of clothing or equipment.

It also states that you can turn into other races. So if a Changeling can turn into, for example, a Yuan-ti Pureblood and duplicate the appearance of scales, then I see no reason why it wouldn’t be able to duplicate the look of leather, or silk, or other clothing materials.

When did Monks make their first appearance in D&D, and how do they differ between editions?

My curiosity continues after asking When did Rangers make their first appearance in D&D, and how do they differ between editions? Also, see about Druids and Artificers. This series of question is based on the initial question regarding Warlocks by aaron9eee:

A quality answer would have more than just a release date, and would ideally cover what makes each edition’s version different from other editions.

When did Monks make their first appearance in D&D, and how do they differ between editions?

When did Rangers make their first appearance in D&D, and how do they differ between editions?

My curiosity continues after asking When did Druids make their first appearance in D&D, and how do they differ between editions? Also, see about Artificers. This series of question is based on the initial question regarding Warlocks by aaron9eee:

A quality answer would have more than just a release date, and would ideally cover what makes each edition’s version different from other editions.

When did Rangers make their first appearance in D&D, and how do they differ between editions?