I have to build a learning platform where users can buy courses. I have decided to use LearnDash. But a unique scenario here is that I have to apply a 20% discount on the course price if the user registers as a member. I am using Memberpress for members’ management. A similar plugin "Conditional Discounts" is available for WooCommerce, but how can I do this for LearnDash? Any idea?
I’m trying to set up a Google Ads campaign. On step 2 "Set up ad groups" I add keywords to Ad groups with match types:
Then I click "Save and Continue" and on Step 3 my keywords appear changed to:
ipad apps, +ipad +apps
Then I click back to Step 2 and I see the following:
For some reason, my keywords are changed to "broad match". How to prevent this behavior? What do I need to do to turn on Matching Types?
How can I ensure that for a given WordPress HTML block, it uses just the css I provide in my (large) style.css file. I’ve placed the style.css file in a plugin, it looks good, but WordPress insists on lengthening some of the graphics and squishing others.
Everything looks great when I view the HTML file in a browser outside of WordPress, and I’d hate to have to stick !important on every single attribute and add probably quite a few dozen more.
It looks like the following post helped with my problem:
E.g I have changed the scale and rotation of a
MeshInstance and I want the editor and GDscripts to accept new settings as scale 1 and rotation 0 degrees in all axes.
The Gloom Stalker ranger’s Dread Ambusher feature says, in part (XGtE, p. 42; emphasis mine):
At the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn. If you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon’s damage type
If the DM calls for initiative to be rolled earlier than the party could reasonably engage in "combat" (such as a combat happening at the gates of a city far away, or off in the distance), can the ranger still benefit from Dread Ambusher once actual combat starts for the party/ranger?
The class feature itself doesn’t specify that the ranger needs cover, or surprise, and it doesn’t specifically say that the class feature starts on "initiative" but rather on the first turn of combat.
Or is the benefit of Dread Ambusher just gone if the DM decides to call for initiative more than a round before the ranger can engage in combat?
While discussing build options with a fellow party member (an Alchemist), they mentioned a rule granting breath weapons increased area when the user increases size category. After a bit of searching, I was able to find the rule in question:
Breath Weapon: The monster gains a breath weapon that deals 1d6 points of damage + 1d6 per CR. A target can attempt a Reflex saving throw to take half damage. If the breath weapon is a cone, it’s 30 feet long, increasing by 10 feet for each size category above Medium, and decreasing by 5 feet for every size category below Medium. If the breath weapon is a line, its area of effect is twice as long as a cone would be.
However, said rule was located in a section about monster creation/advancement, and now we’re debating whether or not it applies to PC’s changing size due to spells or buffs. Is there any other RAW indication whether or not gaining or losing a size category would generally affect breath weapon areas in this manner, or would this ultimately be a matter of GM fiat?
Inspired by an answer to What is the Attack Roll for Deflect Missile?.
The Monk’s Martial Arts feature states that monk weapons are, “…short swords and any simple melee weapons that don’t have the two-handed or heavy property.” (emphasis mine)
For the purposes of my question, I am assuming a 17th level Monk, so that the Martial Arts damage die is 1d10.
My question is that when making a damage roll with a weapon that can be either melee or ranged, like a dagger, which damage die do I roll on a hit for a ranged attack? I am assuming this uses 1d4 because this isn’t a simple melee weapon anymore, but a simple ranged weapon based on the definitions for melee and ranged weapons as defined on page 146 of the PHB:
“A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance.” (emphasis from the PHB)
The Path of the Zealot barbarian (Xanathar’s Guide to Everything, p. 11) gets the Divine Fury feature at level 3, which states:
At 3rd level, while you’re raging, the first creature you hit on each of your turns with a weapon attack takes extra damage equal to 1d6 + half your barbarian level. The extra damage is necrotic or radiant; you choose the type of damage when you gain this feature.
The RAI intent seems as though it should be the first successful hit to a creature on your turn deals an additional 1d6 damage, but it doesn’t seem as explicit as Sneak Attack, which states that it only happens once per turn.
Does Divine Fury truly work the same way as the rogue’s Sneak Attack, or can you proc Divine Fury multiple times if you focus fire?
The Circle of Spores druid has a class feature that is called Symbiotic Entity:
Your melee weapon attacks deal an extra 1d6 poison damage to any target they hit.
Would spells like thorn whip gain the extra damage from this feature?
If P=(ab) and Q=(a)* How do I use Arden’s theorem to determine the regular expression R. I’m not sure if I am supposed to just substitute the values of P and Q in the equation R= Q + RP. Also how would I use that to check that R satisfies Arden’s equation