So in our RPG group there is a difference in opinion on what ‘appropriate level’ actually means in the context of the spell.
One interpretation means you can’t cast invisibility or Misty step with a first level spell slot.
The second interpretation means you can’t cast the chosen first level spell at higher spell slot levels.
Which interpretation is correct?
At 9th level, the Armorer Artificer (from Tasha’s Cauldron of Everything) gains the "Armor Modifications" feature :
You learn how to use your artificer infusions to specially modify your Arcane Armor. That armor now counts as separate items for the purposes of your Infuse Items feature: armor (the chest piece), boots, helmet, and the armor’s special weapon. Each of those items can bear one of your infusions, and the infusions transfer over if you change your armor’s model with the Armor Model feature. In addition, the maximum number of items you can infuse at once increases by 2, but those extra items must be part of your Arcane Armor.
This special weapon is called ‘Thunder Gauntlets’ (a simple melee weapon) for the ‘Guardian’ Armor Model, and ‘Lightning Launcher’ (a simple ranged weapon) for the ‘Infiltrator’ Model.
But I am wondering which Artificer Infusions are appropriate for this special weapon ? Is it only the ‘Enhanced Weapon’ and ‘Radiant Weapon’ infusions, or are there others ?
So, I’m giving the players in my campaign a free Story Feat because I think they’re cool from a hand-curated list of choices that they and I feel are appropriate to their characters backgrounds and their motivations.
One of my players has chosen the feat ‘Never Conquered, Never Feared’ from the AP War of the Crown, which states as its goal:
You must individually slay an appropriate number of significant foes in succession, without retreating or withdrawing from a fight.
I’m trying to figure out exactly how to interpret this and would welcome some other peoples’ opinions. Looking at the rules for story feats an ‘Appropriate Number’ of foes is defined as:
These are either creatures whose individual CRs add up to 20, or creatures whose individual CRs add up to 5 times your character level, whichever is greater.
But these rules also define a ‘Challenging Foe’ as:
This is a foe or group of foes with a total CR of 10 or a CR of 3 plus your character level, whichever is higher.
However, the feat’s wording does not state ‘Challenging Foes’ but ‘significant foes’, so can I assume the definition of a Challenging Foe does not apply?
Also, would I be correct in assuming that ‘individually slay’ means ‘by yourself, with no help’?
A rather creative cleric in my game’s party has presented with a new curse they want to use. The new curse is:
All damage the target creature takes is treated as the damage type to which the creature is most vulnerable
This curse basically removes any sort of damage reduction from the game, plus it can even make all damage the players do to monsters more powerful than intended. Our evoker, for instance, can memorize only powerful fire spells with confidence that those fire spells will have full effectiveness on creatures. The cleric is prepared to heighten spell to keep the saving throw as high as possible.
Is this curse:
- Appropriate for bestow curse
- Too strong for bestow curse but appropriate for bestow curse, greater
- Inappropriate for a permanent debuff
I don’t consider this a homebrew question since bestow curse explicitly encourages creation of new curses. I have just always had difficulty judging the power of curses
I have own deferred renderer and a scene with both closed and open spaces. I want to prevent light passing though solid objects. For example, there can be a house with a lot of point lights inside. I want to prevent lighting of objects outside the house, but it is not always possible to adjust appropriate falloff distance.
And it seems that creating shadows maps for each of them will require a lot of time and memory. So I could try another approach – create some set of bounding primitives for each light source and perform occlusion culling with all of them to determine whether some space is affected by the source.
Is this method appropriate for the described situation or maybe is there any other methods to simulate shadowing?
In our LMoP campaign, there is a Cleric whose deity is Thor. He has come across several texts that discuss Thor (myths and religious texts).
What language would those texts most likely be written in?
(I don’t know if this is helpful context, but he is a Wood Elf).
Would Illuski (Nordic) languages be appropriate here?
It’s been a while, but I decided to take one of my Pathfinder 1e Dungeons and transfer it into Pathfinder 2e. That being said, I could not find a Kyrana anywhere in the Pathfinder 2e Bestiary, so I took a shot at rebuilding it using the rules found in the Pathfinder 2e Gamemastery Guide. In my experience, a level 1 party of 2 could fight this creature, albeit with some difficulty. With that in mind, I used the metrics for a Level 1 Creature to recreate it:
NE MEDIUM FIRE DRAGON | Creature Level 1
Perception : +6|60ft Darkvision|Low-Light Vision
Languages : Draconic
Skills : Climb +9
Str +3 | Dex +3 | Con +2 | Int -4 | Wis -1 | Cha -3
AC 13, Fort +7, Ref +7, Will +4
HP 35; Immunities: Fire; Weaknesses: Cold 5
Melee * Claws+8 | Agile (-4 to hit on second attack and -8 to hit on third attack (instead of -5/-10)) | 1D4
Melee * Bite+8 | 1D4+2
Breath Weapon ** Arcane, Evocation, Fire | 3D6 damage in a 20ft line (DC 13 Relfex to halve). Cannot use again until 1D4 turns later
Firey Regeneration | During any turn a Kyrana would normally take FIRE damage, it gains Regeneration 10 until the end of its next turn. It cannot use its Breath Weapon on itself to activate this effect
That all being said, Is this creature too strong for its level?
I have a
vehicle entity, and this vehicle can be of different types. How a model this in a conceptual design?, I place the
type as an
attribute of the vehicle entity? and if each vehicle has its own set of attributes, how do I model each vehicle type if it is already as a vehicle attribute?
This question is about Curse of Strahd. It is essentially a completely-spoiler question, so, if you plan to run it (as a player) and you do not want to get spoilers, avoid reading this question or the answers. I will still try to use the spoiler block when appropriate, but keep in mind somethings might slip.
So, if we check p. 6, in the Introduction of Curse of Strahd, it states that the Old Bonegrinder is a 4th level area. However, that area contains
This makes me confused about what is the point of this area. My assumption is that the characters are supposed to
but I doubt the monsters in the area will let them do that without a fight. They can try a stealthy approach to accomplish the goal I mentioned, but that’s very dicey – failing a Stealth roll might be deadly here.
Even if they manage to split the monsters, that still may be a deadly encounter.
So, essentially, what I am asking is: what is the goal of this area and how is that appropriate for 4th level characters? Alternatively: Am I missing something that makes this way easier than I am thinking and doesn’t lead to a TPK in half of the possible scenarios?
Note: Yes, I do understand that they could just approach the Windmill, see the Raven, listen to the advice and turn away. What I am asking is: what is the actual goal of the area supposedly appropriate for 4th level? I don’t think taking a look in the windmill and turning their backs is exactly a goal (or running away after Morgantha tells them to.)
We are working on ERP application with a SQL server 2008 R2 database in compatibility level 80. I’m working as SQL server DBA I want to make performance tuning against our database but I’m facing many obstacles because our application may not be compatible with higher compatibility level so I cant use DMVs which may help me to find the most expensive queries which is running frequently against our production database.
I tried to run SQL server profiler to extract workload file and run this trc file on database tuning advisor to explore it’s recommendation concerning our database, including index creation and SQL server statistics. I found many opinions said that do not blindly execute DTA recommendation.
I tried to run SQL server activity monitor to discover the most expensive queries and displayed it’s execution plan and I found also recommendations to execute non-clustered indexes.
My questions are:
How can I depend on DTA or execution plan to tune performance?
If I execute these recommendations (indexes) and I face regression on performance, could I drop it easily without any threats and will it be created automatically while Index rebuild operation or rebuild indexes operation drop and create the only existed indexes?
What are the best practices to make new indexes?