Does ‘Wild’ armour work for Alternate Form?

Could a creature that doesn’t have Wild Shape, but -does- have Alternate Form (Such as a Dragon) use armour with the “wild” property to be able to use this armour in all their forms?

In the question Preventing gear loss while using Change Shape?, one of the answers seemed to suggest so. However, Wild Armour specifically mentions Wild Shape, not Alternate Form. Furthermore, while Wild Shape works “like Alternate Form except where mentioned”, the same is not necesarily true the other way around.

If this does not work, then what other way might there be for a creature with Alternate Form to wear their armour in every shape they can take?

In Adventurers League, can you change Full Plate armour into Half Plate?

Playing in AL my barbarian has acquired a set of adamantine full plate armour. As this prevents him from his rage benefits, I was wondering if I could simply use it as adamantine half plate, using the half plate stats?

From the Player’s Handbook:

Plate armour: Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Half plate: Half plate consists of shaped metal plates that cover most of the wearer’s body. It does not include leg Protection beyond simple greaves that are attached with leather straps.

Could you simply decide not to wear the whole set?

Enhancement bonuses to armour and natural armour stacking

The Ironskin spell states as follows (emphasis mine):

You gain a +4 enhancement bonus to your existing natural armor bonus (if you do not have a natural armor bonus, you are considered to have an effective natural armor bonus of +0). This enhancement bonus increases by 1 for every 4 caster levels above 4th, to a maximum of +7 at 15th level.

I have a Full Plate armour with a +5 enhancement bonus, and no dex bonus. At caster level 20, what would my AC be? Specifically, does the enhancement bonus to natural armour stack with the enhancement bonus of the full plate armour?

  1. 10 + 9 (plate) +5 (armour enhancement bonus) +7 (natural armour enhancement bonus) = 31 (with stacking)
  2. 10 + 9 (plate) + 7 (natural armour enhancement bonus) = 26 (without stacking)

Do Storm Giants have a Natural Armour value?

A Storm Giant’s AC is 16 due it its scale mail, and it has a Dex modifier of +2, so without the scale armour the giant’s AC would be 12. However, a Cloud Giant has a Natural Armour of 14 and a Dex modifier of +0, meaning its AC calculation is [10+0+Y], where +Y is its natural armour bonus (thick/magical skin), in this case +4.

Does this mean the more powerful Storm Giant does not have this natural armor bonus? If its scale mail is taken away, would its AC be 12, 16, or something in between?

Hill Giants have a Dex modifier of -1 and a Natural Armour of 13, indicating their natural armour bonus (+Y) is also +4.

What protects me better from damage: Plate armour and a Shield, or Dodge?


What protects me better from damage: Plate armour and a Shield, or Dodge?

I am playing a Cleric mainly but I took one level in Rogue as it helped me with the Expertise. Now I am thinking about taking one more level as a Rogue. I want to know what has more potential to reduce damage for my PC. In the party I tend to have a balance of doing damage and doing some healing. My character is one PCs that tends to take quite a lot of the brunt of the fight and I want to reduce the overall damage I get.

Currently I am wearing Studded Leather and Shield, with a +4 Dex bonus = AC 18. I have been thinking of trading in my Studded Leather and using Plate Armour and a Shield instead to reduce damage. I have proficiency in Heavy Armour and Shields, so I could have an AC 20. I could take a level in Cleric which would give me +2 on an ability, which I could use to bring my Strength up to 15 so that I can wear Plate armour.

But, recently in a fight I was getting quite low on Hit Points and I chose to use Dodge as my main action a few times. This reduced the damage I got a lot; I got hit less times because of the disadvantage on the mobs’ attack rolls.

I am now considering taking the extra level as a Rogue as it would give me Cunning Action so I could attack or heal as my main action and then use Dodge as my bonus action to minimise damage.

Cunning Action

Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each o f your turns in combat. This action can b e used only to take the Dash, Disengage, or Hide action.

(PHB p.145)

In my situation, is Dodge more effective at reducing overall damage than having an increase of +2 to my AC from having Plate armour and a Shield?

Please provide an example of the damage reduction in your anwer.

Thanks for you help with this.

Shouldn’t a net (or grappling) attack ignore armour / armor?

I look at grappling and net attacks and I’ve tried them extensively in game both as a player and as a DM. I wouldn’t want to unbalance the game but it’s not clear to me that in reality it would be any harder to grapple a night in plate armour with a net than it would were he unarmored.

Also the net is really completely useless as it stands. I’ve tried it for the monsters, my players have tried it as players. I’ve tried it as a player. It’s just a waste of everyone’s time… at best it causes a player to lose an action… and when you’re trying it on the tank then invariably it misses anyway with no chance of even doing damage. If you want to make a dent in the party it’s much more effective just whittling away at their hit points.

In my view it would be better (and make a lot more sense) if it ignored armour. Only DX mod should count against such attacks. I’d go further and say that the same argument could be made for any type of grappling.

Now I understand that RAW does not make this allowance but my question is – should it? Maybe this is something that should be changed. And I also understand that I’m probably going to get shut down because I’m asking for opinion, not rules interpretation… but I want to socialise this idea in some way and can’t think of a better platform.

There are many benefits to it. If grappling is effective then it will be used… which means less death in the campaign, which can lead to more Role Play.

Do the high-fashion armour clothings from Run & Gun that are tagged as ‘Newest Models’ lose armour rating over time?

Relevant rules snippets from Run & Gun, p. 59:

NEWEST MODEL

These items are the most recent incarnations of their corporate creators. That means they lose a little more when purchased as Lightly Worn, namely a 20 percent loss of Armor Rating (round adjusted Rating up) when buying older models of the clothes.

LIGHTLY WORN

The Lightly Worn option provides runners with a chance to buy some primo gear at a discount rate, with a few catches. Buying from the Lightly Worn section requires the character to have Armand as a contact with a Loyalty of at least 2. When gear is purchased Lightly Worn, the character gets a price discount of 25 percent, but they only get the Armor rating; they do not get any of the Features of the armor. The Lightly Worn feature can be bought off by having the piece of Armor refit. This requires an Armorer + Logic [Mental] (10, 1 hour) Extended Test and costs 10 percent of the original armor cost for each Feature the character is trying to have restored.

Do I need to refit a Newest Model every so often to avoid having it degrade into Lightly Worn and lose 20% of its armour rating? Or is Newest Model only meant to imply that purchasing the used version gets you an older model that isn’t as good, and applies the -20% armour rating in addition to Lightly Worn’s lack of armour features?

Are mounts proficient in armour (barding)?

Mounts can be given barding to duplicate the effect of armour at 4x the cost. However, barding makes no statement about armour proficiency, nor does the stat block for some of the more obvious mounts (Riding Horse, Warhorse, etc.).

If a mount is given barding, is it proficient in it? If not, how is it possible for them to gain proficiency?

The penalties for wearing armour without proficiency are no spellcasting and disadvantage on ability checks, saving throws, and attacks that use Strength or Dexterity.

Assuming they are not proficient, do mounts with barding have disadvantage on Strength and Dexterity -based ability checks and saving throws?

And finally, non-humanoid creatures are not explicitly stated to use either Strength or Dexterity in their attacks, but I would assume physical attacks have to use one of these two, so:

Assuming they are not proficient, do mounts with barding have disadvantage on attacks?

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Can you upgrade armour from breastplate to halfplate?

Agar the Ranger is wearing a Breastplate of Psychic Resistance(DMG, 152), he wants to upgrade his amour to half plate while retaining the magical resistance.

Half plate consists of shaped metal plates that cover most of the wearers body” PHB. 145

Presumably half plate would include a breastplate; RAW can Agar wear half plate armour and retain the magical properties of the original breastplate?