What are the rules around retrying failed scry attempts?

The rules for Scry state that.

On a successful save, the target isn’t affected, and you can’t use this spell against it again for 24 hours.

However this seems a bit ambiguous. Can that player not use the spell or the party? Does the source of the scry matter?

For instance, a party who have a scrying eye magical item. A Scrying Eye is an item that allows a person to cast the Scrying spell for up to ten minutes at a spell DC of 15. It can only be used once per day, and then cannot be used again until the next dawn.

The item is based off this crystal ball

The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 15) with it.

I have lowered the spell DC from the original to account for my item not requiring attunement.

and 2 magic users both with Scry.

If player A uses the scrying eye and fails, can they then cast scry themselves again as it is in effect the item that cast the spell and not the player? Can player B also attempt to cast scry?

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What are the rules around challenge ratings for magic users and spell?

I know that different types of creature have there own challenge ratings and that different versions of the same creature also have. But what are the rules around determining NPC enemy magic user challenge ratings and do the spells I equip them with impact that rating. For instance a level 4 sorceror armed with damage causing spells vs the same sorceror with a more varied spell list some of which won’t be relevant in the combat?

I am looking for Either any specific guidelines or rules that are provided. Or proven “Home brew” rules DMs use consistently.

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How can someone work around a Sha’ir’s spell duration restrictions?

The Sha’ir (Dragon Magazine 315) is a infamously fiddly and obtuse class to use, made worse by a dispute in how it’s even meant to work. First i feel like i need to point out the Raw issues here. The Sha’ir keeps the ability to cast a prepared spell for a number of hours equal to it’s class level. The rules say that the power to cast the spell remains in the Sha’ir’s mind until the spell is cast or until a number of hours pass at which point the power to cast the spell "dissipates harmlessly".

People can’t seem to agree as to if the spell slot can be refilled afterwards or if it’s wasted and disappears as if you had cast it. The argument for the "Sha’ir Shuffle" is that the spells don’t follow the typical preparation rules and never explicitly make a connection between the number of spells that can be cast per day and how many spells can be retrieved. The argument for people that say that spells disappear point out that the retrieved spells section makes reference to how a wizard’s prepared spells work and thus should disappear.

Needless to say that spells vanishing and being unusable makes the class nearly worthless at low levels and a worse wizard at high ones. It means that you need to stay in the class for 8 levels or more before jumping into a prestige class, and that you’ll probably never be able to use all of your spells during the day. Granted the versatility of the class makes it ideal for dungeon delving gameplay, but being unable to keep spells for any extended period of time means that any other kind of game will render you into a commoner most of the time.

While i would be interested to hear any arguments for which version is more mechanically accurate, i’m mostly trying to find a way to extend the usefulness of spells past their expiration date. Assuming that spells do vanish as if they were cast, what official means are available to salvage this class’s spell casting mechanics?

Some methods i had considered are the Echoing Spell feat (SoX) which causes a cast spell to return to you 1 hour after casting at the cost of being 2 Caster Levels lower. While it’s a bit ambiguous as to what would happen to it, i would assume that this would mean that you could cast a spell that’s about to expire and get it back 1 hour later for the same duration, though this likely runs afoul of the Retrieved vs Preparation issue. Meaning that this feat possibly couldn’t be applied to Sha’ir spells at all.

I had also considered the Runesmith (Races of Stone) Prestige Class as an option. The sha’ir makes mention of spells remaining set in the Sha’ir’s mind until cast or until a number of hours pass. While the section explaining how spells vanish only makes mention of how spells can only be used for a number of hours before dissipating, one could argue that storing a spell through a alternative method, such as in a rune, would allow you to dodge this. Again this has problems. The Sha’ir arguably doesn’t prepare spells, and even if they did its not obvious that this would prolong the spell’s shelf life. Though my next consideration might help.

The Alacritous cogitation (complete mage) and Arcane Preparation (PGtF) feats allow you to effectivly count as both a prepared and a spontaneous caster. Alacritous cogitation, though only usable once a day, allows you to cast a spell you know with a empty spell slot. Arcane preparation allows you to use spell slots to prepare spells, and taking Alacritous cogitation lets you qualify. This debatably lets you prepare your known spells ahead of time in a way that dodges the expiration while letting you leave some open to spontaneously cast spells once a day and send a Gen to fetch the situational ones. This in conjunction with Runesmith could make for a powerful combination, assuming that any of my assumptions work and let you bypass the restrictions of the class. However this is pretty steep, this strategy effectively costs 3 feats and a dip into a martial class as well as using a race that has a -2 in your casting stat to function at all, and that same effort could make a wizard that’s substantially more powerful.

So i’m left wondering if there’s any way to salvage this class short of begging to use the "Sha’ir Shuffle". This class has a lot of interesting mechanics but to even be usable you need to spend way to long in the class proper and can’t take advantage of how it synergies with a lot of interesting prestige classes.

How can a Sha’ir avoid spells vanishing so soon after preparation?

Is there a work around for Counterspell and Identifying a spell both using a reaction?

In order to Identify a spell being cast (XGtE p85)

a character can use their reaction to identify a spell as it’s being cast,

This is a problem because Counterspell (PH p228) also requires a reaction.

So if my intent is to identify the spell being cast and then counter it, I am unable to do both at the same time.

The only work around I have thought about is having a familiar attempt to identify the spell for me, and then telepathically relay the information so I can then counter it… But hes not terribly smart..

Any other options or solutions?

Can an animal messenger wait around to deliver its message?

The animal messenger spell allows you to send an animal messenger to a specified location to deliver a message to a specified individual. What happens if the animal arrives at its destination and the intended recipient isn’t there (nor anyone matching their description)? Can the messenger wait around (as long as the spell is active) until the intended recipient shows up, or does the spell expire immediately without the message being delivered? Is there an official answer to this?

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In fact, having a PDA needs your consideration particularly when somebody messages you and you don’t have a clue who claims that telephone number. You will be irritated and will physically look by asking your family, companions and family members if that number is put away in their telephone directory. It is a serious deal when you don’t have the foggiest idea who possesses it since you may believe that it might be something to cause you hurt. What you don’t know is demonstrated to hurt you. Presumably, you will search for a telephone index and locate that number which is viewed as a hard undertaking. You may mishandle through telephone registries, or different assets, for example, the free venerate PDA queries on the web and come out with nothing.

Can virut (from around 2010) infect my Mac running OS X 10.15?

My friend has an old hard drive (Windows boot drive, I think XP) that contains data (music, images, etc) that he would like to recover. The problem is that it was infected around 2009/10 with a nasty piece of malware that I suspect is a variant/instance of virut. I surmise this because there was a process called reader_s that was run by the malware that was almost impossible to kill, and the only solution we ever found was to completely reformat the drive. Some googling leads me to believe this means the malware is virut. For the sake of the question we can assume that is true.

The question is: is it even possible for the hd to infect my mac with this malware if I connect it via a sata to usb adapter?

I suppose the ‘correct’ way to extract the information is as outlined here, but I was wondering what actual risk there is of it infecting my mac if I just plug it in? I can’t find reliable information about whether the virut variant of that time could run on OS X (although I would hazard not)… on the other hand, even if it can’t execute code there, I imagine it may still be possible for infected files to spread if the files are then copied to vulnerable OSs?

Summary

  1. Can my mac become infected by this malware if I copy data (media only, no executables) to it from the infected Windows hd?
  2. Even if not, can then transferring those (media only, no executables) files from my mac to a windows machine infect that machine (assuming this is virut)?