How do I continue a smooth stroke around a corner in zBrush?

I have been trying to create a series of smooth lines down the outside of a bell shape, around the lip, and then back up the inside. The problem is that I can’t seem to accomplish this in a single brush stroke, and every time I’ve tried to join up multiple strokes, the join always looks really obvious.

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Is there any way to “pause” a stroke so that you can rotate your view, and then resume it smoothly? Or is there any other way in general to go about something like this?

If a character casts Fog Cloud around themselves before moving away from an enemy, do they provoke an opportunity attack?

Our party was forced to brawl against a group of orcs in order to gain their respect to speak with their chieftain (long story, we had very good reason for doing this). It then became a battle royale.

Our wizard was at low health and next to our paladin, and had the idea to cast fog cloud to capture himself and the paladin within it so he could leave combat. He cast the spell, and then came down to the debate of whether the paladin would get an opportunity attack even though she was blinded.

The wizard was in threat range, but does an effect that causes an area to become heavily obscured cause the Paladin to lose threat range and the wizard be able to successfully flee to another area of the ring?

Or does the paladin still have threat range and attack the wizard, even with fog cloud covering both of them?

I looked over the rules for 15 minutes after this situation, but nothing came up. It was ruled in-game that it was fine to make an opportunity attack with disadvantage, but that just doesn’t feel right. She might have heard the wizard stepping away, but the fog cloud was already in place. By the D&D rules, would the paladin have been able to make the opportunity attack or not?

How to remediate a CVE or find a work around before the patch is released?

I was going through set of security vulnerabilities reported in Oracle Critical Patch Update. I want to find out the standard process followed by developers/security people to mitigate these kind of vulnerabilities before the patch is released. So to ask direct questions..

What is the standard set of steps I should follow to mitigate a security vulnerability before patch is released?

Even after the patch is released, how to find out the severity of the impact of any CVE on my system to determine if application of the patch is really worth the efforts?

I know there is a severity index mentioned on the Oracle and CVE portals for each CVE. However, how do I really check how badly my overall system, which includes multiple servers and multiple web services, is impacted?

Finally, do guide me if I am going in the wrong direction here and point out the right way to deal with CVEs. Thanks!

How can my players get around the Jackalwere’s pesky shapeshifting?


Context

I am designing a town for my play group to eventually travel to after they learn 2 NPC allies of theirs disappear after promising to come back from the town in question and they discover the NPC’s wagon off on the side of the road, clearly attacked with all goods and the NPC’s taken. The trail goes cold and knowing they aren’t far from a town, they go to the town only to discover that it’s basically a refugee encampment of people hiding from a Lamia and her Jackalwere. I have devils basically running the town holding people hostage for their own amusement with a clever human merchant having struck a deal of tribute with the Lamia in order for people to survive so long as they sacrifice so many people in a month.

Actual question

So here’s my problem, Jackalweres (MM, p. 93) have the Shapechanger ability that allows them to shapeshift into 3 forms: their true jackal form, a specific human’s form, or a hybrid form. This shapeshifting is what allowed them to infiltrate and destroy the other local villages in my campaign, however I need some way for my PCs to defend Honava (the last village in the area) from infiltration in some practical and believable way.

How can my players combat the creature’s shapeshifting?

Restrictions

My party will only have access to Lvl 3 spell slots. I have a Bard of the college of whispers, a Fighter who is a Monster Hunter, a Warlock who made a pact with a Great Old One, and a warlock who made a pact to become a Hexblade Warlock.

None of my players have access to truesight. Due to how I have the area set up for the level my players will be at (Level 5 or 6), no devil (CR 5 and lower) in the area has truesight, and true seeing is a 6th-level spell that my players aren’t at a high enough level to have access to.

My main question is this:
What other methods are there for dealing with shapeshifting/polymorph effects at lower levels?

Modeling and managing attack surface around individual finance [on hold]

I want to protect myself from fraud and identity theft.

While there are on the Internet plenty of arbitrary collections of precautionary tips, I want to make rational, fully informed choices to manage the risk that I suffer from financial crime. (I’m not an unusually valuable target for crime; I just want to make responsible choices.)

Essentially, I want to know how my choices will affect the attack surface around my individual finances and crime-relevant information. Having a good model of this attack surface would allow me to answer, for example, these questions:

  • How do I evaluate a bank or credit union for its information security practices?
  • How do I choose among email service providers and email information security practices?
  • What practices around financial transactions minimize this attack surface?

I’m not looking for answers to these questions in particular, but rather how to model the attack surface they are asking about.

So, my question is:

When a security expert wants to model a complex attack surface across multiple institutions and information systems, how does he or she go about doing it? What steps does he or she go through? Can a technically capable but non-expert follow these steps?

What are the balance issues around a Tiny playable race?


Background

Every official playable race in D&D, to the best of my knowledge, is either Medium or Small. Even for creatures that should be Large (meaning where the “monster” versions of such creatures are Large, such as Centaur, Minotaur, etc), the official playable race versions of those creatures are considered Medium, even if they are brushing up against the upper limit of Medium.

There are no official playable races that are Tiny. I was reading this question about issues regarding a homebrew pixie race and using equipment designed for at least Small sized creatures and up. This got me thinking about how feasible a Tiny playable race even is. Before I attempt to homebrew anything Tiny, I wanted to find out any potential problems before getting too into it, much like I did with this question.

Potential Issues

Some issues highlighted in that other question (about pixies) include the aforementioned equipment size issue, but also things like (as mentioned at the end of the accepted answer) flying into the mouth of a creature and entering them, dealing damage on the inside (although this was in the context of enlarging an item inside a creature, but still…)

On the other hand, it’s already possible to have a Tiny PC by RAW (although only temporarily) by casting enlarge/reduce on a Small creature (i.e. Gnome, Halfling, Goblin, etc) to make them Tiny. This implies there’s nothing that a homebrew Tiny race could do that a Halfling Wizard couldn’t.

Question

What balance issues (whether to the benefit of or the determent to the player of the Tiny PC) would arise out of having a PC who is Tiny by default, that should concern me should I attempt to homebrew a Tiny race?

Or to put it another way, if I assume that a Tiny race is definitely balanced because you can shrink a Small race down via enlarge/reduce, is that a correct assumption, or am I overlooking something?


For the purposes of having an example, let’s assume I want to homebrew my own pixie race, which will be Tiny. I’m not interested in existing homebrew Tiny races, including pixies, since the focus of this question is the balance implications of the fact that it is Tiny, not that it is a pixie specifically. In other words, this question is not “how to homebrew a pixie”; rather, “if I did, what to watch out for”.

Also, I do not think this is quite a duplicate of How to handle a Tiny Player Character in 5e?, because that question is asking for rules that already exist for a Tiny character, whereas I’m asking about unforeseen balance implications of allowing it. The answers there are useful, but they don’t quite answer my question, which I believe is different.

Can a hidden attacker shoot around the corner?

In our D&D 5e games, I am not sure how to handle the following situation relating to stealth:

Enemies are in a room. The rogue stays outside, stepping to the side in order to be able to hide. Now, can he attack the enemies inside the room with his bow while getting advantage and sneak attack?

In favor of sneak attacking one might say, that the enemies don’t see him prepare and have little time to react to his attack.

On the other hand, they know where he is, they just can’t see him.

Is the situation different with a pile of boxes, where they know he’s hidden behind the boxes, but not from which end he will attack?

Enlarge / REduce spell cast on a creature that has its hands and feet tied up to trees around him

The Enlarge/REduce Spell indicates that when you enlarge a creature and there is not enough space available, it just grows to maximum possible size given the space available. This effect seems to maybe temporarily trap a creature but will not cause damage to it. On the opposing effect, if you tie a creature’s limbs to trees in ‘star’ shaped fashion, then cast reduce on it, would the limbs effectively pop out as the creature shrinks or would just the spell fails to shrink the creature because of the rope’s resistance preventing the creature to shrink more without tearing it apart.

To me this is one of the worst written spell in history… can anyoone bring some clarification ? something I am missing here ?

Does the Detect Magic spell show a glowing outline around an Invisible Stalker?

We were playing a game, and I had cast Detect Magic to more easily find which coffins to loot. Within the 10 minutes, our party was attacked by an Invisible Stalker. I used my action to try to see the invisible attacker, and the DM allowed him to be shown by an outline. I could yell out to my party to attack him and follow him wherever he ran.

The description of the Detect Magic spell (PHB 231) says:

For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any.

The description of the Invisible Stalker (MM 192) says:

When it is defeated or the magic that binds it expires […]

And also:

[…] the magic that created the invisible stalker ends and the elemental is released.

This implies that the stalker is actively bound by magic. I think this was a good call on his part because of the nature of the Invisible Stalker.

If the Invisible Stalker was only invisible, would Detect Magic still show an outline around it?