Hand crossbows, shortswords, and artificers

Ok, so here is my question. Let’s say you have an artificer that is a battle smith, so he has the extra attack ability. Now let’s say he has a shortsword in one hand, and a hand crossbow which is given the repeating shot infusion; Which specifically ignores the reloading property, and causes it to magically generate ammo to fire. Now, let’s say the artificer takes the attack action, would the artificer be allowed to swing with the shortsword with the first attack, and fire the hand crossbow with the second attack against another enemy? Or must both attacks granted from Extra Attack be made with the same weapon?

Do class or subclass features that affect spellcasting apply when casting a spell from an Artificer’s Spell Storing Item?

In my recent question about a homebrewed Artificer subclass, I was asked in a comment how one of the abilities that modifies spellcasting would interact with casting spells stored within a my subclass’s variant version of the Spell Storing Item feature that all Artificers get. I’d not considered it before, but I suspect it should work the same as a normal spell cast from a normal Spell Storing Item.

But as it turns out, I’m not actually sure how that works for normal Artificers either. Here’s the relevant rules text for Spell Storing Item (from Eberon: Rising from the Last War, page 58):

While holding the object, a creature can take an action to produce the spell’s effect from it, using your spellcasting ability modifier. If the spell requires concentration, the creature must concentrate.

Notable in that rules text is that it does not say that the creature using the object casts the spell, only that it produces the spell’s effect. This seems relevant because the top voted answers to this previous question seem to mostly attach to the “cast” terminology used by most magical items that grant extra spells.

In combination with the answers to that question, it seems like the different language (not using “cast”) may mean that using a Spell Storing Item isn’t spellcasting, and so no feature that modifies spellcasting will apply. But there’s enough ambiguity that I want to ask about it here. Do an artificer’s spellcasting features apply spells they store in an item? Do spellcasting-related features of the creature using the Spell Storing Item (which may or may not be the Artificer themself) apply?

For a concrete example, if an Artillerist stores Scorching Ray in a wand, staff or rod that they had previously made their Arcane Firearm, would they get an get an extra d8 to add to one of the spell’s damage rolls when they use the stored spell?

Why Is The Artificer’s Infuse Item So Confusing?

I’m playing an artificer in my friends campaign but I tend to get confused by a lot of the wording on Infuse Item. The ability seems simple enough but it feels like I’m missing something because the lack of specificity makes the ability seem like complete nonsense.

For starters certain magic items this ability can create such as an alchemy jug can only be used once per day. If that’s the case then can I just use the item, then keep creating more until I run out of infusions?

Also, can I uninfuse an item by choice? The game says “Moreover, no object can bear more than one of your infusions at a time. If you try to exceed your maximum number of infusions, the oldest infusion immediately ends, and then the new infusion applies.” Does this mean the only way to remove an infusion is to create a new infusion and have the oldest one disappear? what if you think the newer one is less useful in the current situation? do you get to choose which one becomes uninfused or is the oldest one always destroyed?

There’s a bunch of other questions I have about this ability but I can’t figure out how to put them into words because they’re just so confusing.

When did Artificers make their first appearance in DnD and how do they differ between editions?

My curiosity arose after reading When did Warlocks make their first appearance in D&D and how do they differ between editions? by aaron9eee:

A quality answer would have more than just a release date, and would ideally cover what makes each edition’s version different from other editions.

When did Artificers make their first appearance in DnD and how do they differ between editions?

Must the Artillerist Artificer’s Tiny Eldritch Cannon be carried in their hand?

The Artillerist Artificer has the ability to make Eldritch Cannon(s). The rules for the cannon state that you can make two different sized versions of it:

you can take an action to magically create a Small or Tiny eldritch cannon in an unoccupied space on a horizontal surface within 5 reet of you. A Small eldritch cannon occupies its space, and a Tiny one can be held in one hand.

The wording is a little vague. Do the rules mean that the tiny version:

  1. Doesn’t occupy a space, therefore must be held in the artificer’s hand
  2. Can be held in one hand, unlike the small version, but otherwise functions like the small version with regard to space and movement if it is not.

Would giving Artificers cantrip swapping on long rest be unbalanced?


Context: I am implementing the Class Features Variant Unearthed Arcana, which does not include Artificer, for a party with several spellcasters and one Artificer.

This UA allows every “known” caster to replace a spell with another of its level on long rest, aka Spell Versatility, and every “prepared” caster (with cantrips) to replace one of their cantrips with another on level up, aka Cantrip Versatility.

However, the effect of Cantrip Versatility is already inherent to the Artificer class. I’ve consider allowing the Artificer to have Spell Versatility for cantrips. But I’m not certain if this is balanced or not since it goes beyond what other “prepared” casters received.

I’m open to suggestions for alternative replacements/enhancements that make implementing this UA more fair for the excluded class.

How to revive an Artificer’s Homonculus Servant?

So, I’m a little bit confused here. On ERLW pg. 62, from the Homunculus Servant entry, it reads;

“The item you infuse serves as the creature’s heart, around which the creature’s body instantly forms.”

And it continues on to say;

“If it dies, it vanishes, leaving its heart in its space.”

Given this, I can see two distinct possibilities. 1. The infusion fades and you must infuse the gem again. 2. The infusion remains, and its body reappears after it regains hit points.

Since it doesn’t indicate the infusion fades, I’m leaning towards the second option, but I’m not sure. Which case is it, or is it some other option I haven’t considered?

Does an Artificer’s Magic Item Savant and a multiclassed Thief Rogue’s Use Magic Device allow them to benefit from a Rod of the Pact Keeper?

The Artificer’s Magic Item Savant feature states the following:

At 14th level, your skill with magic items deepens more:
• You can attune to up to five magic items at once.
• You ignore all class, race, spell, and level requirements on attuning to or using a magic item.

The Thief Rogue’s Use Magic Device feature states the following:

By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items.

Rod of the Pact Keeper states the following:

While holding this rod, you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your warlock spells.

In addition, you can regain one warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest.

Since these features allow an Artificer or a multiclassed Thief Rogue to ignore “class” requirements when using a Rod of the Pact Keeper, would they ignore all instances of “Warlock” in the text and benefit from the general bonus to spell attack rolls and saving throw DCs, and be able to regain one spell slot?

Related questions:
1. What requirements does the Artificers Magic Item Savant feature ignore?
2. Does an Artificer's Magic Item Savant and a Thief Rogue's Use Magic Device allow them to benefit from a Holy Avenger's 30-foot aura?

Does an artificer’s magical focus replace costly spell components?

To my knowledge, an artificer must use thieves’ tools, artisan’s tools they are proficient with, or an infusion as a magical focus when casting spells.

However, some artificer spells, such as Identify and Revivify, have material components that normally wouldn’t be handled via a spellcasting focus or component pouch and must be purchased.

Since artificers are unable to use traditional spellcasting material components, do they need to purchase costly material components for spells like Identify and Revivify, or does their focus replicate these material components too?