Does Mind Thrust need ranged attack or something?

Mind Thrust description from SRD says:

Level: Psion/wilder 1 Display: Auditory Manifesting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Target: One creature Duration: Instantaneous Saving Throw: Will negates Power Resistance: Yes Power Points: 1

You instantly deliver a massive assault on the thought pathways of any one creature, dealing 1d10 points of damage to it. Augment

For every additional power point you spend, this power’s damage increases by 1d10 points. For each extra 2d10 points of damage, this power’s save DC increases by 1.

Do i need to make any attack rolls? Or this power just instantly triggers enemy to make a will save roll, and deals damage if he fails?

Is sneak attack affected by resistance/immunity to weapon attacks?

Sneak attack says:

Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

Would the extra damage from sneak attack bypass the resistance of a creature that had damage resistance/immunity to damage from weapons?

Damage Immunities: Bludgeoning, piercing, and slashing from nonmagical weapons

One aspect I am specifically curious about is that sneak attack does not say that it is weapon damage (nor does it say it isn’t); all it says is that it is “extra damage”. Is sneak attack considered to be damage from a weapon or is it something separate?

For example, consider the case of a rogue with a nonmagical dagger hitting a creature with the above damage immunity. Obviously the dagger does not do any damage, but what about the sneak attack damage? What about when the creature only has resistance?

Modeling and managing attack surface around individual finance [on hold]

I want to protect myself from fraud and identity theft.

While there are on the Internet plenty of arbitrary collections of precautionary tips, I want to make rational, fully informed choices to manage the risk that I suffer from financial crime. (I’m not an unusually valuable target for crime; I just want to make responsible choices.)

Essentially, I want to know how my choices will affect the attack surface around my individual finances and crime-relevant information. Having a good model of this attack surface would allow me to answer, for example, these questions:

  • How do I evaluate a bank or credit union for its information security practices?
  • How do I choose among email service providers and email information security practices?
  • What practices around financial transactions minimize this attack surface?

I’m not looking for answers to these questions in particular, but rather how to model the attack surface they are asking about.

So, my question is:

When a security expert wants to model a complex attack surface across multiple institutions and information systems, how does he or she go about doing it? What steps does he or she go through? Can a technically capable but non-expert follow these steps?

What feats or another options can help to avoid touch attack?

If character have only 10 DEX, he becomes vulnerable for touch attacks, because this kind of attacks don’t count the armor. What feat i can take, or what i must do to avoid this attacks, or at least reduce the damage?

I’m interested in avoiding melee touch attacks by keep my AC high against it.

Sources of races, and classes presented in question: Fiendish Codex: Tyrants of Nine Hells Complete Psionic Player’s Handbook

You may use any additional sources to answer.


Paladin 2/Ardent 2

STATS: 12 STR 10 DEX 20 CON 8 INT 16 WIS 14 CHA

How Do “Random Attack” Effects Work Against Characters With Multiple Attacks?

I have a party of 13th level characters, one of which happens to be a fighter who loves to swing her dual hammers at anything within reach. Recently I’ve been experimenting with some custom monsters and they are going to encounter a Gibbering Mouther/Minotaur hybrid, but before they get there I want to clear up a question I had. Gibbering Mouthers have an ability called gibbering, which reads as follows:

The mouther babbles incoherently while it can see any creature and isn’t incapacitated. Each creature that starts its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC 15 Wisdom saving throw. On a failure, the creature can’t take reactions until the start of its next turn and rolls a d8 to determine what it does its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can’t make such an attack.

The part I was particularly interested in was the last part, where a creature who rolls a 7 or 8 makes a melee attack against a random creature within range. Given that the fighter has 3-4 attacks normally, not including her action surge which can effectively double that, how many attacks should she be randomly making? Is she effectively using the full extent of her attack action to swing wildly, or would she only make the 1 attack and call it quits?

Wi-Fi passphrase changed overnight—bug or attack?

This morning I discovered that the WPA-Personal passphrase of my residential ISP–provided wireless router had been truncated to the first 3 characters. Everything else in its configuration appeared to be in working order, and upon reentering the complete passphrase all clients were able to automatically reassociate.

What would cause that to happen? Is it likely to be just a bug in the router, or might it be a symptom of more nefarious activity? I’m not sure if I should just go on with my day or treat the device as compromised.

WPS PIN attack when you know the PIN

Dumpper can easily find the WPS of scanned routers and i think it can be useful to use it for wps pentests by tools like reaver and bully and … but i don’t know how to use it (WPS PIN) when you know the exact PIN and use it in tools like reaver, bully, pixiewps and … to prevent the PIN guessing that makes the process such a long time all i want to know is how to input the correct WPS to the programs like i’ve mentioned

What balance problems arise by allowing grappling as an option for an Opportunity Attack?

In our last session (with me as the DM), a creature was surrounded by the party and was trying to flee. She cast Levitate on herself to try to float up and get away. As she was going up and thereby out of reach of several party members, they each got an Opportunity Attack against her. Several of them wanted to use this opportunity attack to try to grapple, holding on to her to keep her from getting away, rather than a more traditional melee attack. I wasn’t sure whether this was an allowed way to take an Opportunity Attack, but the scene of her floating up with one of the player characters grabbing onto her legs as she went up was pretty neat, and I figured via Rule of Cool that I should just allow it. And it did lead to a really fun encounter, with the character dangling off the legs of this creature in midair trying to slap some manacles on her to prevent further spellcasting.

Now, after the session, I figured I’d look up the actual rules, and sure enough by the book Opportunity Attacks only allow for a melee attack, not a grapple. So I guess my question is, what issues might I encounter if I maintain this precedent of allowing a more generous set of actions as Opportunity Attacks? It sure seems that trying to tackle or trip somebody as they run past you could make for some fun scenes, and it feels more “realistic” in some sense than only allowing for a melee attack.

I’m a relatively novice DM, and am thus hesitant to go very far outside of the standard rules.

If I just allow for this — substitute in a Grapple for a melee attack during an Opportunity Attack — will this create balance problems?

What decisions can a player make when performing a compelled attack?

Say a character is under the influence of the confusion spell and they roll a 7 or an 8 to determine their action. So they try to attack an adjacent character. Now say the character has at least 2 levels of barbarian so their have the option to perform a reckless attack. Do they have that option available to them under those circumstances? What if the character is wielding a finesse weapon, do they have the option of choosing between strength and dexterity for the attack and damage rolls? What if the character is wielding a two-handed weapon and has the great weapon fighting class feature? Can they choose whether they reroll any damage dice if they hit?