Is there a way to increase the damage taken by tabaxi’s claws? For example, increasing the die number/number of dice or something of the sort?
I’m starting to build an Arcane Trickster in Pathfinder. As you can imagine it would be hard to use weapons with a wizard attack bonus.
My question is what are my options for effectively increasing my attack bonus. I would not like to use a Feat for that unless if it’s really effective. Items, Spells or a Rouge Trait (which I have only one)
EDIT: PS: I’m getting 2lvl of Unchained Rogue which gives Weapon Finnes already.
A Fighter with the Eldritch Knight martial archetype gets the feature War magic at 7th level (and Improved War Magic at 18th level). The War Magic feature (PHB, p. 75) states:
Beginning at 7th level, when you use your action to cast a cantrip, you can make one weapon attack as a bonus action.
The Improved War Magic feature changes “cantrip” to “spell”, allowing you to cast a leveled spell as an action and make a weapon attack as a bonus action on the same turn.
Can I use this bonus-action attack before I cast the cantrip (spell)? That is, can I state that I’m going to cast a spell with my action, and thus be granted a bonus action, then use it to make a weapon attack, and then cast the spell as my action?
The rules for bonus action timing state:
You choose when to take a bonus action during your turn, unless the bonus action’s timing is specified.
I’m not sure if the wording of War Magic counts as specifying the timing.
If this is possible, it would be especially interesting if used together with the Eldritch Knight’s 10th-level feature Eldritch Strike, granting you its bonus on your first action, instead of your second. Eldritch Strike states:
When you hit a creature with a weapon attack, that creature has disadvantage on the next saving throw it makes against a spell you cast before the end of your next turn.
Since all PC’s are capable of two weapon fighting, is the phrase “you can use two weapon fighting…” just redundant or is it giving you the two-weapon-fighting fighting-style of a fighter, so I can take great-weapon-fighting, dueling, or archery instead?
Secondly would a fifth level Eldritch knight with the Dual Wielder feat and Two-Weapon-Fighting fighting-style be able to:
- Shoot hand crossbow
- Throw hand-axe
- Summon his battle axe and war hammer with his bonus action
- Action surge to attack with summoned weapons one of which will have booming blade on it, and will that attack generate any additional actions?
Does his 5th level extra attack come into play during first attack, or at any other time?
Say I have a spell like flame arrows, lightning arrow or absorb elements, these spells are cast before making an attack, yet deal damage when an attack hits.
In such a case flame arrows would deal 1d6 fire damage, lightning arrow 4d8 lighting damage, or absorb elements dealing 1d6 of the absorbed elemental damage on the turn after absorb elements has been used as a reaction, from a melee attack.
When the attack charged with the spell hits, does this count as a spell for other mechanical purposes?
For example, if I had the Elemental Adept feat for fire or lightning and make an attack charged with one of these spells; say I then roll a 1 on the damage die made for the attack, if Elemental Adept applies this damage roll now counts as a 2 and undercuts resistance to its element.
I’m personally unsure as this is a bit of an edge case where it’s unclear whether ongoing spells cast historically confer their status of being a spell when taking the attack action.
Furthermore, do magic damage rolls made due to magic items count?
It reads in the PHB (p.195)
You can make an opportunity attack when a hostile creature that you can see moves out of your reach.
For a creature who has no melee attacks with only a 5 ft. reach, such as a stone Giant whose Greatclub attack has a reach of 15 ft., would it get an attack of opportunity on me if I move 5 ft. away from a position adjacent to it?
This is a follow-up to an answer to a question about War Caster & Reach weapons. It is not the accepted answer, but it is the most upvoted one by a large margin so let’s stipulate that yes, a War Caster may cast a spell instead of making an attack of opportunity with a reach weapon is true for the sake of this question.
Waclaw the War Caster wields a reach weapon (a whip) and is able to cast Single-Target Touch Action spells like Inflict Wounds, as well as Single-Target 5ft Action spells like Booming Blade.
Fred the Futile Foe is standing 10ft away from Waclaw, and decides to move away from him, provoking an opportunity attack.
Waclaw decides he’s going to cast a Single-Target Action spell instead of whipping Fred, as per the War Caster feat, but wonders whether Inflict Wounds and/or Booming Blade would be valid to use here.
Can a War Caster (Waclaw) cast a Touch (Inflict Wounds) or 5ft (Booming Blade) spell instead of making an opportunity attack (towards Fred) with a reach weapon (whip) ?
Logic would say “probably not” to me, but I don’t know what RAW and/or RAI would say.
I was looking though the spell lists and noticed that (as far as i could tell) there are no ranged variants to improving ranged attacks like the melee spell attack spells do for melee attacks (booming blade, green flame blade).
What i am talking about are the spells that stats :
As part of the action used to cast this spell, you must make a melee attack with a weapon
Are there any ranged variants of this? Spell of any level would be acceptible.
The Horizon Walker ranger subclass from Xanathar’s Guide to Everything gains the Distant Strike feature at 11th level (p. 43):
At 11th level, you gain the ability to pass between the planes in the blink of an eye. When you take the Attack action, you can teleport up to 10 feet before each attack to an unoccupied space you can see. If you attack at least two different creatures with the action, you can make one additional attack with it against a third creature.
If you attack two different creatures, and gain the one additional attack against a third creature, could you also teleport before that third attack?
I recently answered a question along the same line but sadly I have a new variation of it.
My question is about undead, their negative energy damage, and the worst part, their con drain from natural attacks.
I am currently playing a character who is energy swapped, negative heals them and positive hurts them. I was attacked by a wraith and its spawn. So every time one of them beat my AC and touched me (which was frequent), I wasnt injured by the touch but I took the con drain.
Im now wondering about this, since injury poison does not affect you when DR negates the damage, and energy damage shouldnt turn off regen if it doesnt hurt you, then shouldnt you be able to ignore con drain because you didnt take damage from the attack.