Handling the Ranger’s proficiency bonus with multi-component Beast Companion attacks

In D&D 5e. the Ranger’s beast companion has a lot of special benefits, one of which is:

Add your proficiency bonus to the beast’s AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in.

A Ranger could choose a beast for their companion that has an attack that deals damage in multiple components. For example, a flying snake, whose attacks deal 1 piercing damage + 3d4 poison damage. Would the proficiency bonus be added to the piercing damage, the poison damage, or both?

How do melee spell attacks interact with the Mobile feat? [duplicate]

The Mobile feat states that:

When you make a melee attack against a creature, you don’t provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.

Does that include melee spell attacks like green-flame blade or even steel wind strike?

So let’s say you are surrounded by enemies and you cast steel wind strike and attack everyone around you. can you then safely walk out without provoking opportunity attacks?

Hardening GnuPG against brute force attacks

I am currently working on a python program that utilizes GnuPG (with symmetric encryption) to store data on the client: User supplies password, gpg file is decrypted, data is loaded, etc.

Say an attacker copies this gpg file. What can be done to slow down brute forcing of the password? Maybe it is possible to do thousands of iterations in a PBKDF (or maybe SHA), then use that as the password?

Are goblins immune to opportunity attacks?

Last night at my table, my party faced a goblin village. We pretty well know the goblin stat block contains the Nimble Escape trait. But still our DM never ever showed us that any goblin disengaged and since we had no visual clue, we thought the goblin were opportunity-attackable. Yet we could never land any opportunity attack on the goblin horde despite several uses of Dissonant Whispers (mostly on goblin bosses since they’re the only ones with a bit of HP).

So can the DM use goblins’ disengage bonus actions without clue and make all the goblins virtually immune to opportunity attacks, or should it be made obvious to players that goblins use their disengage bonus actions?

Are ARP spoofing attacks prominent in 2020?

I recently attempted some arp spoofing attacks on a xfinity xfi router using morpheus: https://github.com/r00t-3xp10it/morpheus

I was unable to successfully redirect traffic of target machines on LAN. Does ARP spoofing work anymore, has Wifi security become that advanced?

I am using kali 2020.1 in virtual box with TP-wn77n wifi adapter. The adapter is working fine.

Can I use a beast’s weapon attacks while polymorphed?

So I’m reading over the spell as I’m progressing through DnD, and I realized you can polymorph into a Tyrannosaurus Rex if you’re of 8th level or beyond. In the PHB, it says:

The new form can be any beast whose challenge rating is equal to or less than the target’s (or the target’s level, if it doesn’t have a challenge rating). The target’s game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality. The creature is limited in the actions it can perform by the nature of its new form, and it can’t speak, cast spells, or take any other action that requires hands or speech. The target’s gear melds into the new form. The creature can’t activate, use, wield, or otherwise benefit from any of its equipment.

This being said, can I use the attacks that a Tyrannosaurus Rex would be able to use? It says I can’t benefit from any of its equipment, but I wouldn’t necessarily label attacks as equipment, although it can be features that the monster would have. If so, does that mean I would gain:

Bite: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: (4d12 + 7) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the tyrannosaurus can’t bite another target

Tail: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: (3d8 + 7) bludgeoning damage.

Tl;dr I just need confirmation on if I acquire these new attacks during a Tyrannosaurus polymorph.

Creature “Armed” Unarmed Attacks and Attacks of Opportunity

Ok, I’m stuck in a rules question, and I can’t decide on the answer. This is from a Rise of the Runelords campaign that’s reached Fort Rannick. My players went up against the Ogre Fighters and one of my players has whips that he’s used to disarm them. The Ogres then tried to punch him and we can’t decide if their punches provoke attacks of opportunity or not, and if they do and he winds up tripping them, what then happens to their attack.

These are the relevant rules:

Unarmed Attacks: Striking for damage with punches, kicks, and head butts is much like attacking with a melee weapon, except for the following:

Attacks of Opportunity: Attacking unarmed provokes an attack of opportunity from the character you attack, provided she is armed. The attack of opportunity comes before your attack. An unarmed attack does not provoke attacks of opportunity from other foes, nor does it provoke an attack of opportunity from an unarmed foe. An unarmed character can’t take attacks of opportunity (but see “Armed” Unarmed Attacks, below).

“Armed” Unarmed Attacks: Sometimes a character’s or creature’s unarmed attack counts as an armed attack. A monk, a character with the Improved Unarmed Strike feat, a spellcaster delivering a touch attack spell, and a creature with natural physical weapons all count as being armed (see natural attacks).

Natural Attacks: (relevant section) Some fey, humanoids, monstrous humanoids, and outsiders do not possess natural attacks. These creatures can make unarmed strikes, but treat them as weapons for the purpose of determining attack bonuses, and they must use the two-weapon fighting rules when making attacks with both hands. See Table 3–1 for typical damage values for natural attacks by creature size.

Do the Ogre’s fists count as “natural physical weapons” listed in the “Armed Unarmed Attacks” rule or not? I can make a case for both in this instance. I would count them as weapons to determine their attack bonus, and I would roll damage for them based off of the Natural Attacks by Size chart (I assume they fall under the “Other” listing), so for both attack and damage they count as physical weapons, but do they also count as such for attacks of opportunity?

Secondly, if they do provoke an AoO, and he then uses his whips and trips them, what happens to their attacks? The trip AoO would happen before the punch, so they fall prone. Does that then stop their punch completely and they lose their action, or do they get to still try to punch him while prone (with the penalty to attack roll)?

Can a defender defend against any number of attacks?

In non-group combat the defender rolls a defend roll against the attacker’s attack. So far pretty basic and clear. Now our group was wondering what happens if multiple, say 3, attackers all go for one target:

  • Does the defender get his full defence roll against each and every attack?
  • Is there some limit/penalty/… to defend against multiple assailants?

The penalty when defending against multiple enemies is pretty common in other systems I know, so I was a bit astonished not to find something in the basic rules. I also checked in the extended combat rules in Lords of Men, but couldn’t find anything on the topic.(That could just be me though).

The reason that this is a problem: our group created our first bunch of grogs and their combat stats are not in a similar range – thus they can’t fight in a group (trained or untrained). Also they are fairly weak, so to overcome any strong foe they would need to gang up on it – making the question how said foe could defend central.

Note for answers: the solution needs to be for simple A-attacks-B combat, and not the more complex A-tries-to-attack-C-while-B-is-defending-C scheme, for which rules exist.