What is the appropriate way to represent type attribute of one entity in a conceptual model?

I have a vehicle entity, and this vehicle can be of different types. How a model this in a conceptual design?, I place the type as an attribute of the vehicle entity? and if each vehicle has its own set of attributes, how do I model each vehicle type if it is already as a vehicle attribute?

How to break out of href attribute?

I was learning about XSS and found a website that takes my input say “example“(without quotes) and converts it to <a href = "example.com/search/**example**" > Link </a>

After hit and trial, I found that it HTML encodes “,’,<,> . Is there a way for me to implement alert(1); here?

Arcane Disciple and Spell Versatility – Casting high level Domain spells with your main casting attribute?

Can you use Spell Versatility from Geomancer, to “mix and match your spellcasting parameters” to change the Arcane Disciple’s Wisdom requirement to your primary arcane spellcasting attribute (eg Int for Wizards or Char for Sorcerers)?

Arcane Disciple (Feat, Complete Divine)

You may learn these spells as normal for your class; however, you use Wisdom (rather than the normal ability for your spellcasting) when determining the save DC for the spell. In addition, you must have a Wisdom score equal to 10 + the spell’s level in order to prepare or cast a spell gained from this feat.

combined with

Spell Versatility (Class feature of Geomancer, Complete Divine)

[H]e can mix or match spellcasting parameters from any of his classes to gain the maximum possible advantage for any spell with a spell level equal to or less than his spell versatility score. Thus, as a 4th-level geomancer, he can cast any of his 3rd-level or lower sorcerer/wizard spells with no chance of arcane spell failure from armour. (The druidic prohibition against metal armour still applies to druid/geomancers, however, since this stricture stems from a spiritual oath rather than a practical limitation.) The geomancer may use his Wisdom modifier to set the save DC for arcane spells, or his Charisma or Intelligence modifier (whichever he would normally use for arcane spells) to set the save DC for divine spells.

Combining Southern Magician and Arcane Disciple feats – Casting Attribute

I have trouble understanding the details of the full scope of the Southern Magician feat in conjuction with the Arcane Disciple feat:

Southern Magician [General]

(…) Benefit: Once per day per two spellcaster levels, you can cast a divine spell as an arcane spell, or vice versa. This enables you to bypass arcane spell failure due to armor, or gain additional benefit from spell that functions differently for a divine caster instead of an arcane caster, such as true seeing or magic weapon. (…)

The actual source of the spell’s power doesn’t change, nor does its means of preparation. You are merely weaving the strands of magic together in an unconventional way that makes the spell behave somewhat differently. [[Emphasis mine]]

and

Arcane Disciple [General]

(…)Benefit: Add the chosen domain’s spells to your class list of arcane spells. If you have arcane spellcasting ability from more than one class, you must pick which arcane spellcasting ability this feat applies to. Once chosen, this decision cannot be changed for that feat.

You may learn these spells as normal for your class; however, you use Wisdom (rather than the normal ability for your spellcasting) when determining the save DC for the spell. In addition, you must have a Wisdom score equal to 10 + the spell’s level in order to prepare or cast a spell gained from this feat. Each day, you may prepare (or cast, if you cast spells without preparation) a maximum of one of these domains spells of each level. (…) [[Emphasis mine]]

My questions would be:

  1. Does the emphasised “cast as arcane” have an impact on casting attribute from the Arcane Disciple feat. Eg: would a divine magic missile be controlled by the divine or arcane casting attribute? And an arcane sanctuary?

Obviously I’m looking at the angle, that if the casting attribute is based on the spell being divine or arcane, would mean that – with Southern Magician & Arcane Disciple combined – you would in the end of the day just gain add additional arcane spells to your spell book thus being freed from your divine casting attribute. Granted, just for a number of times / day.

What is the logical assignment of attribute rolls based on class?

When rolling a new character for DnD, I roll (SUM 4 * D6) 6 times,

[15, 15, 13, 12, 9, 8]

throw the lowest one away leaving me with 5 numbers.

[15, 15, 13, 12, 9]

If my class is a Barbarian, my primary ability is STR and my saving throw proficiencies are STR and CON

Is it most logical to assign the 15 to STR and 15 to CON and rest don’t matter so much?

Assigning Monk Attribute Values

If the way we roll characters means that we can roll the six numbers and assign them to whatever attribute we want then there is usually a preferred attribute for the highest value:

  • a Magic User would usually put the highest value in Intelligence
  • a Cleric would usually put the highest value in Wisdom
  • A Fighter would put usually the highest value in Strength

But what about the monk?

A monk needs 15 is each of Strength, Dexterity and Wisdom. There is no AC bonus for dexterity and no to-hit/damage bonus for strength. It reads as if you do still get the reaction bonus for dexterity and the saving throw bonus for wisdom and the weight bonus for strength so there is some value in having a value higher than 15 in those attributes but it isn’t clear to me if there would be a clearly superior order for assigning the three highest values rolled.

Is there a clearly superior order for assigning those highest three values when playing a monk?