Arcane Disciple and Spell Versatility – Casting high level Domain spells with your main casting attribute?

Can you use Spell Versatility from Geomancer, to “mix and match your spellcasting parameters” to change the Arcane Disciple’s Wisdom requirement to your primary arcane spellcasting attribute (eg Int for Wizards or Char for Sorcerers)?

Arcane Disciple (Feat, Complete Divine)

You may learn these spells as normal for your class; however, you use Wisdom (rather than the normal ability for your spellcasting) when determining the save DC for the spell. In addition, you must have a Wisdom score equal to 10 + the spell’s level in order to prepare or cast a spell gained from this feat.

combined with

Spell Versatility (Class feature of Geomancer, Complete Divine)

[H]e can mix or match spellcasting parameters from any of his classes to gain the maximum possible advantage for any spell with a spell level equal to or less than his spell versatility score. Thus, as a 4th-level geomancer, he can cast any of his 3rd-level or lower sorcerer/wizard spells with no chance of arcane spell failure from armour. (The druidic prohibition against metal armour still applies to druid/geomancers, however, since this stricture stems from a spiritual oath rather than a practical limitation.) The geomancer may use his Wisdom modifier to set the save DC for arcane spells, or his Charisma or Intelligence modifier (whichever he would normally use for arcane spells) to set the save DC for divine spells.

Combining Southern Magician and Arcane Disciple feats – Casting Attribute

I have trouble understanding the details of the full scope of the Southern Magician feat in conjuction with the Arcane Disciple feat:

Southern Magician [General]

(…) Benefit: Once per day per two spellcaster levels, you can cast a divine spell as an arcane spell, or vice versa. This enables you to bypass arcane spell failure due to armor, or gain additional benefit from spell that functions differently for a divine caster instead of an arcane caster, such as true seeing or magic weapon. (…)

The actual source of the spell’s power doesn’t change, nor does its means of preparation. You are merely weaving the strands of magic together in an unconventional way that makes the spell behave somewhat differently. [[Emphasis mine]]

and

Arcane Disciple [General]

(…)Benefit: Add the chosen domain’s spells to your class list of arcane spells. If you have arcane spellcasting ability from more than one class, you must pick which arcane spellcasting ability this feat applies to. Once chosen, this decision cannot be changed for that feat.

You may learn these spells as normal for your class; however, you use Wisdom (rather than the normal ability for your spellcasting) when determining the save DC for the spell. In addition, you must have a Wisdom score equal to 10 + the spell’s level in order to prepare or cast a spell gained from this feat. Each day, you may prepare (or cast, if you cast spells without preparation) a maximum of one of these domains spells of each level. (…) [[Emphasis mine]]

My questions would be:

  1. Does the emphasised “cast as arcane” have an impact on casting attribute from the Arcane Disciple feat. Eg: would a divine magic missile be controlled by the divine or arcane casting attribute? And an arcane sanctuary?

Obviously I’m looking at the angle, that if the casting attribute is based on the spell being divine or arcane, would mean that – with Southern Magician & Arcane Disciple combined – you would in the end of the day just gain add additional arcane spells to your spell book thus being freed from your divine casting attribute. Granted, just for a number of times / day.

What is the logical assignment of attribute rolls based on class?

When rolling a new character for DnD, I roll (SUM 4 * D6) 6 times,

[15, 15, 13, 12, 9, 8]

throw the lowest one away leaving me with 5 numbers.

[15, 15, 13, 12, 9]

If my class is a Barbarian, my primary ability is STR and my saving throw proficiencies are STR and CON

Is it most logical to assign the 15 to STR and 15 to CON and rest don’t matter so much?

Assigning Monk Attribute Values

If the way we roll characters means that we can roll the six numbers and assign them to whatever attribute we want then there is usually a preferred attribute for the highest value:

  • a Magic User would usually put the highest value in Intelligence
  • a Cleric would usually put the highest value in Wisdom
  • A Fighter would put usually the highest value in Strength

But what about the monk?

A monk needs 15 is each of Strength, Dexterity and Wisdom. There is no AC bonus for dexterity and no to-hit/damage bonus for strength. It reads as if you do still get the reaction bonus for dexterity and the saving throw bonus for wisdom and the weight bonus for strength so there is some value in having a value higher than 15 in those attributes but it isn’t clear to me if there would be a clearly superior order for assigning the three highest values rolled.

Is there a clearly superior order for assigning those highest three values when playing a monk?

How to get specific attribute from DB

a:3:{i:0;a:2:{s:21:”wwsd_percent_discount”;s:2:”10″;s:25:”wwsd_minimum_discount_qrt”;s:2:”20″;}i:1;a:2:{s:21:”wwsd_percent_discount”;s:2:”20″;s:25:”wwsd_minimum_discount_qrt”;s:2:”50″;}i:2;a:2:{s:21:”wwsd_percent_discount”;s:2:”30″;s:25:”wwsd_minimum_discount_qrt”;s:3:”100″;}}

I want to get 10, 20, 30 from wwsd_percent_discount.

I wrote this code:

$ getId = $ product->get_id(); global $ wpdb;
$ result = $ wpdb->get_results(“SELECT meta_value FROM $ wpdb->postmeta WHERE post_id=’$ getId’ AND meta_key =’wwsd_wholesale_discount_data'”);

if ( !empty( $ result ) ) {

foreach ( $  result as $  r ) {     echo "<br>".$  r->meta_value; } 

}

Please help

Thanks

Algorithm for breaking a graph into sub-graphs based on an attribute

I am a biologist doing some computational work. I encountered a problem and need some help since I don’t have much algorithmic background.

The problem:
Assume we have a non-directed, weighted graph, in which every node has some categorical attribute, e.g. color. I want to break the graph into sub-graphs in which there is at most one node of each color. Decisions should be made by trying to preserve the strongest connections (edges with highest weights). For example, let’s look at the graph below (I didn’t include weights as this would be hard to see):
enter image description here
In this case, I would like to break the graph into two sub-graphs (assuming that this is what the weights indicate): enter image description here
Two notes (I don’t know if they matter though):

  • The maximal number of colors is known in advance
  • After the graph was broken, I don’t really care about the topology anymore – I just want to know which nodes ended up together.

My questions:
My first question is: does this look familiar to you? Has this problem been solved before? Maybe it’s a variant of something every CS student learns? If so, can you please refer me to relevant information/literature?
If not, Then I’d like some help on how to approach this. Can you give some ideas on how to start developing and algorithm that can solve this type of problem?
Any other advice would be useful. Thank you!

Is the SDP a=crypto attribute relevant when DTLS-SRTP is used?

The a=crypto attribute in RFC 4568 has a separate section 9.2. for SRTP “Crypto” Attribute Grammar. What it basically includes is a list of attribute values required for encrypting media (crypto suite, method, session params, keys, MKI…).

However, DTLS-SRTP also does the same (RFC 5764 – SRTP Extension for DTLS). So, is it correct to say that where DTLS-SRTP is used, the a=crypto: attribute is not used. For example, does webRTC offer-answer SDP use the “a=crypto:” attribute as DTLS-SRTP is a must for webRTC?

Informational RFC “SDP for webRTC” also does not throw any light on this issue.

Please clarify.

What is the distribution of Saving Throws associated with each attribute that are required by spells?

I read somewhere that in D&D 5e, the Saving Throw distribution for spells was biased towards DEX, CON and WIS. In other words, if you had proficiency in those attributes, you would benefit a lot more than having proficiency in other attributes.

What is the distribution of Saving Throws across attributes for spells in D&D 5e?

I’m looking for a percentage of each attribute for all the spells available (one would expect this to be uniform). Bonus points if this is also calculated for only spells that can be cast by RAW monsters (MM and VMG).