Divination on a bard

Suppose a bard uses Magical Secrets to take the spell Divination:

Your magic and an offering put you in contact with a god or a god’s servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days

Who or what being would they be asking? If they are a believer in a god then I assume the given god, however, how/who would an agnostic/atheist type bard contact?

Building a Dagger Bard for flavour, that isn’t completely useless [closed]

I’m going to preface this request for help with a big disclaimer: I am not worried about optimization. I am concerned with flavor first, function second. That said, I’d still like a character who can at least be played, hence I come to you all for help.

I would like to build a bard who uses daggers—thrown, melee, and/or both—in combat. Kukri is permitted, starknife is not. Note, I’d GREATLY prefer a non-TWF build. I realize I’m in the minority, but I just think dual-wielding daggers seems a bit silly.

I want to be a combat-support character, making liberal use of the Bard’s versatility both in and out of combat. I want to use bardic performance, as well as the Bard’s atypical spell list, to provide buffs/debuffs, some control, some damage, and so on to allies, enemies, and myself. I’m not looking to be a tank, nor even a primary damage dealer, though I do intend to have access to a handful of blasty spells. The daggers are, I confess, a personal flavor choice more than anything. I understand that I’d be better served by a longsword, perhaps, but I like knives. A lot. Part of it is that I love the fact that they can be thrown OR used in melee, as befits the versatility of the Bard. That’s, I think, what most draws me to the class: It’s a walking toolbox of options. Plus, the flavor works for the character (Best summarized as a roving storyteller traveling with a nomadic caravan.)

I’d prefer—strongly—to stay within core classes. Multiclassing is fine, within reason, but I’d prefer not to use an archetype, Arcane Duelist included. Most splatbooks are fine, so long as they are Paizo—no third party, no 3.5 content.

Again, I’m very much aware that this is not an optimized base to start from, and that’s fine with me. But is there any way to get this concept playable?

What are the major differences between these four builds with 17 levels of bard? [closed]

I will be making a level 20 character for a one shot that will have a lot of roleplay and combat. I want to be a bard plus something else. Either a Lore or Whisper bard and then either an Aberrant Mind sorcerer or a Great Old One warlock. I want to have at least 17 levels of bard so at a key moment I can use true polymorph and turn into an Aboleth.

What are the pros and cons of and the major differences between each combination of 17 levels of bard (Lore or Whisper) and 3 levels of either Aberrant Mind sorcerer or a Great Old One warlock?

Bard with a mind focus multiclass question 5e

I will be making a level 20 character for a D&D 5e one shot that will have alot of roleplay and combat. I want to be a bard plus something else. Either a lore or whisper bard and then either an Aberrant Mind Sorcerer or a Great Old One Warlock. I want to have at least 17 lvls of bard so at a key moment I can use true polymorph and turn into an aboleth. With all that in Mind, pun intended, what is the best combo for dealing damage or Survivability in a fight of 17 lvls of bard (lore or whisper) and 3 lvls of Aberrant Mind Sorcerer or a Great Old One Warlock?

Thank you in Advance.

How can this bard best spend her remaining levels?

I’ve been working for months on a character that in my head is a combination of bard and thief. Here’s the basic concept:

Performer. Enchantress. Silver-tongued thief. She’s easy to get along with and a fine negotiator and investigator, but she’s rash, impulsive, terrible with money, and loves jewelry. She’s prone to tantrums and slightly vain. She’s outgoing, unafraid of showing some skin, pretty much refusing to wear anything that doesn’t expose her midriff. Her patron is Sune.

Out of combat, she’s the party face, gathering information and thieving. In combat she casts enchantment spells, illusion spells, and information gathering spells that help the party fight better. If she must herself fight, she’ll use her whip, but she’d would rather run away or negotiate.

I intend to have her take at levels 11 through 20 the prestige class heartwarder (Faiths and Pantheons 196-7). What I need help with are the other levels. I want 7 levels of bard to meet the prestige class’s requirements, but what remaining 3 levels help with the thief part of the concept while still having the character as Charisma-dependent as possible?

Based on the character’s concept, what is are the best class choices for this character before at level 11 she enters heartwarder?

Are there any 3rd level spells a Lore Bard could pick at 6th character level to provide food and water to the party?

Just as the title says. I play a Bard, College of Lore. At 6th character level I will be able to pick up two spells, of up to 3rd spell level, from any class. I know we will be on the long-term adventure with no easy way to get food and drinks. Goodberries could make it much easier for us, but I do not want to "waste" a 3rd level spell known for a 1st level spell if there is something of more power available to me.

Preference is for material from Player’s Handbook and Xanathar’s Guide To Everything as it is automatically allowed. If there are multiple spells that meet the requirement, the one with the widest utility wins. If there are none, the highest level and biggest utility are the factor.

Is this Poetry Bard balanced compared to other Bard subclasses?

In all honesty, a lot of this class arose from the goal of having themed feature descriptions which were drafted and then refined over time to make them have a more cohesive internal-theme as well (standard wordings of feature descriptions are found in the spoiler blocks). That theme developed from "generic poet" into "controls your audience". As such, the features follow a progression of benefitting allies, harming enemies, and finally, controlling everyone.

I wanted the subclass to have a rather extreme playstyle where features can rarely ever be used or only last a short amount of time, but where, in either case, they are quite powerful. This is something I find very little of in 5e and it is something I like because it makes using the features a much more strategic decision. Unfortunately, it can also lead to a class feeling lack-luster or lack they are a one-and-done kind of show, which is why I added in the learned spells in the latter two features which are not in poetry form.

Perhaps even more unfortunately, this sort of design can also lead to major imbalances, or at least, very swingy sorts of battles. This is primarily what I am worried about with this subclass, that when it does succeed, it will put even the Monk’s Stunning Strike to shame.

After each feature are two spoiler blocks, the first is the feature written out in more standard wording. The second is the explanation of the feature’s structure.

College of Poetry

You’ve spent your life mastering the art of poetry: meter, rhyme, hidden meanings and more. You’ve found unique ways to inspire your allies, befuddle your foes, and perhaps, some day, you’ll enrapture all those around you with your timeless performances.

The road you walk’s less travelled, but you walk it nonetheless;
Pen and paper are your guide, your lyrics bring unmatched finesse.

3rd level feature: Roundel of Inspiration

You know how to do it, to turn the battle’s tide;
To make all foes soon quit, and rally all your friends.
An action’s perfectly fit, one must be applied.
Now use it quickly friends, ‘fore inspiration ends!

Costing but one die; a small price the bard expends.
Help six who hear the cry, and still remain allied;
And help them to get by, as combat still extends.

They’ll activate it soon, six seconds and it’s died.
Alas, this piece does zoom, its timing never bends;
One turn within this tune, the magic will have dried.
Now use it quickly friends, ‘fore inspiration ends.

6th level feature: Tongue Twister

Entrapping enemies, ensnaring entities.
Visible vermin vexed; vocalize various vulnerabilities.
Sic six souls, Sapiēns saves send; six squares seen, sixty seconds set.
A magic making modifier makes malevolents maintaining might a mountain not meekly met.
Daily dumbing delusions dance, dealing doubled dodecahedral dice;
Fear festers, frolics, feters, finds foes facing forcèd frights.
Shackled, shockèd, shaking, shooked.
Halted, heelless, hellbound, hooked.
Tries to terminate transpire: taking trauma; turn by turn.
Blithering baddies’ battles bent to burn.

Additionally, you learn the tongues spell; it counts as a Bard spell for you and does not count against the number of Bard spells you know.

14th level feature: Magnum Opus

Metrical Allegations Grant Numerous Uncontrollable Maledictions. Overwhelm Puny Unfortunates Seen.
Action’s Graciously Needed, Undertaking’s Met. Oppress, Possess, Usurp Sizeable Manipulation.
Gremlins Now Unhurt Me! Overturn Perils, Unmake Sins! Misdoings Agleam.
Now Use Mentality; Otherwise Perceive Unmentionable Sights Making Actions Genuflection!
Unfortunate Many! Oh Poor Underlings Suffer My Afflictions! Gracious None!
Mine! Overruled, Powerless, Uncasting, Silenced, Maddened And Gnawing; Next Undone!

Overcoming’s Pointless, Useless, Silly! My Attack Goes Nowhere, Unneeded Mortal!
Precise Undulations Sent! Many Anguish, Gnash; None Use Magic Over!
Ultimate Spell! Minutes Accrue; Going Nowhere Until Maledictions Occlude Portal!
Suffer! My Anguish Grants Neverfound Unfetterings… My Own Pain, Underexposure!

Additionally, you learn the mass suggestion; it counts as a Bard spell for you and does not count against the number of Bard spells you know.

Ideas on Warlock use of bonus action by multiclassing with a Bard (Barlock)

In a party with a level 3 Warlock Tiefling – The Fiend (Pact of the Tome) with the cantrips: Eldritch Blast, Vicious Mockery, Minor Illusion, Chill Touch, Spare the Dying and Thaumaturgy. Hex as 1st level and at 2nd level Darkness and Hellish Rebuke. (Other members are: 1 Ranger, 1 Barbarian, 1 Paladin, so pretty much focused on close combat and the Warlock with the Ranger from a distance) We are noticing that the party members benefit more from bonus actions than the Warlock. Since that member is the only caster barely using weapons and solely their spells we are discussing the options to multiclass with a Bard next level and at 4th level get the Telekinetic feat (from Tasha’s Cauldron of Everything) to move creatures 5ft. Being able to use bardic inspiration would seem the quickest and most useful mechanically-wise using all elements of the turn (action, bonus action, move, etc.). Online it mentions multiclassing with a sorcerer as well to use metamagic, which happens at level 3 taking more time than multiclassing with a bard, but that could be the next step.

So, question 1: What options does a Warlock have for bonus actions apart from Hex or other spells?

Question 2: What are the experiences of multiclassing with a Bard level 1 or till another level, despite main focus on Warlock until level 5-7.

Question 3: What are the online experiences with Warlock, but also a 1st level Bard and 3 levels of Sorcerer?

Who can use spell-scrolls done by a bard using his ‘Magic Secrets’ ability?

When a bard learns a Magic Secrets, it counts as a bard-spell. Of note, should they abandon any Secret-spell at later level, he can only replace it with one from the BARD list. Lord Crawford actually did rule-rulings on this, so this is clear: replacing one’s Magic Secrets is easily done, it is just somewhat unwise to do so.

Say a bard picks Find Familiar as a spell. Massive boon! For dirt cheap he can print them off as scrolls. Now who can use the scroll? Three possibilities:

  1. This is a wizard spell on the wizard list – designed for wizards. Clearly only a wizard can use a wizard spell on the wizard list designed specifically for wizarding ways, right? So obvious: a wizard buying this spell can transcribe it into their book (with a good roll on a good day) – or simply use it and get themselves a familiar.

  2. Any Magic Secrets spell, no matter which list it once came from, counts as a BARD spell for all intents and purposes (i.e. ‘learning, casting and recording’). Should a bard make such a scroll, any other bard can use it. A ‘secret’ no longer! But to be clear, if it IS a ‘bard’ spell, only bards could use this magic item. A wizard would not ever figure it out. A druid would have no chance. A barbarian would accidentally use this scroll as a fire-starter.

  3. You can use any scroll if the spell is on your class list. So almost anyone can use that Charm Person scroll. Thus, the bard writing such a scroll cannot even use it themselves. Imagine the ignominy with scribing any Magic Secret: ‘I cannot read any of what i just wrote down.’

The third one sounds the least fun and least logical, so probably that one. If this is a repeat of a previous question, please allow me to delete this / i did search before posting.

My thanks.