I’m playing a multiclass 6th level Bard/2nd level Druid and I was wondering if I could still use Bardic inspiration/cutting words while using my wild shape.
I looked at the rules, but technically you can because all you have to do to use these features is music. So, I can’t see how being a beast would prevent me from just making music by taping paws on an object/ground or by using the animal’s cry. Am I wrong?
The feature/cantrip descriptions says nothing about their dice can not stack:
… use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes.
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice.
That feels wrong to me, since a pair of 1-level characters can have ridiculously high (up to +10, +6 average) bonus to an ability check.
To my knowledge, bonuses in D&D 5e (advantage, proficiency bonus, etc.) do not stack, hence the question. Can a player use both Bardic Inspiration die AND d4 from Guidance for the same check?
I’ve found a related question, but it is about 3.5e.
Can a player have both inspiration from the DM and a Bardic Inspiration Die from a bard? Additionally, could both be used on the same attack roll/ ability check before the result is announced?
One argument against is the phrase:
You either have inspiration or you don’t-you can’t stockpile multiple “inspirations” for later use. (PHB 125)
I’m not exactly sure how changes to ability scores in combat affect abilities that have uses based on the modifier for that that skill.
For example take a bard with a Charisma score of 18 that has already used his 4 Bardic Inspirations. He then draws the Star card from the Deck of Many things. He uses it to increase his Charisma to 20, making his Charisma modifier +5.
As the number of Bardic Inspirations is determined by the Charisma modifier, would its increase to +5 give him an additional use of Bardic Inspiration?
On the other hand, suppose the bard has an Ioun stone taking his Charisma to 20. He uses 4 Inspirations, and then steps in a Antimagic Field, disabling the Ioun stone and reducing his Charisma to 18(+4). Would he have one available Bardic Inspiration or none?
Wondering this because it would be pretty cool if you could make time stop more than 1d4 + 1 and have a really long time stop.
Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, Attack roll, or saving throw it makes. The creature can wait until after it rolls The D20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
In D&D 5e, a bard can give Bardic Inspiration – a d6-d12, depending on the level of the bard – which can be used by the recipient to add to a single ability check, attack roll, or saving throw within 10 minutes of getting the Bardic Inspiration die.
What happens to this Bardic Inspiration die when the bard goes unconscious/dies, or the character who received the inspiration goes unconscious?
For instance, say the creature rolled a 1 on the d20, and would have gotten failed 2 death saves, but uses their pre-given bardic inspiration and actually rolls a total of 10+.
Would the creature be saved from the consequences of rolling a 1 on the d20, since it says that when you roll a 10 or higher, it counts as a success?
I know about the “specific beats general” rule, so in this case, which is the more specific rule?
If the roll is 10 or higher, you succeed.
When you make a death saving throw and roll a 1 on the d20, it counts as two failures.
According to the feat Melodic Casting in Complete Mage on page 44 it states:
…In addition, you can cast spells and activate magic items by command word or spell completion while using a bardic music ability. Bardic music abilities that requite concentration still take a standard action to perform.
Normal: A bard can’t cast spells or activate magic items by command word or spell completion while using bardic music.
Now I don’t know if there has been any statement as to which bardic music abilities require concentration and which that don’t other than to infer from what is presented in the descriptive passages of bardic music abilities on page 29 of the Player’s Handbook. I have read through the text and have assumed from these descriptions only the following require concentration:
Is this correct, is there any official ruling on the issue?
If I’m a Seeker of the Song 2 (Complete Arcane 56) and War Chanter 5 (Complete Warrior 87), can I play 3 Bardic Musics at once? I seemingly can.
I am working on a (somewhat) functional version of the classic Bard/Barbarian hybrid. The lynchpin is using Rage Casting(Dragon #310), which requires casting to be a free action, citing Quicken Spell(PHB) as a potential option. To do this I’m using Metamagic Song(RoS) to power a quickened spell and using Rapid Metamagic(CM) to make this acceptable for spontaneous spellcasting, and other means of reducing metamagic cost in order make it cost less. Consequently, I need to have as many uses of Bardic Music per day..
How many bardic music uses is it possible for a 15th level bard have? Ideally I would like it to be at least 60-70.