## What triggers the benefit of the bard’s “Song of Rest” feature?

In D&D 5e, the benefit of the Bard’s “Song of Rest” feature triggers “if you or any friendly creatures who can hear your performance regain hit points at the end of the the short rest.”

Does Song of Rest’s benefit apply just when spending hit dice to regain hit points?
Or does it apply to any other way that a player might regain hit points at the end of a short rest (e.g. by casting a spell, using a Second Wind, eating a Goodberry, etc.)?

## How does the Sanctuary spell stack with the College of Glamour bard’s Unbreakable Majesty feature?

The College of Glamour bard’s Unbreakable Majesty feature (XGE, p. 14-15) has a similar effect to the sanctuary spell, although it requires a Charisma save instead of a Wisdom save.

If someone attacks a creature under the effects of both, does the attacker need to make both saves?

## Can Bards stealth cast spells?

I’ve noticed that it explicitly states in some spells, such as Dissonant whispers which has a verbal component only, that it can only be heard by the target

The caster would whisper a cacophonous sound that only the target could hear

However I have wondered if a Bard can subtly cast any spell in their repertoire against any person without a high enough knowledge in Arcana or personal knowledge of the caster.

Considering the following is true…

A bard can fulfil the V, S & M components of a spell by simply playing their instrument.

• M, instrument as spellcasting focus
• S, movement of playing the instrument
• V, sound of the instrument or accompanied song

So the conditions for spells here are an everyday action and the resulting effect is often physic, or mental not necessarily visible to others.

A good example would be Hideous Laughter (VSM). If my Bard were to play this and a target was to fall over laughing, I don’t think it would be obvious a spell was involved.

This is very different to a Mage Kamehamehaing a fireball at someone.

To be perceptible, the casting of a spell must involve a verbal, somatic, or material component.

Most bards aren’t magic.

True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard.

It seems to be implied their magic is subtle by nature.

Bards say that the multiverse was spoken into existence, that the words of the gods gave it shape, and that echoes of these primordial Words of Creation still resound throughout the cosmos. The music of bards is an attempt to snatch and harness those echoes, subtly woven into their spells and powers.

This question has been asked for Vicious Mockery Can a bard cast Vicious Mockery without passersby thinking it's an attack? but not in a more general context, plus the answers there seem very subjective.

## Bards acting as rouges?

in a campaign I recently played I encountered a npc rouge that could do everything a lvl 7 rouge could do, he was able to pick locks but he didn’t even roll for it, later in the storyline he revealed that he was a bard, My question is; Can a bard pose as a rouge and have all of the lvl 7 rouge abilities?

## How does an in-combat change to a bard’s Charisma Score affect its available Bardic Inspirations?

I’m not exactly sure how changes to ability scores in combat affect abilities that have uses based on the modifier for that that skill.

For example take a bard with a Charisma score of 18 that has already used his 4 Bardic Inspirations. He then draws the Star card from the Deck of Many things. He uses it to increase his Charisma to 20, making his Charisma modifier +5.

As the number of Bardic Inspirations is determined by the Charisma modifier, would its increase to +5 give him an additional use of Bardic Inspiration?

On the other hand, suppose the bard has an Ioun stone taking his Charisma to 20. He uses 4 Inspirations, and then steps in a Antimagic Field, disabling the Ioun stone and reducing his Charisma to 18(+4). Would he have one available Bardic Inspiration or none?

## Is this homebrew feat for bards balanced (or even useful)?

I’ve been toying with the idea of a feat for a bard to allow for more sneaky play with things like mass suggestion. I think it could be fun and I was thinking of suggesting it to my DM for the bard I am currently playing down the road in the campaign.

Whenever you are making a performance, you can weave magic into your performance without being detected as the caster. The somatic and verbal components of a spell are woven seamlessly into your performance, masking the origin of the spell cast.

If a member of your audience would be expected to recognize magic being cast (DM discretion for what this means practically), you must pass a performance check against their perception to successfully hide the spell.

It’s a bit like the subtle spell effect for sorcerers, but limited to contexts in which you are performing for an audience.

Is this feat balanced, or even useful?

## Are these new Instruments of the Bards balanced?

I’ve decided to homebrew some more Instruments of the Bards, representing a few instruments that are not currently included. The only main thing that’s different between each one are the unique spells, which influences the rarity of each individual instrument.

Here’s my attempt at creating a couple of new instruments (names taken from the list of “Elf, Child” names from XGtE, in case anyone’s interested):

$$\begin{array}{} \text{Instrument} & \text{Rarity} & \text{Spells} \ \hline \text{Koeth Flute} & \text{Uncommon} & \text{Feather fall, gust of wind, protection from energy (cold only)} \ \text{Naeris Viol} & \text{Rare} & \text{Enemies abound, heroism, pyrotechnics, thunder step} \end{array}$$

The main issue I’m concerned about with regards to balance (i.e. does an Instrument of the Bards with the above spell, plus what all Instruments of the Bards have, match up with the rarities I’ve given them) is how to determine the “strength” of those spells for the purposes of determining the item’s rarity. I’m kind of flying blind with regards to what “guidelines” I should follow, since the spells chosen for the existing instruments seem completely arbitrary to me.

I’ve tried to avoid big damage dealing spells like ice knife or fireball, since those seem overpowered compared to most of the other choices (mostly looking at the less rare end of the spectrum, since the legendary instrument has fire storm), although one of the instruments has wall of fire and is only considered rare, so that “guideline” I’ve come up with might be a bit of a red herring.

So my question is two fold; firstly, are these balanced (meaning, should they be the rarities I’ve listed them as), and if not, then secondly, what guidelines should I follow for “draft #2” with regards to what spells are appropriate for an uncommon/rare Instrument of the Bards?

## Would forcing a lawyer to turn on their client with a Glamour Bard’s Enthralling Performance feature be seen as an attack?

Say you are a bard, level 3+. You have are being sued by an enemy, and you have got their lawyer tied up in a chair. You make them charmed after their failed saving throw against your Enthralling Performance feature, which states:

Each target must succeed on a Wisdom saving throw against your spell save DC or be charmed by you. While charmed in this way, the target idolizes you, it speaks glowingly of you to anyone who speaks to it, and it hinders anyone who opposes you, avoiding violence unless it was already inclined to fight on your behalf. This effect ends on a target after 1 hour, if it takes any damage, if you attack it, or if it witnesses you attacking or damaging any of its allies.

Would charming the lawyer and making him throw out the case be seen as an attack against the lawyer’s ally, your enemy?

## If two Lore Bards used cutting words on an ability check or attack, would they stack?

Let’s say the party had two Lore Bards, and both used cutting words on a creature who tried to attack. Does that stack since they are separate penalties and not enduring effects (like bless), or would it still fall under the “same name features don’t stack” rule?