Does Barkskin cast before Wild Shaping apply to your beast form?

Assume you cast Barkskin in humanoid form:

You touch a willing creature. Until the spell ends, the target’s skin has a rough, bark-like appearance, and the target’s AC can’t be less than 16, regardless of what kind of arm or it is wearing.

It is clear that under the rules of Wild Shape “transforming doesn’t break your concentration on a spell you’ve already cast”, but does the effect of the spell carry over to your new skin?

Does Powerful Build apply to a goliath werebear’s beast and hybrid forms?

I am playing a Goliath Barbarian and recently have contracted Lycanthropy of the Werebear variety.

According to the MM on page 207 it states that a character who becomes a lycanthrope retains their class statistics but I don’t specifically see if it states that I can use my abilities while transformed. Maybe I’ve overlooked something.

My question is:

While shapechanged in Bear and Hybrid forms, does my Goliath ability Powerful Build still apply (also all other race/class abilities, i.e. Rage)? When transformed my size becomes Large; would I then count as Huge for all weight related rules, i.e. Carrying Capacity, Push, Lift, Drag?

How to determine if an animal is a familiar or a regular beast?

As a player (or DM) might use a familiar as a spy, are there ways, magical or otherwise to detect that a cat is a familiar, or just a house cat?

I’ve read the answer to Are familiars considered magical for effects like detect magic? and agree with the accepted answer that they are not. So what might be other methods for exposing the nature of the creature in front of you?

And I mean short of killing it to see if it disappears 😉

Ranger Beast Master’s attack bonus

The Ranger companion says to add your proficiency bonus to the animals attack roll. Does this replace the animals proficiency bonus or add to it?

Ie does a 5th level ranger flying snake get +9 bonus or +7? The snakes natural +6 is it’s +4 dex bonus and it’s +2 proficiency bonus so does the ranger replace the +2 with her +3 bonus or add her +3 to the +6?

The players hand book says not to add your proficiency more than once which might suggest the +7 but technically the snakes proficiency and your proficiency are not the same bonus which would suggest the +9.

Does the Beast Master’s Primal Companion feature allows the beast to take two Actions in a single turn?

I watched a video from Dungeon Dudes on YouTube where they rated the Ranger subclasses. Around the 23:18 mark, they mentioned that the new Beast Master’s Primal Companion feature from Tasha’s Cauldron of Everything can allow the Ranger to forgo one of their attacks to allow the Beast to take the Attack action, on top of the action that they can make using the Ranger’s bonus action. The Primal Companion feature description says the following:

Primal Companion

[…]
In combat the beast acts during your turn. It can move and use its reaction on its own, but the only action it takes is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. You can also sacrifice one of your attacks when you take the Attack action to command the beast to take the Attack action. If you are incapacitated, the beast can take any action of its choice, not just Dodge.
[…]

As far as I know, a creature can only take one action on their turn. Is this a specific ruling for the Primal Companion since it doesn’t have its own turn because "it acts on your [the Ranger’s] turn?" Also does this mean that the Ranger can break up their movement, actions, and bonus actions with the Beast’s on their turn, essentially controlling two characters freely? In the video, Monty mentioned that a level 11 Beast Master Ranger can make one attack and have the beast attack four times which is crazy in my opinion.

How to order Ranger’s beast to attack with TCoE?

In the PHB there is the Ranger subclass "Beast Master" which gives the opportunity to have a beast companion, which obey all orders from the Ranger. The beast attacks only if the ranger gives that command in his/her action.

But in TCoE there is a phrase for the beast, which says:

"It can move and use its reaction on its own, but the only action it takes is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. You can also sacrifice one of your attacks when you take the Attack action to command the beast to take the Attack action."

It means that the ranger may use his/her bonus action also to command the beast to attack. Which as I understand doesn’t exclude the option of the original PHB defined one. Am I right, or I missunderstood this? Please can someone clarify me how can a ranger command his/her beast to attack targets with the TCoE variant?

Can you Wild Shape into a beast with the half-dragon template?

In D&D 5e, Half-Dragon is a template that can be applied to any beast, humanoid, or giant. When I applied the Red Dragon Wyrmling’s dragon breath – which deals 7d6 fire damage in a cone – to a Raven (CR 0) it came out as CR 1/4.

Druids can Wild-shape into any creature CR 1/4 or lower, starting at 2nd level (or Circle of the Moon Druids can Wild-shape into CR 1 creatures).

This would mean a level 2 Druid can wild shape into a creature that can deal 7d6 fire damage in a cone, with a 1/3 chance of being able to reuse it every turn. This is more damage than any other class can deal at this level, even with max stats (eg. a fighter action surging [once per day] deals only a max of 4d6+10, approximately the same as this, which the druid can do infinite times in a day). So, can druids Wild Shape into beasts with the half-dragon template?

Can an 8th level Monk/Barbarian (Path of the beast) really make 5 attacks per turn?

In Tasha‘s Cauldron of Everything, WotC released a new Primal Path for the babarian, the "Path of the Beast" which has the following rage feature:

Until the rage ends, you manifest a natural weapon. It counts as a simple melee weapon for you, and you add your Strength modifier to the attack and damage rolls when you attack with it, as normal. You choose the weapon’s form each time you rage:[…]

Claws. Each of your hands transforms into a claw, which you can use as a weapon if it’s empty. It deals 1d6 slashing damage on a hit. Once on each of your turns when you attack with a claw using the Attack action, you can make one additional claw attack as part of the same action.

Combined with 5 monk levels to get Extra attack and flurry of blows, could such a monk barbarian make 5 attacks in one round like:

1st round:

  • rage (bonus action)
  • 2 attacks (action) with claws
  • 1 extra claw attack (from "claws" feature)

2nd round:

  • 2 attacks (action) with claws
  • 1 extra claw attack (from "claws" feature)
  • 2 more attacks (bonus action flurry of blows)

Or am I missing a restriction that prevents this?

Does the UA Barbarian Path of the Beast Claw Add the Strength Modifier to Damage?

I was looking through the options for the 3rd level Path of Beast feature, Form of the Beast, and I noticed no mention for any damage modifiers on hit.

Claws. Your hands transform into claws, which deal 1d6 slashing damage on a hit. (UA 2020, Pg. 1)

In comparison to this, the Aarakocra race gives you the Talons, specifically mentioning the damage value + the Strength modifier.

Talons.
Your talons are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. (DND Beyond)

I am curious about this, because in another question, people have asked about the claws in an attack action, referencing damage values to include the Strength modifier.

—- Take Attack Action —-
attack with Greataxe (1d12+2+STR)
attack with Claw (1d6+2+STR)
attack with Claw (1d6+2+STR)
(From Can you wield a Greataxe and Claws…?)