Reseting GSA SER keeping projects because high usage of CPU e RAM

How to reset the GSA SER in relation to memory usage and keep only the posting settings in general and the program?
My GSA SER has done a lot of submitted and verified and is now out of memory and with a lot of CPU usage. I would like to keep the projects but reduce the memory and CPU usage. I am currently running on a VPS with 5 Core and 150GB of SSD.

Does the feat War Caster give you advantage on a constitution saving throw made because of Sleet Storm?

One of the benefits of War Caster is:

You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.

The spell Sleet Storm doesn’t deal damage, but the game designers still wanted it to make characters in the AOE make a CON save to keep Concentration. So it states:

If a creature is concentrating in the spell’s area, the creature must make a successful Constitution saving throw against your spell save DC or lose Concentration.

I definitely don’t think this is an intended interaction, but RAW, shouldn’t War Caster be useless for this since it says "when you take damage", and Sleet Storm is not a damage dealing spell?

My internet domain expired because the website owner died [closed]

I purchased a domain name that I was intending to use. I paid for its renewal twice. However, I just found out that the owner of the webspace (flockhosting.com) died – cancer – and he was apparently too sick to get around to renewing.

I try now to renew the domain through someone else, but I am repeatedly told that the domain name is taken. I think Chuck originally was sending the domains to someone else for renewal.

How long will it be before the domain expires, and then can be reused? The domain is mine.

Consistency between “yes and” with “no, because I’m the DM”

Context: I enjoy running softer systems, with Numenera being my latest favorite. I discard rules left and right in favor of what feels right during the play. I love the "rule of cool" too, and I use it liberally.

One of my players is rather creative and often vividly imagines the outcome of their plans. How do I help them manage their expectations when these plans can not come to fruition for DM reasons?

It’s easier to explain this with examples. Here’s an example of me letting the player have fun with their creative solution:

  • DM: The bad guy is monologuing safely behind a force field.
  • Player: I use my cypher of bypassing force field and my superhuman speed pill I swallowed 3 hours ago (and they indeed have) to tackle the bad guy.
  • DM: Give me a roll.
  • Player: 20.
  • DM: You succeed.

The rest of the players jump in to restrain the baddie, everyone celebrates and players have fun. I’ll survive not having a bigger showdown here.

And here’s example of me not letting the player to go forward with their plan (all the rolls are 20s in this example to double down on the problem — I gave the player opportunity to roll, they critically succeeded, but I don’t want them to):

  • DM: The bad guy is leading you to his office.
  • Player: I "accidentally" tap the bad guy on the back to make sure they’re not a hologram.
  • DM: They’re not.
  • Player: I’m walking last, and I put on my invisibility cloak.
  • DM: Give a roll.
  • Player: 20.
  • DM: You succeed.
  • Player: I sneak behind him and slice his throat while he talks (this seems like a murder-hobo response, but the character had a solid motivation behind this)
  • DM: Give me a roll.
  • Player: 20.
  • DM (trying to save a recurring villain for a larger ark): You attempt to do so, but in the last moment the bad guy wiggles out and yells for guards. A fight ensues.

Villain activates a mysterious device and teleports away during a fight. Also, since this is a Numenera game, I give out my players some experience for the GM intrusion and out of some guilt.

How do I manage players expectations without discouraging them from finding creative solutions to problems presented during the game?

A player got upset because he made a wrong move and now I can’t DM

So I’m running an Agents of SHIELD campaign per my group’s request because the other DMs in my group needed a break running during COVID. I gladly picked it up even though I’m not a super experienced DM and I gave everyone pretty powerful characters since they’re supposed to be heroes.

One of the players, we’ll call him Chris, is an extremely experienced DM and player and was very helpful in getting the custom mechanics running for the game. The first two sessions went great, they uncovered the story points they needed, there weren’t a ton of issues aside from everyone rolling pretty badly (which is a consistent issue since we were using roll20). Chris even rolled 5 nat 1s in just the first session. My NPCs weren’t designed to cause a lot of damage, but they were more of an obstacle with one pretty tough baddie that was supposed to be able to at least be a threat. Well it turned out that about 1 in every 5 hits NPCs made landed because of the rolling.

Cut to session 3, I let the players choose their mission and it lead them to a factory where they all had awful rolls and I had to help them out quite a bit and give them more opportunities to find the information they wanted, which lead them to an individual who was missing, which took them to his house. Inside the house was a robot that didn’t stand a chance against them. Cut to more botched NPC rolls and he’s dead. They find a bomb in the robot, roll high to disarm it, no longer an issue. Then they found a computer that was trapped to wipe the memory if someone tried hacking it. One character has something crazy like a +16 computer use check, so it shouldn’t have been a problem. He rolled a nat 1.

Chris said out of game, "Well if we unplug it, then it’ll stop the memory wipe." I allowed it because the computer had vital information. I let the character roll a Reflex save (which again should have been high) and even with an action due he rolled pretty low. After they found most of the information, I warned them that the police were coming (in this world, SHIELD isn’t an official government entity and is technically working illegally, but some places let them do their job while others will prosecute without questions).

Everyone but Chris wanted to take the evidence and run. Chris was adamant on talking to the police and for some reason the other players let it happen without arguing. So the police get there, I let Chris roll his crazy high Diplomacy and let them know that his roll is keeping them from being arrested. It was at that point that Chris tried playing the "I’m an agent of Shield" card. Before I could correct him, the other players told him that SHIELD doesn’t actually have authority. Apparently he was the only one who didn’t read the back story. OK, it happens. I wasn’t mad. Until he continued to try to pull rank on the police and antagonize them. I kept reminding him that he doesn’t have a rank. Then the police chief (who was corrupt and a major part of their story line) shows up. I made it VERY clear that this guy didn’t like them. I very heavily hinted through what he said that he didn’t want them anywhere near the case. Chris even pointed out the flaws in how the character was acting.

And this is where I messed up. Because he kept beating around the fact that the chief was acting weird, I let the scene go on too long when I probably should have forced a sense motive check. This caused Chris to start antagonizing more and more, and then he essentially asked him to hand over the evidence after being told that they weren’t allowed to be a part of the case. He was told no, flat out. Chris then blamed another character, which caused both of them to sign off immediately.

The next day Chris messaged me telling me that I was taking my frustrations out on the players because I was rolling badly and that’s why him and the other player quit early. I told him exactly what happened and why, that the police chief was corrupt and no matter how high he rolled on Diplomacy that he wasn’t just going to GIVE the evidence over. Then he tried to say that I was being insensitive because "even though it’s more realistic, having a cop in front of your character and not being able to do anything about the situation is too topical. That’s why me and (the other player) left".

Then I made my next mistake and told him that the other guy left because Chris was blaming him for everything when it was really Chris’ fault for antagonizing an NPC who already didn’t like him.

Now, my group is struggling to get a game going because all of the DM’s are pissed. I told everyone my game is on pause because if a corrupt cop is too much for someone then the rest of the storyline definitely won’t work. I spoke with everyone individually and everyone else agreed that Chris was the problem. But now I don’t know what to do to get everyone back on track.

The other players have defended him by saying he is under stress. That’s fine, we all are, I didn’t think anything of it. I’m not looking so much for advice on what happened, but where to go from here and how to get the group back into gaming. The other players also said they didn’t feel like anything was wrong with the campaign or story. But I’m also the newer person in the group, so I’m not sure if they want to game without Chris.

Requested TLDR: one of the experienced players is keeping the whole group from gaming, what can I do to get us back on track. Do I need to talk to him again before asking everyone if we should kick him out

We’re playing modified 3.5

John the Ripper: Cannot extract hash from PDF because Python keeps opening?

I’m having a really strange issue. I’m attempting to extract a hash from a user-password encrypted .pdf with John the Ripper’s pdf2john tool, but every time I run the command:

c:\...\run\pdf2john.pl mypdf.pdf 

My Python IDE (Visual Studio Code) opens up the pdf2john.pl file and the following appears in the command line:

[main 2020-06-18T10:02:06.775Z] update#setState idle (node:15044) Electron: Loading non context-aware native modules in the renderer process is deprecated and will stop working at some point in the future, please see https://github.com/electron/electron/issues/18397 for more information [main 2020-06-18T10:02:36.776Z] update#setState checking for updates [main 2020-06-18T10:02:36.934Z] update#setState downloading 

Any ideas on how to stop my IDE from opening up and having the command actually work as expected? The latest version of Perl is installed on my machine.

why segmentation fault is arising , because of these three lines?

The code is giving segmentation fault. But it is working fine, :

  1. if i remove the first weird line “q++;”. Or
  2. if i call solve(s,1) in main function instead of solve(s,0) at third weird line.
  3. the code is working fine if i use “solve(s,q)” at second weird line.
 ''' #include using namespace std;  >bool solve(string s,int q) {     q++; //first weird line     if(q==10)         return true;     solve(s,q+1);//second weird line     return false; }  int main() {     string s;     cin>>s;     solve(s,0);//third weird line      return 0; }'''    

How do I telegraph to players that, because they let guards escape, the enemy fortress knows they’re coming?

I’m DM’ing for a group of mostly first-time players, and this is my first time DM’ing. At the end of last session they approached their first big dungeon (goblin fortress), attacked some guards, and let them escape inside. They’re now blissfully camped out front of the dungeon. The guards escaped; the fortress is alert; they’re camped out front. Obviously, there should be (fun) consequences for their sloppiness.

I know how to punish the players for letting the guards escape, like getting ambushed in the night, traps in the dungeon, enemies are ready for them, etc. However, how do I telegraph to the players that these things are happening because the enemies know they’re coming?

Since we’re all first inexperienced, I’m worried that anything “special” I throw at them will be seen as “normal goblin dungeon”. For example, I want the goblins to attack them in their sleep, or maybe they enter a room and all the goblins have their bows drawn and pointed at the players. How do I let the players know that’s happening because the guards escaped inside and alerted their buddies, and not just something that normally happens?

Punishing the players for being sloppy sounds like fun. But how do I let them know they’re being punished?

Is it possible to use a whip as an instrument because it creates a “sonic boom?” Furthermore, can they attack while “performing?”

I noticed that a whip when used creates a sonic boom. The definition of a musical instrument is as follows

A musical instrument is a device created or adapted to make musical sounds. In principle, any object that produces sound can be considered a musical instrument—it is through purpose that the object becomes a musical instrument.

Under performance it reads

Your Charisma (Performance) check determines how well you can delight an audience with music, dance, acting, storytelling, or some other form of entertainment.

Because of this, I was wondering if I could do something akin to a bladedancer with whips for dancing and use my charisma modifier to attack as my character danced around the battlefield. As far as I know, that’s not an option in 5e (at least not with officially available material, but material allowed under unearthed arcana would work.

If an altered bladedancer is not an option, I was thinking maybe bard/ranger (bard 1st) with war caster feat and dual wielding. Would this work?