Can the shield push from the Shield Master feat be taken before an attack? i.e. Push prone, follow up with an attack while they’re down.
You use shields not just for protection but also for offense. You gain the following benefits while you are wielding a shield:
If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield.
Suppose the party suspects that combat is imminent, and some of the PCs ready actions (attack nearest hostile creature, attack first thing that moves). Then combat erupts. Some of the PCs are considered Surprised (for instance, because the attack came from enemies they weren’t expecting).
When do the readied actions take place?
- Before or after initiative is rolled and gaining any Warlord initiative bonus such as shifting?
- During surprise round turns? If so at the PC’s initiative or at the mob’s initiative?
- Or do they wait to trigger until the PC is no longer Surprised?
Is it possible to be Surprised while you have a readied action?
Also, what’s the PC’s initiative order after this? Can the PC wind up at a higher position than was rolled?
The party has just rescued 100 slaves. How many of them can conceivably enter a teleportation circle before the spell ends? It seems absurd to think all 100 can make it.
The teleportation circle spell description states that:
A shimmering portal opens within the circle you drew and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied.
Provided that both objects have rectangular hitboxes, x and y positions and height/width. No engine is being used.
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When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.
However, let’s say Character A cast Haste on Character B. In the 10th round (final round of haste if concentration not broken), Character B casts Haste on himself.
What happens during the next round?
- Do they lose a round of the “new” haste while they are lethargic and lose movement and actions?
- Does the new haste override the lethargy until it ends?
- Is it some combination? Retain AC/Dex modifications but lose actions/movement?
- None of the above?
Does a reaction that causes me to move out of range after the spell is cast but before the spell hits cause it to miss?
A couple ways this can be done are
- Readied action to move with a trigger: target casts the spell
- Mage Slayer feat with a melee weapon attack that moves the caster
This question is stated right in the title.
In this case, a cleric might cast Divine Word with a fiend with 20 or less HP in the area, and the fiend can hear the cleric.
As we all know, if a fiend fails its save against Divine Word is banished to its home plane. However, all creatures with 20 HP or less is killed instantly. Would, say, a demon that failed its save while under 20 HP be killed first, or sent to the Abyss, then killed there? Same thing with devils, night hags, rakshasas, yugoloths, et cetera. The yugoloth home plane is Gehenna, for specifics.
In https://godaddy.com/help/bid-on-expiring-domains-893, GoDaddy say:
If a domain name registered with us after May 2, 2005 expires, we automatically list it for auction on GoDaddy Auctions® 25 days later. You can bid on any expiring domain name listed at GoDaddy Auctions.
They don’t explain what happens with domains registered before 2005. Does anyone have experience with this?
hello i have this question. From Visual Studio i have deployd package in Sql server and i am manualy executing Package. BUt i have noticed that package need 6 sec to do all things but Duration is 8 sec Like on pictures so can you tell me what is this 2 sec?