Gizmos not being drawn until GameObject selected

I have implemented Scene loading in my game and have three scenes: Persistent, Main Menu and Game

By default, the player is loaded into the Persistent scene, which immediately loads the Main Menu, and when the player clicks on Play, Main Menu is unloaded and Game is loaded.

Now, the two active scenes are Persistent and Game.

However, I have a script with OnDrawGizmos on a GameObject in the Game scene. It seems that by default gizmos only begin to be drawn when I click on that GameObject, sort of activating it, and everything works fine. This used to just work before because Game was my only scene and Unity automatically selected that first GameObject. Now, with multiple scenes, no GameObject is selected by default and my gizmos won’t draw until I manually click on it.

How can I solve this?

Will a target being apatic after broken haste still remain apatic after beeing downed? [closed]

We had a strange situation in a fight,

and I really side with my DM here who denied it, but the question still remains:

  1. a character is hasted
  2. the concentration breaks, character is in an lethargic state
  3. character gets knocked down before his next turn
  4. the target is no longer a willing creature (?), also it’s status alignments should end when knocked unconscious
  5. the character receives healing and gets back up on his feet -> will he still be lethargic?

I should note that we assume a character would not remain unconscious even after beeing healed / stabilized for simplicity reasons. ( I heard some groups play it this way, unsure about the correct rulings here )

Are there any ways to increase the number of items I can attune to without being an Artificer?

The problem is quite simple: I want to attune to four or more magical items at once, and I don’t want to take ten levels in Artificer.

Are there any features, items, etc. that increase the number of items you can attune to without being a 10th level or higher artificer?

Is there any sort of precedent for training to learn / being taught Feats?

I’m interested in acquiring a specific Feat more quickly that just from levelling. It’s a Mastery Feat for the weapon I’ve just portentously received and am proficient with, but would like to become excellent with.

I know that you can gain proficiencies in entire weapons classes as "training", but that’s not quite the same as learning a Feat.

Is there an established process for stuff like this? Naturally, I’m going to talk to my DM about it, but I’m curious to know whether there’s any precedent for it.

Some specifics:

  • Character: Half-Orc Barbarian.
  • Weapon: Spear. (With bonus flavour stuff, but mechanically just a spear most of the time)
  • Feat: Either Polearm Master (errata’d to include Spears) or Spear Mastery (from UA)

Data being edited in .opvn config when vpn app http gets .opvn files from my host. Adds my wordpress site code and removes the config

I have a VPN app that pulls .ovpn files from a folder on my website /home/mywebsitename/public_html/remoteovpn When I add the .opvn files to this folder and my app pulls them from https request. You can go to the files in the browser link, you can see them and read all the config no problem even dl them. But when my app pulls the files it gets the file names and makes the .opvn files, but edits the files with my website wp theme data, not the .ovpn config data. I can’t figure why it is doing this. Any help would be appreciated been trying for 2 days

VPS with CentOS 7 and cPanel with wordpress theme

Can a character/creature escape the Negative Plane without its Nightwalker being lured back to that plane?

Background: Character of approx 9th level is attempting to find something hidden in the Negative Plane. They will not have access to spells of 3rd level and higher, let alone 7th level and higher that allow for planar travel to escape the plane and so my main concern is the bag of holding effect created when placed inside an extradimensional space. However, I have included a partial description of the Astral Projection spell for two reasons, 1) because similar to the bag of holding effect it leads to the Astral Plane (albeit with the silver cord at first) and 2) to make the question more general to characters with access to higher level spells.

In MToF pg 216 included in the description of Nightwalkers is the following:

Mighty Spawn: One can reach the Negative Plane from the Shadowfell, much in the same way that it is possible to step from the Material Plane into the Shadowfell in a place where the barrier between planes is thin. Stepping into the Negative Plane is tantamount to suicide, since the plane sucks the life and soul from such audacious creatures and annihilates them at once. Those few who survive the effort do so by sheer luck or harnessing some rare form of magic that protects against the hostile atmosphere. They soon discover, however, that they can’t leave as easily as they arrived. For each creature that enters the plane, a nightwalker is released to take its place. In order for a trapped creature to escape, the released nightwalker must be lured back to the Negative Plane by offerings of life for it to devour. If the nightwalker is destroyed, the trapped creature has no hope of escape.

The description of the Bag of Holding in DMG pg 154 includes the following:

Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one way and can’t be reopened.

The Astral Projection spell in PHB pg 215 indicates the following:

You and up to eight creatures within range project your astral bodies into the Astral Plane (the spell fails and the casting is wasted if you are already on that plane).

later in the same description:

Your astral form can freely travel through the Astral Plane and can pass through portals there leading to any other plane. If you enter a new plane or return to the plane you were on when casting this spell, your body and possessions are transported along the silver cord, allowing you to re-enter your body as you enter the new plane.

(NB: I am ignoring that the Astral Plane does not have portals to any plane, rather just the Outer Planes, Material Plane, and Ethereal Plane as getting to the echo or inner planes is of secondary concern)

I understand that Gate and Planeshift spells can also be used to travel to other planes and would apply. I do not believe the Etherealness spell would apply, as while the Negative Plane clearly borders the Shadowfell and the Shadowfell borders the Ethereal, it is not clear to me that it can be concluded that the Negative Plane borders the Ethereal.

Accordingly, can a character/creature escape the Negative Plane without its Nightwalker being lured back to that plane?

I’m being outranked by iframe of my ownsite

My website is being outranked by another third party website through an iframe of my website. Their website is featuring my website through an iFrame on a basic page. This page consists of a header, iFrame and footer.

Canonical is set for my website. They are ranking for keywords from my website and I no longer show up on google for most keywords.

Could I be demoted as Google has deemed this website more trustworthy? or better? or is this negative SEO at work? I have found hundreds of sites that are direct clones of mine, could that do something?

I guess I’m grabbing straws looking for the cause.