How to restrict SharePoint permissions for below senerio?

We have a SharePoint integration with CRM.

CRM creates document libraries, folders and document from its system. Back-end is SharePoint.

From CRM system, users cannot access the files created by other users, but how ever users started accessing back end SharePoint site directly to access the files and folders created by other users.

In SharePoint the permissions are inherited from parent site, breaking inheritance is one option but that option could be very tedious as maintain permissions for 300 folders could be difficult.

Is there anyway we can restrict users from access the SharePoint site directly? Or is there any better solution for the above scenario?

CRC(theoretical)-did not understand the highlighted part given below

Original:-http://www.cs.jhu.edu/~scheideler/courses/600.344_S02/CRC.html

…….. Well, at the very least, it would be nice to make sure that the CRC did as well as adding a single parity bit. That is, we would like to avoid using any G(x) that did not guarantee we could detect all instances of errors that change an odd number of bits.

->If a received message T'(x) contains an odd number of inverted bits, then E(x) must contain an odd number of terms with coefficients equal to 1.
->As a result, E(1) must equal to 1 (since if x = 1 then xi = 1 for all i).
->If G(x) is a factor of E(x), then G(1) would also have to be 1.
->So, if we make sure that G(1) = 0, we can conclude that G(x) does not divide any E(x) corresponding to an odd number of error bits. In this case, a CRC based on G(x) will detect any odd number of errors.
->As long as G(x) has some factor of the form xi + 1, G(1) will equal 0. So, it isn’t hard to find such a polynomial. ……….

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3D Collisions – Walking below a slope pushes me through the floor

Here’s a really short video (less than 30s) of this issue : https://www.youtube.com/watch?v=JrKbpTY8cMU

When I move the player towards a slope (the player is below it), it pushes the player inside the floor Collider instead of blocking it.

I’ve searched the Internet for a while but haven’t found anything about it

Do you have something in mind ?
Thanks for your time

Info : I move the player using rigidbody.MovePosition()

The collision of the player is a Capsule.

How to create a site template and add fields to list automatically. For detailed question. Please find below

I need to first create a site template which consist of project name, description, attachments and appointment fields. Then automatically add few of their fields to the project management list.

How can I do above things like creating sie template and then automatically add few contains like project name, description to the list.

Please help me out. Sharepoint is completely new for me. I am using SharePoint 365. Your help is appreciated.

Does Arcane Abjuration permanently banish creatures below the threshold?

Arcana domain Clerics get a Channel Divinity option called Arcane Abjuration. Here’s the relevant part of the description:

After you reach 5th level, when a creature fails its saving throw against your Arcane Abjuration feature, the creature is banished for 1 minute (as in the banishment spell, no concentration required) if it isn’t on its plane of origin and its challenge rating is at or below a certain threshold, as shown on the Arcane Banishment table.

The spell description for banishment says:

If the target is native to a different plane of existence than the one you’re on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn’t return.

It sounds like a creature below the CR threshold for Arcane Banishment is permanently returned to their home plane. However, the phrasing “banished for 1 minute” could be interpreted to say that after one minute they return.

Are creatures banished by Arcane Abjuration sent back to their home plane permanently, or only for one minute?

What spells below spell level 6th from ANY spell list allow for protection from harmful effects from hostile plane environments?

I am playing a 5th-level character in a campaign, planning to advance through the chameleon prestige class from Races of Destiny.

We are being heavily hinted at needing to go to the plane of a greater deity in the future, most likely at a much higher level. One of the effects of the plane is that if you are not of Lawful Good alignment, you must make a Fortitude save every minute or be disintegrated. Drastic, I know.

Avoid planar effects, found in Manual of the Planes, Planar Handbook, and Spell Compendium, is the only spell in any spell list I can immediately think of that would prevent us from being obliterated if we so happen to be there. Are there any other spells that we should know and prepare before our journey? With the chameleon class, it is possible to grab any spell from any spell list so I am not afraid of going into the obscure books here, like Book of Vile Darkness’s demonologist has a Transmutation-school greater bestow curse at 4th level for example.

How I can solve below pde (Reynolds equation) with mathematica?

I want to solve below equation in Mathematica. I know a little bit about Mathematica. Can somebody help me?

\begin{array}{l} \frac{1}{{{R^2}}}\frac{\partial }{{\partial \theta }}\left( {{P_0}\frac{{\partial \left( {{P_X}} \right)}}{{\partial \theta }} – \Lambda {R^2}{P_X}} \right) + \frac{1}{R}\frac{\partial }{{\partial R}}\left( {R{P_0}\frac{{\partial \left( {{P_X}} \right)}}{{\partial R}} + R{P_X}\frac{{\partial \left( {{P_0}} \right)}}{{\partial R}}} \right) – i2\Lambda \Gamma \left( {{P_X}} \right)\ + \underbrace {\frac{1}{R}\frac{\partial }{{\partial R}}\left( { – 3R{P_0}\frac{{\partial {P_0}}}{{\partial R}}} \right) + i2\Lambda\left( {{P_0}} \right)}_f = 0\ {P_0}\left( R \right) = {\rm{available}}\ \Lambda = 1 \ {P_X}\left( {{R_1},\theta } \right) = {P_X}\left( {{R_1},\theta } \right) = 0\ {P_X}\left( {R,0} \right) = {P_X}\left( {R,2\pi } \right) \end{array}