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Making betting system using data-base money on a dice role guessing game

I’m trying to create a 2-page game where you bet a set amount of cash on a dice you roll vs the computer, the highest number wins. The player also gets a luck stat that gets added to the number they roll.

There is a 3rd page with character info of how much gold and luck you start off with.

If you run out of gold in should lock you out of playing.

I have set the CSS and all the database values but I am very weak when it comes to PHP so it’s hard for me to figure this out.

I have tried to make a normal dice game before adding database side objects but because I do not possess a server at home it’s hard for me to even test if this works, I’ve searched online as well with no luck provided.

Bet.php

  <main>     <form action="roll.php" method="post">       <p>         You currently have <?php echo $  user_row['gold'];?> gold.<br>         If you do not have any gold, please do not try and play the game.<br>         Remember that luck plays an important part in this game, your maximum luck gets added to the number you role, you currently have <?php echo $  user_row['luck'];?> luck.       </p>        <!-- Input field to place the bet. Minimum is 1, maximum is the amount of gold the character has (must be pulled from database). -->        <script>        function updateTextInput(val) {          document.getElementById('textInput').value=val;        }        </script>       <input type="range" name="bet" min="1" max="<?php $  user_row['gold'];?>" onchange="updateTextInput(this.value);">       <input type="text" id="textInput" value="">       <button id="submit" type="submit" type="button" name="roll">Roll!</button><br>       <!-- If the user has no gold, replace the form (or disable it) with an error stating the user cannot play. -->       <?php         if $  user_row['gold'] >= 1         } else {           $  error = "You have run out of gold, please leave the game room. <a href='index.php'>EXIT</a>";         }       ?>     </form>   </main> ```php  Roll.php ```php   <main>         <!-- The generation of two random numbers from 1 to 20. The first is for the character and the second is for the server.         The character's luck is added to their roll.         The higher number wins, the character's gold increases or decreases appropriately and is saved to the database.         There should be some indication of which is the winning number (i.e. change in colour or pointer).         In the event of a tie, there is no change in the characters gold. -->         <?php         if(isset($  _POST['roll']))         {         $  dice = $  _POST['dice'];         $  rand = rand(1,20);         if($  dice == $  rand)         {             echo "<br>" . "Congratulations you have rolled the number " . $  rand . "which is higher than my own roll, you have earned yourself bonus gold!";         }              echo "<br>" . "Oh, bummer traveler, it seems that you rolled " . $  dice . "which is a lower number than " . $  rand . ", I have taken the liberty of taking out some of your gold. Better luck next time!";         }         ?>       </figcaption>     </figure>     <div class=dice>       <img src="d20.png">     </div>     <p>You now have <?php echo $  user_row['gold']; ?> gold.</p>     <!-- A link back to index.php so the user can play again. -->     <!-- If the character has no gold left, display an error stating the user cannot play. -->     <a href='bet.php'>Play again?</a>     <?php       if $  user_row['gold'] >= 1         echo "You still have some gold left, why not try and earn yourself some more extra pocket change.";       } else {         $  error = "You have run out of gold, please leave the game room. <a href='index.php'>EXIT</a>";       }     ?>   </main> ```php  On the bet.php page a have this code, I don't know how to make the max bet the amount of gold currently in the database, and if the user has less than 1 gold they get kicked out/locked out of playing the game.  This is roll.php here is where I'm having trouble creating the dice roll itself, and I don't know how to add luck to the number that the player would roll.  Even the code I've already tried to put in is probably wrong, as mentioned I'm very weak when it comes to PHP, any help at all is greatly appreciated. 

A betting game using a dice class in C#

This is my first project over 100 lines and I would like some feedback on it. If anyone has any ideas for things to add or ways to make the code more efficient they would be very much appreciated.

class Program {     static void Main(string[] args)     {         Betting game1 = new Betting();         game1.rules();         Console.WriteLine("");         while (true)         {             game1.game();             string answer = "";             Console.WriteLine("");             while (true)             {                 Console.Write("Would you like to play again?(y or n) ");                 answer = Console.ReadLine();                 if (!answer.ToLower().Equals("y") && !answer.ToLower().Equals("n"))                 {                     Console.WriteLine("Please enter a valid answer.");                     Console.WriteLine("");                     continue;                 }                 else                     break;             }             if (answer.ToLower().Equals("y")) {                 game1.playAgain(answer);                 continue;             }             else                 break;         }     } }  class Betting {     private static long cashAmount;     private static long player1Amount;     private static long player2Amount;     private static int rollAmount;     private static long betAmountPlayer1;     private static long betAmountPlayer2;     private int numGames;       public Betting()     {         cashAmount = 1500;         player1Amount = cashAmount;         player2Amount = cashAmount;         rollAmount = 0;         betAmountPlayer1 = 100;         betAmountPlayer2 = 100;         numGames = 0;     }     public void rules()     {         Console.WriteLine("How the game works!");         Console.WriteLine("First: You can either set the custom cash amount for each player, or leave it default at $  1500.");         Console.WriteLine("Second: Select how many dice you want to roll(5,10,15,20).");         Console.WriteLine("Third: Ask each player how much they want to bet.");         //Console.WriteLine("Fourth: The higher your bet, the better chance you have at winning"); not implemented yet         Console.WriteLine("Lastly it will print the results, the new balance amounts, and ask if you want to play again.");     }      public void game()     {          Dice dice1 = new Dice();         Dice dice2 = new Dice();         string answer = "";          while (numGames == 0)         {             Console.Write("Would you like to leave the cash default(def) or set your own?(custom) ");             answer = Console.ReadLine();             if (!answer.ToLower().Equals("def") && !answer.ToLower().Equals("custom"))             {                 continue;             }             else                 break;         }         if (answer.ToLower().Equals("custom"))         {             string newAmount = "";             while (true)             {                 long temp = 0;                 Console.Write("Please enter your custom amount: ");                 newAmount = Console.ReadLine();                 if (Int64.TryParse(newAmount, out temp))                 {                     cashAmount = temp;                     player1Amount = cashAmount;                     player2Amount = cashAmount;                     break;                 }                 else                 {                     Console.WriteLine("ENTER A NUBMER");                     Console.WriteLine("");                     continue;                 }             }         }          // show amout to each player         Console.WriteLine("");         Console.WriteLine("Player 1 amount: " + player1Amount);         Console.WriteLine("Player 2 amount: " + player2Amount);          // ask how many dice they want to roll         while (true)         {             Console.WriteLine("");             Console.Write("How many dice would you like to roll?(5,10,15,20) ");             answer = Console.ReadLine();             if (!answer.ToLower().Equals("5") && !answer.ToLower().Equals("10") && !answer.ToLower().Equals("15") && !answer.ToLower().Equals("20"))             {                 Console.WriteLine("Enter a valid amount.");                 continue;             }             else                 break;          }          // ask how much each player wants to bet         while (true)         {             Console.WriteLine("");             Console.Write("Player 1 bet amount: ");             answer = Console.ReadLine();             if (Int64.TryParse(answer, out betAmountPlayer1))             {                 if (betAmountPlayer1 < 0 || betAmountPlayer1 > player1Amount)                 {                     Console.WriteLine("Please enter a valid number.");                     continue;                 }                 else if (betAmountPlayer1 <= player1Amount)                     break;             }             else             {                 Console.WriteLine("That is an invalid amount.");                 continue;             }         }          while (true)         {             Console.WriteLine("");             Console.Write("Player 2 bet amount: ");             answer = Console.ReadLine();             if (Int64.TryParse(answer, out betAmountPlayer2))             {                 if (betAmountPlayer2 < 0 || betAmountPlayer2 > player2Amount)                 {                     Console.WriteLine("Please enter a valid number.");                     continue;                 }                 else if (betAmountPlayer2 <= player2Amount)                     break;             }             else             {                 Console.WriteLine("That is an invalid amount.");                 continue;             }         }         // roll the dice         while (true)         {             if (Int32.TryParse(answer, out rollAmount))             {                 //Dice dice1 = new Dice();                 //Dice dice2 = new Dice();                 dice1.rollDiceNoShow(rollAmount, true);                 dice2.rollDiceNoShow(rollAmount, false);                 break;             }             else                 Console.WriteLine("Please enter a vaild number");             continue;         }          // print who had the higher sum         Console.WriteLine("");         Console.WriteLine("Player 1 had a score of: " + dice1.getPlayer1Sum());         Console.WriteLine("Player 2 had a score of: " + dice2.getPlayer2Sum());         Console.WriteLine("");         winner(dice1, dice2);          // ask if they want to play again      }      public void winner(Dice dice1, Dice dice2)     {         // check for the winner and update the cash amounts and show's their new balance          if(dice1.getPlayer1Sum() > dice2.getPlayer2Sum())         {             Console.WriteLine("Player 1 wins!");             Console.WriteLine("");             player1Amount += betAmountPlayer2;             player2Amount -= betAmountPlayer2;             Console.WriteLine("Player 1's new balance: " + player1Amount);             Console.WriteLine("Player 2's new balance: " + player2Amount);          }         else if (dice1.getPlayer1Sum() == dice2.getPlayer2Sum())         {             Console.WriteLine("It's a tie! no one wins!");             Console.WriteLine("");             Console.WriteLine("Player 1's balance: " + player1Amount);             Console.WriteLine("Player 2's balance: " + player2Amount);         }         else         {             Console.WriteLine("Player 2 wins!");             Console.WriteLine("");             player2Amount +=  betAmountPlayer1;             player1Amount -= betAmountPlayer1;             Console.WriteLine("Player 1's new balance: " + player1Amount);             Console.WriteLine("Player 2's new balance: " + player2Amount);         }      }     public void playAgain(string answer)     {         if (answer.ToLower().Equals("y"))         {             numGames++;         }     } }  class Dice {     private int player1Sum;     private int player2Sum;     private static int sides;     public Dice()     {         sides = 6;         player1Sum = 0;         player2Sum = 0;     }      public int rollDice(long nd) //nd = numDice     {         Random rand = new Random();         if (nd == 1)         {             int newSide = rand.Next(1, sides + 1);             return newSide;         }         for (int i = 1; i <= nd; i++)         {              int newSide = rand.Next(1, sides + 1);             Console.WriteLine("Dice Number " + i + " has landed on " + newSide);         }          return 0;     }      public void rollDiceNoShow(long nd, Boolean player1) //nd = numDice     {         Random rand = new Random();         // if there is only one dice         if (player1)         {             int newSide = rand.Next(1, sides + 1);             player1Sum += newSide;         }         else         {             int newSide = rand.Next(1, sides + 1);             player2Sum += newSide;         }          // more than one dice         if (player1)         {             for (int i = 1; i <= nd; i++)             {                  int newSide = rand.Next(1, sides + 1);                 player1Sum += newSide;             }         }         else         {             for (int i = 1; i <= nd; i++)             {                  int newSide = rand.Next(1, sides + 1);                 player2Sum += newSide;             }         }      }      public int getPlayer1Sum()     {          return player1Sum;     }      public int getPlayer2Sum()     {         return player2Sum;     } } 

A betting game using a dice class in C#

This is my first project over 100 lines and I would like some feedback on it. If anyone has any ideas for things to add or ways to make the code more efficient they would be very much appreciated.

class Program {     static void Main(string[] args)     {         Betting game1 = new Betting();         game1.rules();         Console.WriteLine("");         while (true)         {             game1.game();             string answer = "";             Console.WriteLine("");             while (true)             {                 Console.Write("Would you like to play again?(y or n) ");                 answer = Console.ReadLine();                 if (!answer.ToLower().Equals("y") && !answer.ToLower().Equals("n"))                 {                     Console.WriteLine("Please enter a valid answer.");                     Console.WriteLine("");                     continue;                 }                 else                     break;             }             if (answer.ToLower().Equals("y")) {                 game1.playAgain(answer);                 continue;             }             else                 break;         }     } }  class Betting {     private static long cashAmount;     private static long player1Amount;     private static long player2Amount;     private static int rollAmount;     private static long betAmountPlayer1;     private static long betAmountPlayer2;     private int numGames;       public Betting()     {         cashAmount = 1500;         player1Amount = cashAmount;         player2Amount = cashAmount;         rollAmount = 0;         betAmountPlayer1 = 100;         betAmountPlayer2 = 100;         numGames = 0;     }     public void rules()     {         Console.WriteLine("How the game works!");         Console.WriteLine("First: You can either set the custom cash amount for each player, or leave it default at $  1500.");         Console.WriteLine("Second: Select how many dice you want to roll(5,10,15,20).");         Console.WriteLine("Third: Ask each player how much they want to bet.");         //Console.WriteLine("Fourth: The higher your bet, the better chance you have at winning"); not implemented yet         Console.WriteLine("Lastly it will print the results, the new balance amounts, and ask if you want to play again.");     }      public void game()     {          Dice dice1 = new Dice();         Dice dice2 = new Dice();         string answer = "";          while (numGames == 0)         {             Console.Write("Would you like to leave the cash default(def) or set your own?(custom) ");             answer = Console.ReadLine();             if (!answer.ToLower().Equals("def") && !answer.ToLower().Equals("custom"))             {                 continue;             }             else                 break;         }         if (answer.ToLower().Equals("custom"))         {             string newAmount = "";             while (true)             {                 long temp = 0;                 Console.Write("Please enter your custom amount: ");                 newAmount = Console.ReadLine();                 if (Int64.TryParse(newAmount, out temp))                 {                     cashAmount = temp;                     player1Amount = cashAmount;                     player2Amount = cashAmount;                     break;                 }                 else                 {                     Console.WriteLine("ENTER A NUBMER");                     Console.WriteLine("");                     continue;                 }             }         }          // show amout to each player         Console.WriteLine("");         Console.WriteLine("Player 1 amount: " + player1Amount);         Console.WriteLine("Player 2 amount: " + player2Amount);          // ask how many dice they want to roll         while (true)         {             Console.WriteLine("");             Console.Write("How many dice would you like to roll?(5,10,15,20) ");             answer = Console.ReadLine();             if (!answer.ToLower().Equals("5") && !answer.ToLower().Equals("10") && !answer.ToLower().Equals("15") && !answer.ToLower().Equals("20"))             {                 Console.WriteLine("Enter a valid amount.");                 continue;             }             else                 break;          }          // ask how much each player wants to bet         while (true)         {             Console.WriteLine("");             Console.Write("Player 1 bet amount: ");             answer = Console.ReadLine();             if (Int64.TryParse(answer, out betAmountPlayer1))             {                 if (betAmountPlayer1 < 0 || betAmountPlayer1 > player1Amount)                 {                     Console.WriteLine("Please enter a valid number.");                     continue;                 }                 else if (betAmountPlayer1 <= player1Amount)                     break;             }             else             {                 Console.WriteLine("That is an invalid amount.");                 continue;             }         }          while (true)         {             Console.WriteLine("");             Console.Write("Player 2 bet amount: ");             answer = Console.ReadLine();             if (Int64.TryParse(answer, out betAmountPlayer2))             {                 if (betAmountPlayer2 < 0 || betAmountPlayer2 > player2Amount)                 {                     Console.WriteLine("Please enter a valid number.");                     continue;                 }                 else if (betAmountPlayer2 <= player2Amount)                     break;             }             else             {                 Console.WriteLine("That is an invalid amount.");                 continue;             }         }         // roll the dice         while (true)         {             if (Int32.TryParse(answer, out rollAmount))             {                 //Dice dice1 = new Dice();                 //Dice dice2 = new Dice();                 dice1.rollDiceNoShow(rollAmount, true);                 dice2.rollDiceNoShow(rollAmount, false);                 break;             }             else                 Console.WriteLine("Please enter a vaild number");             continue;         }          // print who had the higher sum         Console.WriteLine("");         Console.WriteLine("Player 1 had a score of: " + dice1.getPlayer1Sum());         Console.WriteLine("Player 2 had a score of: " + dice2.getPlayer2Sum());         Console.WriteLine("");         winner(dice1, dice2);          // ask if they want to play again      }      public void winner(Dice dice1, Dice dice2)     {         // check for the winner and update the cash amounts and show's their new balance          if(dice1.getPlayer1Sum() > dice2.getPlayer2Sum())         {             Console.WriteLine("Player 1 wins!");             Console.WriteLine("");             player1Amount += betAmountPlayer2;             player2Amount -= betAmountPlayer2;             Console.WriteLine("Player 1's new balance: " + player1Amount);             Console.WriteLine("Player 2's new balance: " + player2Amount);          }         else if (dice1.getPlayer1Sum() == dice2.getPlayer2Sum())         {             Console.WriteLine("It's a tie! no one wins!");             Console.WriteLine("");             Console.WriteLine("Player 1's balance: " + player1Amount);             Console.WriteLine("Player 2's balance: " + player2Amount);         }         else         {             Console.WriteLine("Player 2 wins!");             Console.WriteLine("");             player2Amount +=  betAmountPlayer1;             player1Amount -= betAmountPlayer1;             Console.WriteLine("Player 1's new balance: " + player1Amount);             Console.WriteLine("Player 2's new balance: " + player2Amount);         }      }     public void playAgain(string answer)     {         if (answer.ToLower().Equals("y"))         {             numGames++;         }     } }  class Dice {     private int player1Sum;     private int player2Sum;     private static int sides;     public Dice()     {         sides = 6;         player1Sum = 0;         player2Sum = 0;     }      public int rollDice(long nd) //nd = numDice     {         Random rand = new Random();         if (nd == 1)         {             int newSide = rand.Next(1, sides + 1);             return newSide;         }         for (int i = 1; i <= nd; i++)         {              int newSide = rand.Next(1, sides + 1);             Console.WriteLine("Dice Number " + i + " has landed on " + newSide);         }          return 0;     }      public void rollDiceNoShow(long nd, Boolean player1) //nd = numDice     {         Random rand = new Random();         // if there is only one dice         if (player1)         {             int newSide = rand.Next(1, sides + 1);             player1Sum += newSide;         }         else         {             int newSide = rand.Next(1, sides + 1);             player2Sum += newSide;         }          // more than one dice         if (player1)         {             for (int i = 1; i <= nd; i++)             {                  int newSide = rand.Next(1, sides + 1);                 player1Sum += newSide;             }         }         else         {             for (int i = 1; i <= nd; i++)             {                  int newSide = rand.Next(1, sides + 1);                 player2Sum += newSide;             }         }      }      public int getPlayer1Sum()     {          return player1Sum;     }      public int getPlayer2Sum()     {         return player2Sum;     } } 

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