I’m unclear about how I authorize an Azure App Service to get a key from Azure Key Vault using System Assigned Managed Service Identities. Do I use the IAM blade and give the App Service Identity the Reader role? Or do I got to the Access Policies blade and find the Principal for the App Services identity and give it key permissions? Or do I do both?
I’m working on a Darth Vader build for a competition. To represent the light saber, I would really like to use mind blade (from the 3.0 Soulknife prestige class, which is actually pretty cool, especially compared to the 3.5 base class). However, the Monk ACF Decisive Strike (which replaces Flurry of Blows) would make a fantastic addition to the build.
Problem is, Unorthodox Flurry and Whirling Steel Strike both have “flurry of blows class feature” as a prerequisite, so I can’t use either to make the mind blade a special monk weapon. My second thought was Shou Disciple, but it only lets you flurry with other weapons; it doesn’t make them special monk weapons, and thus it wouldn’t let you decisive strike with mind blade either. The Eberron Monk substitution levels give you Whirling Steel Strike as a bonus feat, which would normally obviate the need for the prerequisites… but explicitly still requires all prerequisites. There are also numerous classes that give you a “flurry” of some flavor, but none I’ve found so far are specifically a “flurry of blows” that would work as a monk-independent way of qualifying for one of the feats.
So how about it? Is there a way to make a mind blade, short sword, or longsword* count as a monk special weapon that doesn’t also require you to have Flurry of Blows? Or a way to count as having the “Flurry of Blows class feature” to qualify for a feat? Or for that matter, a way to get Decisive Strike without trading away Flurry of Blows?
*The Soulknife prestige class (Psionics Handbook pg 113) says the mind blade is “identical to” a short sword until level 8, at which point it’s “identical to” a longsword. As far as I’m concerned, that means any method that works for one of those also works for the mind blade. It also means longsword is the least preferable of the three.
I’m not sure what to roll to hit with Flame Blade; is it just a straight d20?
The description says:
You can use your action to make a melee spell attack with the fiery blade. On a hit, the target takes 3d6 fire damage.
What do I do when I want to attack with Flame Blade?
I was looking at the Blade Barrier spell, and I was wondering does the spell have a ‘front’ and a ‘back’? The spell description states:
The wall provides three-quarters cover to creatures behind it
Does this refer to creatures who are behind the ‘back’ of the blade barrier, or does this apply to any creature shooting another creature on the other side of the wall?
As described in my answer to another question, the Hex Warrior feature offered by the warlock’s Hexblade patron offers a kind-of-counter-intuitive upgrade to Pact of the Blade:
If you later gain the Pact of the Blade feature, this benefit [using Charisma instead of Strength or Dexterity for attack and damage rolls] extends to every pact weapon you conjure with that feature, no matter the weapon’s type.
(Xanathar’s Guide to Everything description of the Hex Warrior feature, p. 55)
I’ve often heard it said that Hexblade is a bit overpowered, but Pact of the Blade is a bit underpowered. It therefore occurs to me that we might be able to smooth things out a bit:
Would it improve matters to remove this feature from Hex Warrior, and add it to Pact of the Blade? Specifically, imagine Hex Warrior and Pact of the Blade are changed to read as follows:
[…] The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest.
If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.
(Xanathar’s Guide to Everything with removed sentence
Pact of the Blade
You can use your action to create a pact weapon […] You are proficient with it while you wield it, and you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls with this weapon. This weapon counts as magical for […]
(Player’s Handbook description of Pact of the Blade with my addition in bold)
Answers to this question should consider this question from two angles:
Does this make Hexblade more balanced with other patron options for Pact of the Blade warlocks? The goal is that Hexblade be less quasi-mandatory, and more of an equally-powerful option.
Does this make Pact of the Blade more balanced with other Pact Boon options? The goal is that Pact of the Blade be on more-equal footing than it was before.
In both cases, answers should address both whether the change is moving in the correct direction, and whether the change overcompensates and goes too far (e.g. that Hexblade becomes an underpowered option, or Pact of the Blade becomes an overpowered one).
- Note that Hex Warrior retains the ability to use Charisma on attack and damage with the chosen weapon. Note that the chosen weapon is not a pact weapon, and that gaining Charisma to attack and damage with pact weapons is a separate ability—one I am moving to Pact of the Blade. Note that this means that warlocks with the Hexblade patron but not the Pact of the Blade feature see no change from this.
A character with the classes: Rogue(Arcane Trickster) lvl 3, Bard (College of Swords) lvl 4, Fighter (Battle Master) lvl 3, has:
- Green Flame blade.
- The Bardic College of Sword’s slashing flourish.
- Battle Master’s sweeping maneuver.
Can these be used in the same turn against the same 2 foes?
Character is fighting 2 opponents, Casts Green Flame blade and hits target and therefore the “jumping flame” portion of the spell hits the 2nd target as well, and since the attack hit the player decides to use both the flourish and sweep to deal even more damage to the second target.
Do both damage sources stack?
Can both be used at the same time?
Both the slashing flourish and the sweeping maneuver do not require an action nor bonus action to activate. For the attack, would both the flourish and maneuver apply should the player choose to use both resources?
Is it just down to a DM call?
Let’s say I am a level 5 sorcerer and I have already cast Shadowblade. And I want to do the following on my next turn:
Quicken Greenflame Blade for 2d8 (from shadowblade) + 1d8 (GFB dmg) on the main target and 1d8 + spell mod on the creature next to it.
Then as my action I Twin the GFB again and I make the first attack on target 1 and second attack on the target next to it which allows me to do basically double dmg from above calculation.
Is this allowed by RAW? If not why?
This came up in our last session. My pact of the blade warlock summoned a longsword to fight a grey ooze. Any nonmagical metal or wood that touches an ooze is corroded. According to the PHB, The pact weapon is magical for the purposes of immunities and damage resistance. So it was unclear to my group whether or not my pact weapon would be corroded when touching the ooze.
The DM ruled that the pact weapon isn’t actually metal, but some kind of magical force, so we were ok. But I was interested if anyone else has run into this.
Can Bladesingers combine: Bladesong + Double-bladed Scimitar + Revenant Blade feat?
I wont detail it heavily, but can an Elf and/or Half-Elf Wizard (Bladesinger) combine all these for enhanced benefit?
Leaving out the campaign setting issue, like if using a one-off or custom baked campaign setting (or FR/EW setting with option for other setting content).
Or do the benefits not “stack/combine”?
If so this could be one wild build, if somewhat limited by its other features
Warlock hexblade (3) paladin (x)
Boon: Blade pact
Eldritch Invocations: curse bringer. Need minimum 5 lvls
Turn 1.1 hexblade curse (bonus action)
Turn 2.1 (bonus action) wrathful smite
Turn 2.2 (normal action) greenflame blade
If melee hit spend 1 spell slot for curse bringer (no action) and 1 for divine smite (no action)