Is this Hemokatín Bloodline (Human-Human or Human-Lesser Vampire) Subrace Balanced?

Parent Race: Hemokatín Vampire

I am going to use all of the traits as if I were following the traits for a Hemokatín of each of the 6 subraces. Please note that I will not be putting Age or Alignment traits here. All 6 subraces are Chaotic Good (Usually), and mature faster than humans and live to 750. This is all for D&D 5e.

The first subrace I’m focusing on, Bloodline, has the following traits:

Bloodline Hemokatin

Ability Score Increase. Your Charisma increases by 2, and one different ability of your choice increases by 1.

Size. Bloodlines are the exact same size as humans. Your size is Medium.

Speed. You have a base walking speed of 30 feet.

Bite. As an unarmed strike on your turn, you can bite one willing creature or a creature you are grappling. If you hit a creature other than an undead or construct, you deal 1 piercing damage and 1d8 necrotic damage, rather than the bludgeoning damage normal for an unarmed strike.

If you do not use this attack against a creature within 3 weeks, you go insane: You gain the poisoned condition, and you undergo the effect of the confusion spell when you take damage in combat.

Darkvision. Due to your relationship with vampires, you have superior vision in dim light and darkness. You can see in dim light within 120 feet of you as if it were bright light, and in darkness in the same radius as if it were dim light. You can’t discern color in darkness, only shade of gray.

Keen Senses. You are proficient with the Perception skill.

Advance Grappler. When you grapple a creature, you are considered proficient with the Athletics and Acrobatics skills and double your proficiency bonuses for those skills.

Light Sleeper. You only need to sleep for 4 hours out of a long rest. The other 4 hours must be spent performing light activity, as normal.

Undead Constitution. You have resistance to poison damage. You also have advantage on saving throws against poison, disease, and being put to sleep by magic.

Sunlight Sensitivity. You have disadvantage on Wisdom (Perception) checks and attack rolls that depend on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Skills. You are proficient in an additional two skills of your choice.

Tool. You are proficient with on tool of your choice.

Minor Illusion. You know the minor illusion cantrip.

Languages. You can speak, read, and write Common, Hemokatín, and two other languages of your choice. Hemokatín is a secret language similar to theives’ cant.

Here are what I think is unbalanced:

Bite. Too much necrotic damage?

Skills. Three skills seems a lot, especially when you choose two.

Is this subrace balanced with the other D&D 5e races, especially those with subraces themselves?

Tiefling Sorcerer with Draconic bloodline?

So my son has decided to play a Tiefling Sorcerer with the Draconic bloodline class feature. Although our Encounters DM shrugged her shoulders when asked and he’s already played two sessions with him. Aren’t those choices rather antithetical?

I can’t find anything that specifically disallows it, but it sounds really edgy to me.

Does anyone know if there is a ruling on this anywhere? I won’t spoil his fun if the DM allows it, but I was surprised when she did.

Replacing Merfolk Tail with Salamander Bloodline

Merfolk are a powerful race that are balanced out by their poor land movement resulting from possessing a tail instead of legs:

Base Speed (Slow Speed): Merfolk have a base speed of 5 feet. They have a swim speed of 50 feet.

Legless: Merfolk have no legs, and therefore cannot be tripped.

Merfolk have the upper torsos of well-built and attractive humans and lower halves consisting of the tail and fins of a great fish.

The salamander bloodline for the bloodrager class replaces the "legs" with a tail. This tail is different from the merfolk tail in that it is better suited to land:

Serpent’s Tail (Su) At 1st level, your legs twist together into a slithering serpentine tail. Your speed is reduced by 10 feet (to a minimum of 5 feet), and you can’t be tripped.

Your footwear melds into your body and is nonfunctional unless it provides a constant bonus and does not need to be activated. You also gain a tail slap natural attack that deals 1d6 points of damage (1d4 if you are Small) + your Strength modifier. At 4th level, your speed is no longer reduced by 10 feet. At 8th level, your tail slap’s damage increases to 1d8 (1d6 if you are Small) + your Strength modifier. At 12th level, your reach with your tail slap increases by 5 feet.

If my race is merfolk, and I make use of the bloodrager salamander bloodline, can I replace the merfolk locomotion with the salamander locomotion completely?

What entity might inhabit the weapon of a Tiefling Hexblade with Levistus bloodline?

I’m planning to play a Tiefling Hexblade with Levistus bloodline. The weapon of this Hexblade should be inhabited by an entity that was sent by Levistus. What entity could that be? Demons don’t work together with Devils, so that’s not an option. Another devil? Is it possible for a lower devil to inhabit objects? A ghost like entity seems wrong, too.

Can a Dragonborn draconic bloodline sorceror have 2 resistances?

My player has rolled up a Dragonborn draconic sorceror, they have decided to be a silver Dragonborn (cold breath and resistance) and take the gold dragon ancestry. This means they now have resistance to both fire and cold, but elemental affinity will affect only fire based magic am I understanding that correctly?

Is there any way for the Draconic Bloodline Sorcerer’s Elemental Affinity to improve Eldritch Blast, or is the Sage Advice Compendium just wrong?

The Draconic Bloodline Sorcerer’s elemental affinity ability says:

Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, you can add your Charisma modifier to one damage roll of that spell.

The cantrip eldritch blast deals force damage, and force damage does not appear on the Draconic ancestry table.

Nevertheless, the Sage Advice Compendium ruling on elemental affinity states:

Elemental Affinity benefits one damage roll per casting of a spell, even if the spell allows more than one roll. So, for example, the feature improves one of the rays of a scorching ray spell or one of the beams of an eldritch blast spell.

Is this just a case of using eldritch blast as a contextually incorrect choice of category representative of the type of spells this Sage Advice ruling is addressing, or is there a way to modify the damage type of eldritch blast so that it is an actual use case for this ruling on the elemental affinity ability?

What’s the publication history for the Kiasyd Bloodline?

The Kiasyd are a Lasombra Bloodline with Fae blood in them, which makes them a rather interesting take of vampire in general. However, trying to figure out the background for them is a little complicated, since bloodlines are not in the standard books for the 2nd edition and even the Revised edition doesn’t even mention them in the core book.

When and where was the Kiasyd Bloodline introduced as a sub-splat and in which books it appears subsequently till the 20th Anniversary Edition? Note that novels are out of the scope of this question.

Afaik, it has not yet appeared in 5th edition, but to future-proof, this edition is specifically cut.

How do the physical traits granted by the draconic sorcerer bloodline interact with a changeling’s shapechanger trait?

Sorcerers with the draconic bloodline develop a thin sheen of dragon-like scales and can eventually manifest wings. How does this interact with the changeling’s ability to alter their shape?

For instance:

  • Can they maintain the armor bonus of draconic resilience when they are mimicking a race without scales?
  • Can they manifest wings and then change them to match an Aarakocra or Winged Tiefling while still maintaining their original flight speed?

Do Bloodline bonus spells known need to be added to the class that qualified you for the feat?

Bloodline feats (e.g. Air Bloodline) grant additional spells known, and require you to be a spontaneous arcane caster.

But are these spells known only added to the class that qualifies you for the feat? Could you add some or all of the spells known to a different class’s spell list (e.g. Sha’ir, for a prepared caster that still needs to learn spells), instead of or in addition to your (e.g.) sorcerer spell list?

I don’t actually have the Dragon Compendium, so I’m stuck with D&D tools as a reference. If the answer to this question is spelled out clearly and obviously in Dragon Compendium, I apologize.

If Aurala ir’Wynarn would die, who of the Wynarn bloodline would succeed her?

If Aurala ir’Wynarn would die, who of the Wynarn bloodline would succeed her? If no particular successor can be singled out, how would succession naturally occur?

I’m looking for 5e answers, but I’m also interested in non-5e answers if no particular successor can be singled out to understand the process behind the succession of the Wynarn bloodline.