Godot : Kinematic body moves in opposite direction after i interpolate its movement

i have added some basic movement and some manual interpolation to a cube tat is a kinematic body in GODOT

extends KinematicBody  var speed : int = 10 var slowdown_buffer = 0.2 var movement = Vector3(0,0,0) func _ready():     pass      func interpolate():     if movement.x > 0:             movement.x -= slowdown_buffer     elif movement.x < 0:         movement.x += slowdown_buffer     else:         movement.x = 0.0 func _physics_process(delta):     if Input.is_action_pressed("left"):         movement.x = -speed     elif Input.is_action_pressed("right"):         movement.x = speed     else:          interpolate()              move_and_slide(movement) 

The problem is that when i move the cube using the A and D
After the Cube stops after the interpolation , it starts moving in the opposite direction in a non increasing speed
How to fix this

How does *Steel Wind Strike* interact with *Heated Body* special trait?

Eddy the mage is facing 3 Azors, which are 15, 25 and 10 ft far away from him. Azors have the special trait Heated Body (emphasis mine):

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.

Eddy casts Steel Wind Strike (emphasis mine):

You flourish the weapon used in the casting and then vanish to strike like the wind. Choose up to five creatures you can see within range. Make a melee spell attack against each target. On a hit, a target takes 6d10 force damage.

You can then teleport to an unoccupied space you can see within 5 feet of one of the targets you hit or missed.

hits all of them, and he does not teleport from his current position.

Since a melee spell attack is a melee attack, does Eddy take the fire damage given by the Heated Body trait? Is he considered to be within 5 feet during each attack?

One of my players want to carry his familiar on his body and says it should not be targeted by enemies because it can hide on his body?

One of my players (of a rogue) said that he heard of DM’s allowing the familiar to be carried on the players body. He use his familiar to help him in combat and get advantage on the attack roll.

I said it’s okay for me and allowed it. But later in fight I played a goblin and obviously attacked his familiar in his pocket, to take his advantage away. He said that it shouldn’t be possibly because his familiar hides in a pocket and can’t be targeted. I didn’t allow that because it would obviously break the game. He said that many DM’s bend the rule like this and allow this.

I would like to hear whether anyone has ever allowed this change of the rules, and whether it did or will break the game.

Is there a way to make a perfect body double?

Say someone was playing 5e and walking through a forest, and wanted to plan an ambush. Could that player, say they were a Dragonborn wizard, potentially make a "body double" of themselves, and then polymorph into someone, or something, else to wait in secrecy?

For Instance:

Dragonborn polymorphs into a deer, waits in forest appearing to eat grass as a deer would, goblin team walks down the road, notices the "dead body" in the middle of the road. Goblin party begins to loot dead body, Polymorph ends, FIREBALL!!! No more Goblin Party…

Depending on the answers to this question I will have another!

body overflow hidden but keep browser’s native scrollbar

I’m using locomotive scroll library for smooth scrolling, The js file of this library creates a custom scrollbar to the body and there is even an option we can disable it.

See the demo of locomotive library codepne demo here

The CSS part of this library makes the native scrollbar hidden.

html.has-scroll-smooth {   overflow: hidden;  } 

I need the browser native scrollbar should be there and for that, I made the overflow: auto.

html.has-scroll-smooth {   overflow: auto;  } 

But it creates extra whitespace. Is there any way to keep the browser’s native scrollbar?

The tweaks I’ve made it codepen demo here

Add term of current custom post type to admin body class using admin_body_class

I am trying to add the current custom post type term to the body class of my WordPress admin page. So when I am viewing an existing custom post type that has been assigned a term it will add that term to the body class.

I have found the following code but cannot get it to work for me:

add_filter( 'admin_body_class', 'rw_admin_body_class' ); function rw_admin_body_class( $  classes ) {     if ( 'post' != $  screen->base )         return $  classes;      global $  post;     $  terms = wp_get_post_terms( $  post->ID, 'product_cat', array( 'fields' => 'all' ) );     $  terms = wp_list_pluck( $  terms, 'slug' );     foreach ( $  terms as $  term )     {         $  classes .= ' my_taxonomy-' . $  term;     }      return $  classes; } 

Any pointers on how to get this working?

Can Mending be used to reattach severed body parts?

Corpses are considered objects, and the Mending cantrip can do the following:

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.

Could you, therefore, use the Mending cantrip on your dead party member who had his body parts chopped off, to reattach those body parts?

The benefit of doing so would be to be able to use a spell such as Revivify, instead of having to resort to higher level spells like Resurrection or a Regenerate + Revivify combo.