VLAN egres CoS on bond interfaces

We have set up a bond interface with two 10G physical NICs in LACP mode. On top of that we have configured several VLANs. All this works well. Now we like to add egress CoS / Priority to one of the VLANS we tried this with:

ip link set bond0.550 type vlan egress 0:7 

If we check we get the following output:

ip -d link show bond0.550 9: bond0.550@bond0: <BROADCAST,MULTICAST,UP,LOWER_UP> mtu 1500 qdisc noqueue state UP mode DEFAULT group default qlen 1000     link/ether ac:1f:6b:0a:c3:66 brd ff:ff:ff:ff:ff:ff promiscuity 0     vlan protocol 802.1Q id 550 <REORDER_HDR>       egress-qos-map { 0:7 } addrgenmode eui64 numtxqueues 1 numrxqueues 1 gso_max_size 65536 gso_max_segs 65535 

This also looks valid. But when we now sniff the traffic the priority is still 0.

Is this not supported on bond interfaces or should we do something in a different way?

The system is Running Linux Kernel 4.15

Is it possible to eavesdrop on Rary’s Telepathic Bond?

The spell Rary’s Telepathic Bond allows targets to communicate telepathically for 1 hour, regardless of common languages or distance.

Is it possible for someone/something other than the targets to hear this telepathy as well?

As an example, if a mind flayer was near one of the targets, would the illithid be able to hear all of the telepathic conversations, or just the outgoing messages sent by the target? Or none at all?

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How does the Blood Hunter’s bond with their weapon work?

Because I’ve read that blood hunters form a bond with their weapon, allowing them to harness the elements in a whirlwind of dangerous strikes.

Is this bond just a ritual-type thing and that’s it? Or is it more like a bond with the weapon as one would have with a living object?

My idea I want to go on is the weapon almost talks to the wielder and teaches them. Is that idea consistent with the flavor/mechanics of the class?

Does an Eldritch Knight’s Weapon Bond protect him from losing his weapon to a Telekinesis spell?

Eldritch Knight fighters have the ability to bond with a weapon, a ritual which gives the following property (PHB, p. 75):

Once you have bonded a weapon to yourself, you can’t be disarmed of that weapon unless you are incapacitated.

There are two instances of disarming (that I know of) in D&D. One of them is the Disarming Attack from the Battle Master fighter archetype, and the other is the optional Disarm action option contained in the Dungeon Master’s Guide.

The Telekinesis spell allows the caster to potentially steal a held item from another creature, including a weapon:

If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature’s Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.

Does an Eldritch Knight’s Weapon Bond protect him from losing his weapon to a Telekinesis spell?

Can a Ranger bond with a beast that’s secretly an Angel in disguise?

In my game there’s a Ranger who is a demigod and doesn’t know it (my homebrew, but shouldn’t affect the question I have). He has a pet “lizard” who is actually a polymorphed Deva in disguise that his father sent to keep tabs on him. The Deva is using his innate polymorphing ability.

The player is planning on taking the Beast Master Archetype and wants to choose his pet “Gecky” the “lizard” as his ranger companion. Would “Gecky” count as a Beast for the purpose of bonding if he’s already spent years in polymorphed form watching over him, or would bonding fail due to his being of the Celestial type?