The Pathfinder 2 alchemist class can prepare alchemical items if they have the item’s formula in their formula book. However, the class features never explicitly say that the alchemist needs to read the formula book, or have the formula book nearby, when crafting these items during their daily preparations.
You can use this feat to create alchemical items as long as you have the items’ formulas in your formula book.
… choose an alchemical item of your advanced alchemy level or lower that’s in your formula book …
You create a single alchemical item of your advanced alchemy level or lower that’s in your formula book…
The items you can select depend on your research field and must be in your formula book.
As a point of comparison, the wizard class explicitly requires that wizards must study their spellbook daily in order to prepare spells. So a wizard can’t feasibly go adventuring without it.
At 1st level, you can prepare up to two 1st-level spells and five cantrips each morning from the spells in your spellbook…
You start with a spellbook worth 10 sp or less, which you receive for free and must study to prepare your spells each day.
But the alchemist class has no such wording. Taken literally, this would mean that the alchemist can prepare items as long as (1) their formula book exists somewhere and (2) the item’s formula is written in the formula book. They could leave their 1-bulk formula book in a safe location and go adventuring without penalty.
In terms of rules-as-written, is this interpretation correct? Or do they need their formula book on hand during their daily preparations?
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I’m a novice in the World of Darkness games. Most of my books are purchased piece-meal through game stores. This answer has been incredibly helpful in laying out the various games and editions that exist.
I have around 30 books of various classic World of Darkness product lines – Vampire, Hunter, Werewolf, etc. However, most of the books don’t explicitly say what version of the game they are for (1st, 2nd, revised, x20, V5, etc.). This leaves me confused about which materials are appropriate for which games – and where to put them on my shelf!
How can I tell whether my books are intended for 1st, 2nd, revised, x20, or some other edition? Are there tradedress somewhere I should be observing? Or unique mechanical elements that differ?
I was reading the D&D beyond about wild magic sorcerer and I was thinking about something when I readed the recommended feats, in particular the Ritual Caster Feat:
Is it possible for a sorcerer to write all the ritual spells they know in the ritual book of Ritual Caster Feat when they acquire this feat? Or do they have to found the written version somewhere?
In the feat description, it look like no, but I feel like it doesn’t make sense, since the sorcerer know the spells.
To immerse myself into the world of the Forgotten Realms I wanted to pick up a book or source materials of the lore. Is there a comparable book like it exists for Pathfinder with the Inner Sea World Guide?
In my research I found a 4th edition book called Forgotten Realms Player’s Guide (2008) and 3.x Forgotten Realms Campaign Setting (2001)
The newest I’ve found is the Sword Coast Adventurer’s Guide but I don’t know how in-depth that is.
Are these worth picking up or is there newer or even better information out there? I know opinion questions aren’t allowed – I’m just asking if there’s a definitive source of up-to-date published lore, that’s not a wiki
So basically I have a bard that I am about to multiclass into a wizard. I’d like to know if it’s possible to not need a grimoire specifically but be able to say write my spells by writing them on or carving them into my characters lute? Obviously the space on the instrument used to write spells on and challenges of carving the spells would be limiting/possibly difficult, which is a whole other bag of issues I’m not worrying about just yet. I just want to know if this is at all possible? I’ve read the phg and it doesn’t seem to say anywhere that you must use a spell book to write your spells in, nor that there’s much difference from writing in a spell book vs say, a piece of wood you carry with you. However, I could have possibly missed somewhere where it says you cannot. Either way any help or insight given is much appreciated, thank you.
I am playing a 3/3 Divine Soul Sorcerer/HexBlade Warlock, and have just chosen the Pact of the Tome, along with the Book of Ancient Secrets.
I have found a spellbook with Identify, which I am now transcribing into the book. I also have Unseen Servant as a known spell. I create a scroll, using the Arcana skill. And then use the scroll to transcribe the Unseen Servant spell to the Book. The Scroll is destroyed in the process. So far, so good.
I then replace Unseen Servant with Charm Person on my list of known spells.
Can I still cast the Unseen Servant as a ritual from the book?
Can I cast the Unseen Servant as a spell, using the book and a spell slot? This question arises from the interpretation from the text “You can’t cast the spells except as rituals, unless you’ve learned them by some other means.
If this is possible, it basically means I have an external memory extension, that when held, allows me access to cast any of the entries as a ritual.
And cast the spells that previously were known spells from my spell list that has been transcribed into the book, as spells, using spell slots.
I am playing in a game set in Baldur’s Gate in year 1380 and I’m trying to understand the geography of the city and its districts at that time (1372 is also good).
Which books have a map or a description of the districts of the town in that era?
I can only find D&D 2e material (Volo’s Guide to the Sword Coast) and D&D 5e material (Murder in Baldur’s Gate and Baldur’s Gate: Descent into Avernus), both named in this question.
I am mostly interested in finding out when the lower city stopped being called Heapside as a whole giving birth to Bloomridge and other districts and when was Twin Song founded, but should the 3.5e material not talk about these things I will ask new questions (or ask Ed Greenwood).
Which of them is best for learning c++ if I already know following topics in C control statements, functions, recursion, array, pointer, string, structure, file handling. I am switching to c++ because I have read it is better for data structure and algorithm due to it’s library support
In which book for 3.5e DnD was the god of the kender described? obviously it is in one of the Dragonlance books.
I remember reading somewhere the kender god was a really chill dude who wanted everyone to have a good time. I want to play a Paladin (of freedom) of him.