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What is the stronger Elven Magus Build, Dex-based or Str-Based?

I am playing a magus with a 15-point buy. What is the mechanically stronger direction to go, dex-based or str-based?

I intend to be an elf, use a scimitar, and go into the bladebound archetype. Other than that, I am going to let optimization direct my character creation.

We expect the campaign to be long-lived, starting at level 1 and we intend to run it all the way to 20.

I’m not sure whether to go Str or Dex based. Which will prove to be the strongest over the life of the character and why?

What is the most optimal build for keeping an infinite Crab Swarm apocalypse at bay?

My friends and I were discussing a meme we saw when our imaginations took us way too far, and now I’m curious about how many Crab Swarms it would take to kill the most efficient Crab Swarm killer, and who the most efficient Crab Swarm killer could be.


You are an adventurer who happened upon some hijinks and now suddenly, you’re in the middle of a Crab Swarm apocalypse. That is,

  • You’re in the center of a 20sqx20sq (100ft x 100ft) flat square plain;
  • You have one week to prepare;
    • For purposes of this theoretical, you may assume you have any necessary resources in infinite amounts.
  • and, after that week, Crab Swarms begin to appear from all directions in an infinite stream.
    • There is nothing special about any individual Crab Swarm; each is exactly as described.
    • They are all hostile against you, specifically, and will do anything within their crablike powers to murder you.
    • The stream will not be stopped and cannot be halted until you are dead.

Specifically, I am interested in two scenarios: a level 5 adventurer (because Crab Swarms are CR4, so one level 5 adventurer should theoretically be able to defeat a Crab Swarm); and any arbitrary level 20 adventurer (for whom 250 CR4 Crab Swarms would make a CR20 encounter). What are the most effective builds at these levels for eliminating Crab Swarms and/or prolonging survival?


Spells like Teleport or maintaining indefinite amounts of Rope Tricks, while technically valid for the definition of prolonging survival, are not in the spirit of the scenario, and shouldn’t be considered. Running away is not an option.

By “murder”, I don’t necessarily believe that killing is required. Simply teleporting them to another Plane via skills like, say, Initiate of the Seventhfold Veil’s Violet Veil skill is an equally valid strategy (as well as being hilarious in concept).

I am open to basically any valid Pathfinder solution to this problem, from published books. Psionics, Path of War, whatever, bring it on.

Character build help: have I made a bard? [closed]

I am soon starting a new campaign, that is based on a post-apocalyptic 5e environment, where basic resources are scarce. Survival will be the general theme of the campaign overall, with lots of roleplaying to get out of tricky situations. We all start at level 1.

At the moment, we are a party of 3 PCs: – Artificer (that will become Battlesmith) – Ranger – Myself

Given what I know about the campaign (which is about as much mentioned above), I ended up with a Mark of Hospitality Celestial TomeLock. My reasoning is that:

  1. Mark of hospitality provides good utility spells
  2. Not in the warlock spell list
  3. which you could inscribe in your ritual book, freeing up some of your prepared spells slots
  4. whilst having an expanded spell list by being a celestial
  5. agonizing blast will add some solid damage starting next level
  6. and you are CHA based

Thus I have ended up with a well-rounded support character, that can deal some damage, heal as needed, provide utility spells and be good in social interactions…

Have I home-made a bard?

Is there merit in sticking do the original build over just turning the character into a bard, go college of Lore instead +/- going v.Human for Magic Initiate/Ritual Caster?

Any help will be greatly appreciated.!

Is this a doable character build in this particular instance?

I’ve been debating this for a couple weeks now and I was wondering if this is a doable build and if a DM would even be likely to allow this considering it is almost entirely home brewed. I am wanting to try a Chaotic Neutral Fullangr where I take a few classes in Barbarian and possibly a few classes in Smithing.


For reference this is the page my brother in law found for me. I am hoping that with this and a two weapon style and exotic weapon proficiency. I’ll be able to dual wield siege axes. Can’t figure out how to get a link for that one.
I had thought of having them be a last gift from the giantess mother before her death as passing on her weapons to her son who is big enough and strong enough to use them since she will not be able to anymore. Maybe having the Dwarven father etch some runes into them for some effect but not sure if i even want to go that route possibly except for maybe a durability rune just so they stay sharp, wont rush, stuff like that.

Since i also like playing where the DM has everyone choose one melee and one ranged weapon I was wanting to wrap chains around the forearms to use as improvised gauntlets and whips if necessary for this character. I had thought of having them as a last gift from the father as his weapons passed on to him. With the main special things about them being that they have a silencing rune on them from the father, and other runes to allow each one to have an end that is free hanging or can reattach to the rest on command. that way they wind back onto the arms and stay there i thought acting as either gauntlets or improvised bucklers. Or can unwind to be used like whips or grapples when needed. Semi inspired by both Ghost Rider and God of War. This way he has worn them for so long that they no longer effect him as merely cumbersome and only have the natural weight problem but no extra penalties that many like to throw out as a heavy cumbersome weapon causes for nearly any roll at all. Also since when retracted they would attach to themselves they still allow for full mobility and use of hands for grasping and holding other objects and weapons. Was thinking maybe he learned to fight like a barbarian from the mother while she was able and smithing from the father for the same reason. Figured if he’d been trained since an early age to wear the chains and how to use them and the same for the siege axes that would help backstory wise on why he can walk around with such heavy cumbersome equipment without many of the drawbacks. I mean I have been repeatedly told that backstories are what allow many characters to do things they shouldnt be allowed to do if you follow the wording of RAW to a precise detail right? The next thing I wanted to do is a mount or companion. Since after they died and possibly I his own heart he felt like he didnt really belong anywhere because of the mixed blood he has a fondness for mix breeds and mutts. So i thought why not? While wandering one day he found a cave which stank of death and knowing there was a peaceful settlement nearby (species undetermined but not hostile towards him at least even if he doesnt feel comfortable there.) he decided to go in. What he found was a dark warlock or sorcerer or whatevers abandoned experiment lab where through use of both chemicals and dark magics had been creating their own chimeras or hybrids. Almost everything in the lab had been butchered or already was. The state of the place and stench makes it hard to determine. So he decides to be merciful and move through the horrors of this place one cell at a time and check everything while quickly and painlessly as he can putting down anything that seems to be suffering which is pretty much everything. When suddenly he hears a small whimpering that seems even more out of place. He looked around until he found the source. Surrounded by the corpses of several of the butchers (haven’t decided yet on specific) are a large black male Dire Wolf already dead and an equally large silver coloref female Warg. Between them are several different colored pups who are obviously their litter. Some looked healthy some not so much is a single pup still alive nuzzling the mother and whimpering. It is coal black like the father but has the spotted pattern like the mother in a definite silver color making it resemble what he names it on the spot. “Night Sky” he kept it, nursed it to full heath, and raised it until one day it decided he was its new packmate and it would stay and keep its pack safe.

With the information provided in this situation is this a workable character build for 5e? Or should I stick with 3.5 which is really all I have any xp with at this point. I ask because my little sister and brother in law are trying to wrangle me into a 5e game but I have absolutely no xp with this system and what is or isnt allowed anymore.

What are the most effective use of L1-3 spell slots for healing multiple party members for a Cleric/Druid multi-class build?

What are the most effective use of L1-L3 spell slots for healing multiple party members for a Cleric/Druid multi-class build?

I’m looking for some guidance on the most “cost” effective use of my L1 to L3 spell slots for a multiclass Cleric (Life Domain) / Druid (Circle of the Shepherd). I want to work out how to get the most overall healing, while trying to maximise the synergy of my domain/circle features.

The party consists of 6 players normally.

The maximum spell-slots available for L1-L3 spells are:

  • 4 x 1st-level spells
  • 3 x 2nd-level spells
  • 3 x 3rd-level spells

Level 5 Cleric (Life Domain) (PHB p.60)

  • Disciple of Life: +2 + spell level (target of the spell)

Level 5 Druid (Circle of the Shepherd) (XGE p.24)

  • Spirit Totem, Unicorn Spirit: + druid level (all players)

I’m trying to think of how to best use my spell slots in combination with my Spirit Totem (Unicorn) and my Disciple of Life feature.

I think I’ve worked out a good single or combination for L1 slots…

For Level 1 slots I thought the best one is Cure Wounds:

  • one character gets: 1d8 + spellcasting mod (+5 max); +3; +5
  • all party members get: +5 (x6)
  • Average: (4.5+5+3+5) + (5×6) = 47.5

In a pickle, use bonus action to cast Healing Word as well:

  • one character gets: 1d4 + spellcasting mod (+5 max); +3; +5
  • all party members get: +5 (x6)
  • Average: (2.5+5+3+5) + (5×6) = 45.5

Average of both cast in the same round: 93

I’m not sure for L2 slots, and L3 slots I think Mass Healing Word would be the obvious choice?

Cannot build a ROP chain

My ROP exploit crashes with segmentation fault for unknown reason. This is a vulnerable code (compiled via command gcc h2.c -no-pie -fno-stack-protector -m32 -o h2):

#include <stdio.h> #include <string.h> #include <stdlib.h>  char string[100]; void exec_string() {     system(string); }  void add_bin(int magic) {     if (magic == 0xdeadbeef) {         strcat(string, "/bin");     } }  void add_sh(int magic1, int magic2) {     if (magic1 == 0xcafebabe && magic2 == 0x0badf00d) {         strcat(string, "/sh");     } }  void vulnerable_function(char* string) {     char buffer[100];     strcpy(buffer, string); }  int main(int argc, char** argv) {     string[0] = 0;     vulnerable_function(argv[1]);     return 0; } 

I followed this example: https://medium.com/@nikhilh20/return-oriented-programming-rop-chaining-def0677923ad

In addition, there are no suitable gadgets of pop pop ret pattern (actually, there are, but pop [some reg] pop ebp ret, which messes up the stack as well as gadgets with leave instruction).

I’ve tried two different stack paddings for an exploit: the first one is identical to the primer in the link I provided above. The second one is (top – higher addresses, bottom – lower addresses):

address of exec_string garbage value 0x0badf00d 0xcafebabe add esp 8; pop ebx; ret <-- gadget address of add_sh 0xdeadbeef pop; ret gadget <-- gadget address of add_bin <-- compromised instruction pointer after BoF AAAA .... 112 'A's to overflow the buffer and overwrite ebp (108 + 4) .... AAAA 

Let me explain the add esp, 8; pop ebx; ret gadget. There are no gadgets like pop [some reg]; pop [some reg, not ebp]; ret for chaining calls from add_sh to exec_string functions, so I’ve tried to make a little hack. I’ve chosen add esp, 8; pop ebx; ret gadget to pop out 0xcafebabe and 0x0badf00d via add esp,8 then pop out garbage unreferenced value via pop ebx and then ret to exec_string. Does it suppose to work at all? Correct me if I wrong.

Moreover, when I’ve started debugging, it results with:

Cool, it looks like I owned an instruction pointer, I need to replace it with add_bin function address to jump to it and start a ROP chain.


SIGSEGV in 0x91c2b1c2? I’ve entered a correct add_bin address, ASLR, PIE and canaries are disabled. I thought that maybe there is an undefined reference to string that vulnerable_function gets, but in primer in the link provided above it was ignored, so it confused me a lot.

How to build simple jsonb object out of multiple arrays in postgres?

If I have three (or more) Postgres arrays with the same number of elements, and I want to build a multi-level JSONB object out of them—how can I do this?


create temp table tbl1 as   select     array['a', 'b', 'c'] as keys,     array['d', 'e', 'f'] as val1,     array['g', 'h', 'i'] as val2; 

Then I can do:

select jsonb_object(keys, val1) from tbl1; 

And get:

{"a": "d", "b": "e", "c": "f"} 

Likewise I can pass val2 and get:

select jsonb_object(keys, val2) from tbl1;           jsonb_object           --------------------------------  {"a": "g", "b": "h", "c": "i"} (1 row) 

But I can’t see how I could get the following object:

{   "a": { "val1": "d", "val2": "g" },   "b": { "val1": "e", "val2": "h" },   "c": { "val1": "f", "val2": "i" } } 

I’m aware of jsonb_build_object() but that doesn’t seem to fit here.

How could the above result be created?

Build beautiful websites even if you don’t know design

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