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by: BizainSEO
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Linker error when building shared library on Mac

I’m trying to build a rust cdylib shared library on Mac, where some of the symbols are only defined in the host program that will eventually load it. I get a bunch of build errors about unresolved symbols, but the symbols should be unresolved at build time. If there is any unresolved symbol error it should happen at dlopen() time in the host program.

My crate builds and works fine on ubuntu with either gcc-7.4 or clang-6.0, but does not work on Mac.

extern "C" {     pub static mut unresolved_symbol: i32; }  #[export_name="some_func"] pub extern "C" fn some_func() {     unsafe {         println!("{}", unresolved_symbol);     } } 
[package] name = "sharedlib" version = "0.1.0" authors = ["Jeff Davis <jeff@j-davis.com>"] edition = "2018"  [lib] crate-type = ["cdylib"] 

Errors:

$   cc --version Apple LLVM version 10.0.1 (clang-1001.0.46.4) Target: x86_64-apple-darwin18.6.0 Thread model: posix InstalledDir: /Library/Developer/CommandLineTools/usr/bin $   cargo build    Compiling sharedlib v0.1.0 (/Users/ABCWXYZ/code/rust/sharedlib) error: linking with `cc` failed: exit code: 1   |   = note: "cc" "-m64" "-L" "/Users/ABCWXYZ/.rustup/toolchains/stable-x86_64-apple-darwin/lib/rustlib/x86_64-apple-darwin/lib" "/Users/ABCWXYZ/code/rust/sharedlib/target/debug/deps/sharedlib.1fuvldog2z497idd.rcgu.o" "/Users/ABCWXYZ/code/rust/sharedlib/target/debug/deps/sharedlib.1qjfsnlmqnj43b7e.rcgu.o" "/Users/ABCWXYZ/code/rust/sharedlib/target/debug/deps/sharedlib.4t85wgccdhlen7ed.rcgu.o" "-o" "/Users/ABCWXYZ/code/rust/sharedlib/target/debug/deps/libsharedlib.dylib" "-Wl,-exported_symbols_list,/var/folders/yn/ps5k_p2j7_g7gfzdc_4jvqf80000gn/T/rustcONVtkx/list" "/Users/ABCWXYZ/code/rust/sharedlib/target/debug/deps/sharedlib.512ryopkdhq7yt5h.rcgu.o" "-Wl,-dead_strip" "-nodefaultlibs" "-L" "/Users/ABCWXYZ/code/rust/sharedlib/target/debug/deps" "-L" "/Users/ABCWXYZ/.rustup/toolchains/stable-x86_64-apple-darwin/lib/rustlib/x86_64-apple-darwin/lib" "/Users/ABCWXYZ/.rustup/toolchains/stable-x86_64-apple-darwin/lib/rustlib/x86_64-apple-darwin/lib/libstd-1dfdd87ff6e60945.rlib" "/Users/ABCWXYZ/.rustup/toolchains/stable-x86_64-apple-darwin/lib/rustlib/x86_64-apple-darwin/lib/libpanic_unwind-2afa3d9ef23111d9.rlib" "/Users/ABCWXYZ/.rustup/toolchains/stable-x86_64-apple-darwin/lib/rustlib/x86_64-apple-darwin/lib/libbacktrace_sys-36ad4a075c8befe6.rlib" "/Users/ABCWXYZ/.rustup/toolchains/stable-x86_64-apple-darwin/lib/rustlib/x86_64-apple-darwin/lib/librustc_demangle-5af683adadcc6add.rlib" "/Users/ABCWXYZ/.rustup/toolchains/stable-x86_64-apple-darwin/lib/rustlib/x86_64-apple-darwin/lib/libunwind-11930efa977c702c.rlib" "/Users/ABCWXYZ/.rustup/toolchains/stable-x86_64-apple-darwin/lib/rustlib/x86_64-apple-darwin/lib/liblibc-ebd54b7045c72e75.rlib" "/Users/ABCWXYZ/.rustup/toolchains/stable-x86_64-apple-darwin/lib/rustlib/x86_64-apple-darwin/lib/liballoc-f9e1c7e0a4778297.rlib" "/Users/ABCWXYZ/.rustup/toolchains/stable-x86_64-apple-darwin/lib/rustlib/x86_64-apple-darwin/lib/librustc_std_workspace_core-06903edfb4cff5d5.rlib" "/Users/ABCWXYZ/.rustup/toolchains/stable-x86_64-apple-darwin/lib/rustlib/x86_64-apple-darwin/lib/libcore-9becee61e6692014.rlib" "/Users/ABCWXYZ/.rustup/toolchains/stable-x86_64-apple-darwin/lib/rustlib/x86_64-apple-darwin/lib/libcompiler_builtins-f3814eca990faded.rlib" "-lSystem" "-lresolv" "-lc" "-lm" "-dynamiclib" "-Wl,-dylib"   = note: Undefined symbols for architecture x86_64:             "_unresolved_symbol", referenced from:                 _some_func in sharedlib.1qjfsnlmqnj43b7e.rcgu.o           ld: symbol(s) not found for architecture x86_64           clang: error: linker command failed with exit code 1 (use -v to see invocation)   error: aborting due to previous error  error: Could not compile `sharedlib`.  To learn more, run the command again with --verbose.  

On ubuntu, it just builds and the library properly has the exported symbol and the unresolved symbol. I could load it into a host program that has the unresolved symbol defined.

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by: shinobi77
Created: —
Category: Link Building
Viewed: 92


No .a or .o file created after building the project in Codelite

I have installed Codelite and I have g++ installed on my machine:

enter image description here

I’ve also used the following settings when creating a new codelite project

enter image description here

And I ‘ve created a simple project

#include <iostream>  int main(int argc, char **argv) {     std::cout << "Hello World" << std::endl;     return 0; } 

But when clicking Build > Build Project, I get the following Build report

/bin/sh -c 'make -j 8 -e -f  Makefile' ----------Building project:[ Hello_World - Release ]---------- make[1]: Entering directory             '/home/sepideh/Documents/new_workspace/Hello_World' clang++  -c  "/home/sepideh/Documents/new_workspace/Hello_World/main.cpp" -O2 -Wall -DNDEBUG  -o ./Release/main.cpp.o -I. -I. /bin/sh: 1: clang++: not found Hello_World.mk:95: recipe for target 'Release/main.cpp.o' failed make[1]: *** [Release/main.cpp.o] Error 127 make[1]: Leaving directory '/home/sepideh/Documents/new_workspace/Hello_World' Makefile:4: recipe for target 'All' failed make: *** [All] Error 2 ====0 errors, 0 warnings==== 

And if I choose Build > Run, I’ll get the following output report.

Current working directory: /home/sepideh/Documents/new_workspace/Hello_World/Release Running program: /usr/lib/codelite/codelite_xterm './Hello_World ' '/bin/sh -f /usr/lib/codelite/codelite_exec ./Hello_World' Program exited with return code: 0   

enter image description here

I also had a similar problem on windows and the .exe file was not created.

Building Twitter Like Dialogbox for input

I am learning ReactJS and Material-UI and hence I have been working to build a semi twitter clone.

I am now hitting a road block in the sense that I can’t figure how to build this input dialog box which can take all of text, video, photo, gif in same box.

Using <Input /> I can provide individually what kind of input I have i.e. email, password, etc using type. But I am not sure how to design this particular dialog box to take multiple inputs.

enter image description here

Building a rest api layer on top of a soap webservice

We want to build a rest api layer on top of a soap webservice.

Our current situation is that we have a coldfusion application that talks with the webservice, both running on different servers. The webservice has no rest support which is something we do want. It will also never support such a thing in nearby future. Therfore, to achieve this we need to place the rest layer between the soap webservice and our application.

As we eventually want to move our coldfusion application to a new language we do not want to build the “layer” in coldfusion. Therefor the layer can be written in a more future proof language.

However, what concerns me about this approach is the extra call needed to retrieve data:

Old: client -> soap call -> response New: client -> rest call -> soap call -> response

So my question is:

  • How bad will the extra call be performance-wise?
  • Would it be a good idea to cache some of it?
  • Or is our goal better achievable by a different approach?

Building a tree in python

Please can someone confirm if this code is the best way to build the following tree

           0          /   \         1      1        / \    / \       3  8    4  7  
class Node():     def __init__(self, value, right = None, left= None):         self.value = value         self.right = right         self.left = left     def addNode (self, list_parent_nodes, child_value):         if self.value >=0:                  if len(list_parent_nodes) > 1:                 if list_parent_nodes[0] == 0:                      self.left.addNode (list_parent_nodes[1:], child_value)                 else:                     self.right.addNode (list_parent_nodes[1:], child_value)             else:                 if list_parent_nodes[0] == 0:                     self.left = Node(child_value)                 else:                     self.right = Node(child_value)     def printTree(self,level=0):         if self.value >=0:             output = self.value             print("  "*level + str(output))             if self.left: self.left.printTree(level+1)             if self.right: self.right.printTree(level+1)  g = Node(0) g.addNode ([0], 1) g.addNode ([1], 1) """Graph looks like    0   / \  1   1  """  g.addNode ([0,0], 3) g.addNode ([0,1], 8) g.addNode ([1,0], 4) g.addNode ([1,1], 7) """Graph looks like            0          /   \         1      1        / \    / \       3  8    4  7  """ g.printTree()  ``` 

Building nested dictionaries to dump it to .json later

I am looking for some way to improve my code. It works but it doesn’t look good and I am almost sure that lot of Best Practices rules are violated.

The save_session() function, creates dictionary with other dictionaries nested in. At the end the dictionary is dump to .json file.

I will appreciate any suggestions and advice for improvement of this code.

For better understanding the code of save_session():

workouts_instances is the list of current WorkoutPlan instances,

WorkoutPlan stores instances of Training and Exercise,

Training stores instances of Exercise,

class WorkoutPlan:     def __init__(self, name, trainings=list(), exercises=list()):         self.name = name         self.trainings = trainings         self.exercises = exercises     ...  class Training:     def __init__(self, name, exercises=list()):         self.name = name         self.exercises = exercises     ...  class Exercise:     def __init__(self, name, details=dict()):         self.name = name         self.details = details     ... 

Here is the code of save_session():

def save_session():     """Exports current data to .json file."""     data_to_save = {}      # add workout plans     for workout in workouts_instances:         data_to_save[workout.name] = {}          # add trainings         if workout.trainings:             data_to_save[workout.name]["trainings"] = {}              for training in workout.trainings:                 data_to_save[workout.name]["trainings"][training.name] = {}                  # add training exercises                 if training.exercises:                     data_to_save[workout.name]["trainings"][training.name]['exercises'] = {                         exercise.name: {} for exercise in training.exercises                     }                      for exercise in training.exercises:                          if exercise.details:                             data_to_save[workout.name]["trainings"][training.name]['exercises'][exercise.name][                                 'details'] = {detail: value for detail, value in                                               exercise.details.items()}          # add exercises         if workout.exercises:             data_to_save[workout.name]["exercises"] = {}              exercises_to_save = data_to_save[workout.name]["exercises"]              for exercise in workout.exercises:                 exercises_to_save[exercise.name] = {}                  if exercise.details:                     details = exercise.details                     exercises_to_save[exercise.name]['details'] = {detail: value for detail, value in details.items()}      with open(WORKOUTS_FILE, 'w') as json_file:         json.dump(data_to_save, json_file, indent=4) 

and here is the example of output, data stored in .json file:

{     "FBV - Full Body Workout": {         "trainings": {             "Training A": {                 "exercises": {                     "squats": {                         "details": {                             "description": "squats with barbell",                             "series": 4,                             "repeats": 4,                             "load": 70                         }                     }                 }             }         },         "exercises": {             "some exercise name": {                 "details": {                     "description": "some description",                     "series": 5,                     "repeats": 5,                     "load": 60                 }             },             "bench press - wide": {                 "details": {                     "description": "bench press with wide grip",                     "series": 5,                     "repeats": 5,                     "load": 60                 }             }         }     } } 

Build error when building iPad app for UIKitForMac

When attempting to build an iPad app for Mac using Catalyst, I get the following error:

FirebaseAnalytics.framework/FirebaseAnalytics(...o), building for UIKitForMac, but linking in object file built for iOS Simulator, file '/../FirebaseAnalytics.framework/FirebaseAnalytics' for architecture x86_64 

Is this something Google has to fix? The version is FirebaseAnalytics 6.0.1