CMake error while installing Bullet Physics (PYTHON_LIBRARY set to NOTFOUND)

Hello everyone I’m trying to install Bullet Physics in my Ubuntu 18.04 LTS.

I managed to install cmake successfully, but as soon as I try to run

./build_cmake_pybullet_double.sh 

it shows me the error

CMake Error: The following variables are used in this project, but they are set to NOTFOUND. Please set them or make sure they are set and tested correctly in the CMake files: PYTHON_LIBRARY (ADVANCED) 

I already installed python3-pip and other libraries, but why is this error happening?

(In usr/lib there are the following folders python2.7, python3, python3.6, python3.7)

Thanks in advance!

Bullet is not instantiating properly in Unity

So I’m trying to make a simple weapon where I just instantiate a bullet at the Shoot Point’s gameobject position. For some reason when I press down on my mouse the bullet just flies up. Any ideas on why this could happen?

Vector3 velocity = bullet.transform.forward * 1000 GameObject bulletGameObject = Instantiate(bullet, shootPoint.transform.position, Quaternion.identity); Rigidbody bulletBody = bullet.GetComponent<Rigidbody>(); bulletBody.velocity = velocity; Destroy(bulletGameObject, 4f); 

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In Google sheets, how do I reduce the bullet point indent size?

In my Google sheets presentation, I have a table. In some of the cells of that table, I would like to create a bullet-pointed list. Unfortunately, the default bullet point indent size pushes each item in about 25% of the cell, followed by the post-bullet indent. This means the text starts close to halfway through my cell.

My question is, can I adjust the indent size for the bullet points in these lists? Is there a way of creating a themed bullet point with customized indent sizes?

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btScalar addSingleResult(btManifoldPoint& cp,         const btCollisionObjectWrapper* colObj0Wrap, int partId0, int index0,         const btCollisionObjectWrapper* colObj1Wrap, int partId1, int index1) 

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