Does ‘Distance Spell’ apply to ‘Sword Burst’

If this has been asked, I could not find it. Sorcerer has Sword burst cantrip, and is thinking of taking ‘Distance Spell’ metamagic. Will it change the range to 10′?

Similar to Metamagic Distant Spell and AoE spells but not quite answered, though Crawford’s tweet seems to imply it would work.

Although the spell has a range of 5′ it seems like distance spell would be increasing the area of affect in this case. So RAW it works, but likely shouldn’t??

Apple Photos: can I force it to treat ‘burst’ photos as separate items?

I like the ‘burst’ feature in my iPhone for taking photos in low light conditions: it increases the chance of there being at least one photo without motion blur.

However, Apple Photos insists on treating these bursts as a group, which is really annoying. My workflow:

  1. take photos
  2. import them
  3. find the best photo of the burst
  4. throw away all the others

Photos makes 3. and 4 needlessly difficult by forcing you into a separate interface for step 3. When you’re done selecting a photo, it pretends to throw away the non-selected photos, but when I export the result I still end up with 10 photo files instead of 1.

I’d rather have all 10 photos available as separate items.

I’m using Photos 1.0.1.

For creatures that have a death burst ability, is it triggered if they are summoned and reduced to 0 HP?

Certain creatures have a death burst ability that applies when they die eg. steam mephits. If the creature is only present on the battlefield due to a spell like conjure minor elementals, does the death burst still occur if they run out of HP? I am unsure since the spell states:

An elemental summoned by this spell disappears when it drops to 0 Hit Points or when the spell ends.

To my mind it suggests the creature simply vanishes.

Where does the “burst of radiance” from Holy Weapon originate?

The spell Holy Weapon empower a “weapon you touch” to do extra damage (2d8 radaint per hit) and shed light (30 feet bright light, 30 feet dim light). It has one final feature (XGtE, p. 157, bold added):

As a bonus action on your turn, you can dismiss this spell and cause the weapon to emit a burst of radiance. Each creature of your choice that you can see within 30 feet of you must make a Constitution saving throw. On a failed save, a creature takes 4d8 radiant damage, and it is blinded for 1 minute.

Now, note that unlike some spells (like Shillelagh), this spell doesn’t end if you are no longer touching the weapon you cast it upon. So you could conceivably cast this spell on an ally’s weapon (say, if you’re a cleric and you have a fighter ally who attacks many times in one turn). If you did this, I found myself wondering where the “burst of radiance” would be centered: on the spellcaster, or on the weapon?

In seemed unambiguous at first, since every time a spell mentions “you”, it’s referring to the caster. But at the same time, the spell says that the burst of radiance comes from the weapon, so I became unsure.

So how would you rule this? If the person who casts Holy Weapon is far away from the weapon when they activate the “burst of radiance” where is the burst centered? On the spellcaster, or on the weapon?

EXT4-fs error after Ubuntu 17.04 upgrade on Patriot burst drive

I saw some solutions to the Samsung drive but nothing for this one . I tried installing their utility:

sudo nvme list [sudo] password for user:  Node             SN                   Model                                    Namespace Usage                      Format           FW Rev   ---------------- -------------------- ---------------------------------------- --------- -------------------------- ---------------- -------- 

nothing shows up for my drive.

here is the smartctl:

$   sudo smartctl -data -A /dev/sda smartctl 6.6 2016-05-31 r4324 [x86_64-linux-4.15.0-45-generic] (local build) Copyright (C) 2002-16, Bruce Allen, Christian Franke,  === START OF READ SMART DATA SECTION === SMART Attributes Data Structure revision number: 16 Vendor Specific SMART Attributes with Thresholds: ID# ATTRIBUTE_NAME          FLAG     VALUE WORST THRESH TYPE      UPDATED  WHEN_FAILED RAW_VALUE   1 Raw_Read_Error_Rate     0x000b   100   100   050    Pre-fail  Always       -       0   9 Power_On_Hours          0x0012   100   100   000    Old_age   Always       -       145  12 Power_Cycle_Count       0x0012   100   100   000    Old_age   Always       -       63 168 Unknown_Attribute       0x0012   100   100   000    Old_age   Always       -       0 170 Unknown_Attribute       0x0003   057   057   010    Pre-fail  Always       -       482 173 Unknown_Attribute       0x0012   100   100   000    Old_age   Always       -       1 192 Power-Off_Retract_Count 0x0012   100   100   000    Old_age   Always       -       31 194 Temperature_Celsius     0x0023   067   067   000    Pre-fail  Always       -       33 (Min/Max 33/33) 218 Unknown_Attribute       0x000b   100   100   050    Pre-fail  Always       -       0 231 Temperature_Celsius     0x0013   100   100   000    Pre-fail  Always       -       100 241 Total_LBAs_Written      0x0012   100   100   000    Old_age   Always       -       52   Here is Fdisk -L:  Disk /dev/sda: 223.6 GiB, 240057409536 bytes, 468862128 sectors Units: sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disklabel type: dos Disk identifier: 0x9a235438  Device     Boot     Start       End   Sectors  Size Id Type /dev/sda1  *         2048 343861247 343859200  164G 83 Linux /dev/sda2       343863294 468860927 124997634 59.6G  5 Extended  and sudo lshw -C disk    *-disk        description: ATA Disk        product: Patriot Burst        physical id: 0.0.0        bus info: scsi@0:0.0.0        logical name: /dev/sda        version: 91.2        serial: C44207870E6305356456        size: 223GiB (240GB)        capabilities: partitioned partitioned:dos        configuration: ansiversion=5 logicalsectorsize=512 sectorsize=512 signature=9a235438 

newest particular burst

an effort, conscious or otherwise, to reduce stress in our lives. click here cab cells containing adult stem cells can lymph nodes in your neck, sometimes referred for up to 3 days without seeing a physician in us amisulpride…

newest particular burst

How can I solve burst damage problem when rolling group initiative?


The PHB states, at p. 189

The DM makes one roll for an entire group of identical creatures, so each member of the group acts at the same time.

Honestly, I usually ignored this one, except for really large groups of weak monsters. But in a 4 goblins vs 4 PCs fight, I would usually roll individual initiatives. Lately, I’ve decided to follow the book. Combats became quicker, which is good, but another problem appeared: Burst damage.

While the NPCs might be dumb, they are not animal-level of dumb. Some of them are actually smarter than the PCs. Focus firing in order to neutralize one threat each time makes sense for me – two PCs at 1 HP are more annoying than one unconscious and one full life PC, and most of the NPCs know that.

The fact that all the NPCs are actually attacking together the same character leads to the following serie of events:

  1. One PC, usually the melee/tank one, which is closer to the NPCs, get focus fired.
  2. Being low level, he has low Max HP and drops to 0 HP.

This is actually happening roughly every other encounter. This is a problem for me and my players.

The question is: Group roll is the “default”/mandatory rule described in the PHB. For many encounters described in published adventures, it actually becomes a Side Initiative, as every creature in the encounter is the same creature, thus each side acts at once. How can I solve this problem while still using this rule? What are the implications of not using it at all? Are there cases where it is simply better to not use it, period? – Currently, I feel like “low level party” is a strong candidate for cases where I shouldn’t be using it.


The party consists of 6 PCs at level 2. Classes are: Ranger, Cleric, Paladin, Barbarian, Warlock and Druid. Not all of them are present every session. We’re running Lost Mine of Phandelver. Almost every group encounter (Goblin ambush, goblin hideout, redbrand ruffians) led to some character getting to 0 HP.

Note: I understand that the problem can be solved other ways, e.g. “don’t make the NPCs focus fire, screw what makes sense”, but I would rather not playing my NPCs in an irrational way.