Should visitors see all the links and buttons (which can be used only by registered users)?

We are developing a website which requires registration to use some features.

My friend thinks visitors (non-registered users) should not even see the links for those features, because it is confusing.

I think they should see the links and upon clicking they should be redirected to login/registration page, because it will encourage them to register.

What is the best way to handle this?

Alternatives to checkboxes and radio buttons in web-based surveys?

I’ve been tasked with designing a simple questionnaire design with a lot of different types of questions. I’ve been taking a lot of web-based surveys myself as well as testing some with users. The biggest issue has been that it is difficult to click on standard-sized radio buttons and checkboxes, especially after the user gets tired due to too many questions in the survey. One remedy is to make sure the checkbox/radio button label is clickable as well, but quite few users actually understand this.

So, my solution is to create some sort of buttons/containers that can be selected, but how would you discern between single-select (radio button) and multi-select (checkbox) alternatives? Or would you solve it some other way? My halting solution, Balsamiq-style:

The same goes for when displaying matrix questions. In that case it is even harder to hit the alternative you want, so my solution is based on a grid with a much larger area to click and also easier to hit the alternative you want with multiple questions. My halting solution to this one:

Any suggestions would be much appreciated!

Unity List script field with +/- buttons in editor

I am using Unity 2018.4.11f1 LTS. I have a script with a public List<GameObject> field.

In the property inspector, Unity provides a UI to this field where you specify the size of the list and then assign elements:

public List<GameObject> receivers; 

enter image description here

My question is: Is there a way (perhaps a different field type) to have Unity provide an editor UI that consists of a +/- button where you can add and remove elements, rather than a list-size-based UI?

Something more along the lines of e.g. what it gives you for UnityEvents:

enter image description here

Best approach to having a sort, select and set of action buttons on a table row

Okay so I have a bit of an odd table to achieve and I’m unsure on the the best UI/UX approach to go with.

I have a small table of files, usually at most there would be about 10 files, one of the files must be toggled as a primary file to be used for the category it belongs to. It’s possible to toggle old files as active so each row will have a radio select.

The files will also need to be draggable so that they can be dragged to other file categories. So i need a handle bar for dragging of some sort.

Below I have an example table row labelled to it’s content:

+-------------+--------------+--------------+-------------+ | Grab Handle | Active Radio | file details | edit delete | +-------------+--------------+--------------+-------------+ 

So I’m asking for a few reasons, first is that i know as a general rule it’s best practice to put all action buttons on the right so this may even include the active radio however I’ve seen some tables with selects on the far left except it’s odd to have a handle bar and select next to each other. So would there be a better approach to this or is this fine?

Best approach to having a sort, select and set of action buttons on a table row

Okay so I have a bit of an odd table to achieve and I’m unsure on the the best UI/UX approach to go with.

I have a small table of files, usually at most there would be about 10 files, one of the files must be toggled as a primary file to be used for the category it belongs to. It’s possible to toggle old files as active so each row will have a radio select.

The files will also need to be draggable so that they can be dragged to other file categories. So i need a handle bar for dragging of some sort.

Below I have an example table row labelled to it’s content:

+-------------+--------------+--------------+-------------+ | Grab Handle | Active Radio | file details | edit delete | +-------------+--------------+--------------+-------------+ 

So I’m asking for a few reasons, first is that i know as a general rule it’s best practice to put all action buttons on the right so this may even include the active radio however I’ve seen some tables with selects on the far left except it’s odd to have a handle bar and select next to each other. So would there be a better approach to this or is this fine?

Need help with space between text, buttons & images

[​IMG]
Greetings people!

I am creating a website on WordPress DIVI theme, and I have an issue, shown in this screengrab video from my pc – https://my.pcloud.com/publink/show?code=kZ5k84kZaB0HEACKhnFKyejhK8cN8y7vEkOX

Why some places(not all as you can see), when I change the scale, space between text and images is changing and make it looks not so good and not the same proportions? Should it be, when you scale, dependant…

Need help with space between text, buttons & images

Fake call-to-action buttons for research

My company carries out 2-week sprints. The product roadmap is set for one quarter in advance. So, when a new feature is later identified as important, we wouldn’t have time for it right away. We’ve got a great solution (hopefully) for this:

Have the feature’s call to action button on our website. When users click on it, we pop up a modal saying:

Hey firstname, the feature is under construction and will be coming out soon. In the meantime, you can mail us and we will carry out your request right away. Thank you!

We are expecting that this method would give us a pretty good insight and research on how many users actually want the feature. How many of ’em are potential adopters.


  1. Anyone having good ideas on this method, Please answer or comment.
  2. Will fake call to action buttons create bad impressions. ‘coz the feature itself doesn’t exist.
  3. Any previous experiences with similar stories are invited.
  4. Any better idea than this?
  5. Any add ons or improvements to this method?
  6. Any better reasons or arguments than what I’ve got here for implementing the method?

All are welcome. Thank you! 🙂

Alternatives to radio buttons on mobile app?

I designed a mobile app which allows users to make selections using radio buttons. The development team is using Xamarin forms which according to the team does not support radio buttons.

The team has proposed using switches instead, but I do not feel they’re appropriate in the context of the features.

Feature 1: User can perform a search and see a list of results. In this feature, the user can choose to search by his/her current location or by ZIP Code. Choosing to search by current location will also prompt a modal dialogue to allow the app to use the device’s GPS location.

Feature 2: User can receive a code to reset his/her password by text message or email. Choosing text message will also prompt a modal dialogue with a message to the user to ensure the phone number on file can receive text messages.

I don’t think switches are appropriate in this context because:

  • I think they should be reserved for off/on or even no/yes.
  • They will have a default value which is not desired.
  • If the most likely option is defaulted (current location and text message, respectively), the modal dialogue will have to appear when the screen loads which will disrupt the flow and confuse the user.

I don’t really like the option of a drop down menu either as it seems like unnecessary taps.

Any other ideas are appreciated.

Search1

Search2

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