Should visitors see all the links and buttons (which can be used only by registered users)?

We are developing a website which requires registration to use some features.

My friend thinks visitors (non-registered users) should not even see the links for those features, because it is confusing.

I think they should see the links and upon clicking they should be redirected to login/registration page, because it will encourage them to register.

What is the best way to handle this?

Alternatives to checkboxes and radio buttons in web-based surveys?

I’ve been tasked with designing a simple questionnaire design with a lot of different types of questions. I’ve been taking a lot of web-based surveys myself as well as testing some with users. The biggest issue has been that it is difficult to click on standard-sized radio buttons and checkboxes, especially after the user gets tired due to too many questions in the survey. One remedy is to make sure the checkbox/radio button label is clickable as well, but quite few users actually understand this.

So, my solution is to create some sort of buttons/containers that can be selected, but how would you discern between single-select (radio button) and multi-select (checkbox) alternatives? Or would you solve it some other way? My halting solution, Balsamiq-style:

The same goes for when displaying matrix questions. In that case it is even harder to hit the alternative you want, so my solution is based on a grid with a much larger area to click and also easier to hit the alternative you want with multiple questions. My halting solution to this one:

Any suggestions would be much appreciated!

Unity List script field with +/- buttons in editor

I am using Unity 2018.4.11f1 LTS. I have a script with a public List<GameObject> field.

In the property inspector, Unity provides a UI to this field where you specify the size of the list and then assign elements:

public List<GameObject> receivers; 

enter image description here

My question is: Is there a way (perhaps a different field type) to have Unity provide an editor UI that consists of a +/- button where you can add and remove elements, rather than a list-size-based UI?

Something more along the lines of e.g. what it gives you for UnityEvents:

enter image description here

Best approach to having a sort, select and set of action buttons on a table row

Okay so I have a bit of an odd table to achieve and I’m unsure on the the best UI/UX approach to go with.

I have a small table of files, usually at most there would be about 10 files, one of the files must be toggled as a primary file to be used for the category it belongs to. It’s possible to toggle old files as active so each row will have a radio select.

The files will also need to be draggable so that they can be dragged to other file categories. So i need a handle bar for dragging of some sort.

Below I have an example table row labelled to it’s content:

+-------------+--------------+--------------+-------------+ | Grab Handle | Active Radio | file details | edit delete | +-------------+--------------+--------------+-------------+ 

So I’m asking for a few reasons, first is that i know as a general rule it’s best practice to put all action buttons on the right so this may even include the active radio however I’ve seen some tables with selects on the far left except it’s odd to have a handle bar and select next to each other. So would there be a better approach to this or is this fine?

Best approach to having a sort, select and set of action buttons on a table row

Okay so I have a bit of an odd table to achieve and I’m unsure on the the best UI/UX approach to go with.

I have a small table of files, usually at most there would be about 10 files, one of the files must be toggled as a primary file to be used for the category it belongs to. It’s possible to toggle old files as active so each row will have a radio select.

The files will also need to be draggable so that they can be dragged to other file categories. So i need a handle bar for dragging of some sort.

Below I have an example table row labelled to it’s content:

+-------------+--------------+--------------+-------------+ | Grab Handle | Active Radio | file details | edit delete | +-------------+--------------+--------------+-------------+ 

So I’m asking for a few reasons, first is that i know as a general rule it’s best practice to put all action buttons on the right so this may even include the active radio however I’ve seen some tables with selects on the far left except it’s odd to have a handle bar and select next to each other. So would there be a better approach to this or is this fine?

Need help with space between text, buttons & images

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Greetings people!

I am creating a website on WordPress DIVI theme, and I have an issue, shown in this screengrab video from my pc – https://my.pcloud.com/publink/show?code=kZ5k84kZaB0HEACKhnFKyejhK8cN8y7vEkOX

Why some places(not all as you can see), when I change the scale, space between text and images is changing and make it looks not so good and not the same proportions? Should it be, when you scale, dependant…

Need help with space between text, buttons & images