What official material describes Baldur’s Gate in 5e canon?

Obviously, there’s been an incredible amount of information published about the city of Baldur’s Gate (in the Forgotten Realms setting) across the editions and various media like books, sourcebooks, video games, websites, and so on.

What I’d like to know is the list of official 5e material dealing with Baldur’s Gate.

Or, to paraphrase the question, if we’d like to avoid lists:

I’d like to know how I could and should start a new campaign based in Baldur’s Gate if I wanted to keep things as close to 5e canon as possible.

By “official” I mean everything explicitly reviewed and approved by WotC as part of the official FR canon. (Note, please, that DM’s Guild material does not fit the bill, unless it’s explicitly approved.)

Are the orcs of the D&D core canon not above eating sentient humanoids?

Are the orcs of the D&D core canon cannibals, i.e. not above eating sentient humanoids?

As far as I can remember, Tolkien’s orcs seem to have no qualms about doing so (thanks for the link, Flamma), though I’m not sure they would’ve eaten their own kind as well.

What’s the official stance (if there’s any) on the feeding habits of DnD’s orcs?

I’d be most interested in v3.5’s “core setting” or that of the upcoming Next’s (and least interested in v4’s anything :)), though a comprehensive but abridged history could be a nice plus.

Is there any canon reason why urban werewolves haven’t destroyed vampires (or vice versa)?

Werewolf:TA has a couple of tribes of urban werewolves: the Glass Walkers and the Bone Gnawers. Plus those members of the Black Spiral Dancers who hang about in Pentex boardrooms or areas of urban blight.

However, in the games of Vampire I’ve been in, the GMs stress that werewolves are unstoppable killing machines and to avoid them at all costs. The GMs’ campaign canon is that the werewolves are all out in the countryside, and all the vampires are in the city (apart from the occasional Gangrel).

The stats for a werewolf in VTM5e continues this tradition of hyping them up to be combat monsters by making them Potence 5, Fortitude 5, Celerity 4, plus a Strength 6 and Dex 6 when in crinos form.

Meanwhile, WWTA tells PC werewolves that all vampires are “of the wyrm”. Spot a vampire using your Sense Wyrm gift, go into kill, kill, kill mode.

I recall the Black Spiral Dancers had a temporary alliance with the Sabbat vampires in The Book of the Wyrm. But that doesn’t explain what is going on with the Camarilla, the Glass Walkers and the Bone Gnawers.

So is there any sourcebook for either VTM or WWTA which explains why vampires and urban werewolf tribes haven’t annihilated each other? Or why one side hasn’t eliminated the other?

What degree of immortality has metahumanity achieved in the Shadowrun canon?

Considering that today’s (transhumanist) science is actively looking for ways to prolong human life and perhaps to even achieve a kind of immortality in the long run, it seems logical to suppose that with the passing of decades (turbulent as they are), and the aid of supernatural entities and magic, scientific longevity projects have made serious progress in the world of Shadowrun.

My question is:

What degree of immortality has metahumanity achieved in the Shadowrun canon?

How long can the average, advanced citizen (not subject to various extreme risks) expect to live? Is there cheap gene therapy, nanotech cleanup, magical revitalization and so on available for the middle-class masses, be they any subspecies?

If not, what are the major factors that explain, again in the canon, why longevity has not made progress in a world where the adventurous rich can become actual superheroes thanks to bioware, cyberware, and whateverelseware?

I’d primarily be interested in the current canon (SR5 & Anarchy), but if the topic was addressed (only) in earlier editions (and then retconned), that will do as well. šŸ™‚

CUPS Error – Canon MF633cdw printing beyond (doble) of the requested number

I installed CUPS on Linux Mint 19. x and after installing the printer via Cups, two things happened: (1) The printer remains installed in CUPS even though I have reinstalled Mint on my notebook, did not need to reinstall, is already there fixed. If I try to reinstall 2 printers appear the same on the system. (2) When I send a file to print, it multiduplicates the number of pages requested, example: if I request 2 copies of the file, I receive 4; If I ask 4, I receive 16 and so on. I already tried reinstalling CUPS, I deleted and reinstalled the printer, I already reseted the printer and nothing solves! Please help!

When did Karsus’s Folly become a canon part of the FR lore?

In a recent discussion following the question about edition transitions in the Forgotten Realms, the exact point when Karsus’s Fall became part of the canon of FR lore was debated. When the Arcane Age was introduced in 1996, there was the boxed set Netheril: Empire of Magic, which detailed Karsus’s Fall and how that caused Mystryl to reincarnate herself as Mystra, and there was also an adventure named How the Mighty Are Fallen, in which the player characters could participate in the final days of Netheril. However the adventure as it was written did not really give the opportunity for the characters to stop Karsus.

On the other hand, it might still be possible to argue that the whole Arcane Age scenario was an optional component, and the DM could entertain the possibilty of having her players stop Karsus, or even claim that Netheril was not even the way described in the boxed set. It could be that Karsus’s Fall arc was not really canon; until it appeared in the many 3e products, like the Grand History of the Realms.

So my question is: when did Karsus’s Fall become a canon part of FR lore? The question is mainly about which edition of the game, but more detailed data, or some sort of in-game information are also welcome.