Live life in every move,Smile that you carry with your shoes

A few different plaid patterns and various hues highlight this new colorway of the new balance outlet online. Taking a look at this New Balance 997 the runner gets covered in three different plaid prints which land on the toe, ankle, and tongue in a canvas-type construction. Joining the plaid prints are pops of burgundy, black, and green suede on the overlays along with tan leather on the midfoot. Yellow “N” branding on the side panels, a white rubber midsole, and a black rubber outsole finish things off on this New Balance 997.
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converse deutschland is celebrating the 45th anniversary of the final season of the American Basketball Associate with the Converse Pro Leather “Birth of Flight.”August 1976 saw the merge of the ABA with the NBA and signaled a moment in time that would change the artistry of basketball forever. Ultimately, the combination of these two contrasting leagues – one focused on the game’s sport and rigor while the latter encouraged artistry and flair – would break down barriers for future generations of hoops. To capture the essence of Dr. J as he broke basketball’s “flight” barrier through his infamous free-throw line dunk, Converse’s Pro Leather Birth of Flight style is inspired by the league that first sparked creativity and individualism amongst athletes.
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There’s a new Neue Ankünfte model (no pun intended) releasing this summer as we bring you a first look at the New Balance 920. The new silhouette from the runner brand is inspired from both the 900 series as well as the 1000 series. Part of their Made In The UK series, the New Balance 920 takes on a mesh, suede, and nubuck construction all over the upper with embroidered “920” branding on the heels, ENCAP midsoles, and reflective “N” logos on the side panels.
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Bestseller sneakers have always been a vehicle for others to tell a story, reflect their personal identity. With the ability for a product to deliver meaning more important now than ever before, Tremaine Emory aka Denim Tears, presents a powerful provocation to young Black men and women through his latest collaboration: If the Chuck is a classic and iconic expression of American culture, how does its meaning transform when it reflects the black experience and identity?

Does Warding Bond carry over damage type?

The warding bond spell description states:

While the target is within 60 feet of you, it gains a +1 bonus to AC and saving throws, and it has resistance to all damage. Also, each time it takes damage, you take the same amount of damage.

If you cast the spell on another creature and then that creature is damaged, what type is the damage you take? If the target receives 12 slashing damage, do you get 6 slashing damage, or just 6 (untyped) damage?

One of my players want to carry his familiar on his body and says it should not be targeted by enemies because it can hide on his body?

One of my players (of a rogue) said that he heard of DM’s allowing the familiar to be carried on the players body. He use his familiar to help him in combat and get advantage on the attack roll.

I said it’s okay for me and allowed it. But later in fight I played a goblin and obviously attacked his familiar in his pocket, to take his advantage away. He said that it shouldn’t be possibly because his familiar hides in a pocket and can’t be targeted. I didn’t allow that because it would obviously break the game. He said that many DM’s bend the rule like this and allow this.

I would like to hear whether anyone has ever allowed this change of the rules, and whether it did or will break the game.

Do diseases carry over from polymorph?

I’m curious how polymorph and diseases interact.

Say the following scenario. A character of at least level 5 is polymporphed into a Giant Shark and fights an Aboleth.

Polymorph states the following:

The target’s game statistics, including mental ability scores, are replaced by the statistics of the chosen beast.

The Aboleth has the following attack:

Tentacle. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or become diseased. The disease has no effect for 1 minute and can be removed by any magic that cures disease. After 1 minute, the diseased creature’s skin becomes translucent and slimy, the creature can’t regain hit points unless it is underwater, and the disease can be removed only by heal or another disease-curing spell of 6th level or higher.

So any ‘normal’ creature can get diseased by the Aboleth. But what happens to the polymorphed character after returning to his normal form?

I can see the following options:

  1. The Giant shark get’s diseased as normally and suffers the effects. When the character returns to his normal form, the disease does not carry over, irrelevant of whether a minute has passed or not. (because all the game statistics have been replaced, including status effects)
  2. The Giant shark get’s diseased as normally and suffers the effects. When the character returns to his normal form, the disease carries over, if it has been more than a minute, because then the disease can no longer be removed by a spell of 4th level like polymorp.
  3. The Giant shark get’s diseased as normally and suffers the effects. When the character returns to his normal form, the disease carries over, irrelevant of whether a minute has passed or not and the character suffers the full effects.

Bonus question: If 2 or 3 is correct, what happens if the character is a paladin?

The paladin has the ‘Divine Health’ feature, which is most likely not present while the paladin is in Shark form, because polymorph replaced his statistics:

By 3rd level, the divine magic flowing through you makes you immune to disease.

But what after he reverts back from being a diseased Giant Shark. His ‘Divine Health’ is not a spell of 6th level or higher, so it should not be able to remove the disease, if it has been a minute. On the other hand, he is immune to diseases. How can he be diseased?

How much weight can an Aarakocra carry when flying?

(related to Prison break with an Aarakocra)

The title pretty much says it all. Are the rules for flying creatures the same as for anyone else, using the Strength * 15 = weight in pounds formula ?


Some additional information about the Aarakocra’s own weight (from the PotA Player’s Companion):

Size. Aarakocra are about 5 feet tall. They have thin, lightweight bodies that weigh between 80 and 100 pounds. Your size is Medium.

With a Strength of 10, the Aarakocra should be able to carry 150 pounds, which is already a lot, even without flying.

Can you carry someone while levitating?

The levitate spell targets "One creature or loose object of your choice that you can see within range . . . that weighs up to 500 pounds." If you’re airborne from casting levitate on yourself, could you then pick up another creature?

Is the answer different if your total weight is greater than or less than 500 pounds?

Would the weight of the second creature also need to fit within your carrying capacity as described in Can someone flying with winged boots/boots of flying carry someone?

If your passenger was unwilling, would you simply need to have successfully grappled them?

Can a raging barbarian carry live rabbits to kill them, in order to keep his rage going?

One of my players, a human barbarian, came up with the idea of carrying captured rabbits, feeding them and treating them nicely, so that he can rip them apart mid-battle if he knows he will be unable to attack during the round. Does this sound balanced or does this sound like breaking the rules?

Does the second attack from the Dual Wielder feat require an additional action, or a bonus action, to carry out?

I am looking at taking the Dual Wielder feat (PHB, p. 165), but I am not entirely sure as to how it works specifically. It includes the following benefit, among others:

You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren’t light.

Does this second weapon attack require an additional action, or a bonus action, to carry out?

Do any feats carry over when in Wild Shape?

I’m wondering if any feats might carry over when a druid assumes a Wild Shape. I’m specifically looking at the Alert and Lucky Feats.

PHB p.67 stipulates:

Your game statistics are replaced by the statistics of the beast…

So I would tend to think that that precludes the +5 to Initiative in the Alert Feat, but I thought it would be a good idea to check with you guys.