Similar questions do not deal with “somatic only” spells (they only say “no” due to lack of access to verbal or material components, see the link)
Wild Shape states:
You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so.
Could a druid wild shaped into an ape still cast non-verbal & non-material (somatic only) spells, for example:
Thunderclap: [..] Components: S [..]
My logic: Ape has hands = can clap?
If my character chooses Ritual Caster for his 1st-level Variant Human feat and gains find familiar, can he cast cure wounds via the familiar due to it being a touch spell?
Also, can he move the familiar to an ally and cast cure wounds in the same turn?
I’m playing a Wild Magic Sorcerer who obtained a Wand of Wonders — randomness ftw! Anyway, I accidentally blinded myself by using the wand.
On my next turn, still being blind, I want to cast Acid Splash on a target — can I do this?
I attacked the target before, and they haven’t moved, I chose Acid Splash because the spell doesn’t need “a target you can see” (unlike Hold Person, for instance). I did have line of effect, not line of sight, but I don’t think I need it for this spell.
The DM wouldn’t let me cast it unless I rolled to see if I targeted the enemy or an ally standing next to it.
We couldn’t really find an answer to this, so I switched to Ray of Frost and rolled with disadvantage, as that is all Blindness does to your attacks.
Can someone point me to the right page in the PHB, or just tell me who is right? (I know the DM can always make his own rulings.)
I’m wondering if, while I’m casting normally I can pretend to be casting from the scroll I’m ‘reading’ in front of my eyes. Or if I can do the opposite, read a scroll while pretending to perform a spell using falsified verbal, somatic, and material components. I have devised this as a shenanigan for fooling a mage with counterspell. Which is the main strategy my character would rely on for dealing with pesky mages.
Note that 5e doesn’t specify what it means to read. So I’m using the lexical definition that google gives for what it means to read:
“[To] look at and comprehend the meaning of written or printed matter by mentally interpreting the characters or symbols of which it is composed.
This would free up the verbal component needed to cast spells. I’m fine if an answer refutes this last point as I understand 5e doesn’t define the requirements for reading a scroll.
Can you cast magic stone on 3 pebbles as a bonus action, throw a stone as a main action. Then ON YOUR NEXT TURN, throw the 2 remaining pebbles? Like 1st thrown as “main action” & 2nd thrown as your “bonus action”, inside the “two weapon fighting rules”, from PHB pg 195 below
When you take the Attack action and attack with a light melee weapon that
you’re holding in one hand, you can use a bonus action to attack with a different light melee weapon that you’re holding in the other hand. You don’t add your ability modifier to the damage of the bonus attack, unless that modifier is negative. If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.
Seeing as there is no, individual, entry for “pebble” and/or “stone” (making it an improvised melee weapon?), but also seeing as the attacker is considered “proficient” (it doesn’t state your at any disadvantage with the stones) with the magic stone & its 100% considered “thrown” (or used as sling ammo), could it ALSO be assumed to be “light” (like a dagger, light hammer or hand ax is?).
Seeing the limited use of bonus action’s spells when attacking ranged as a druid
Magic stone, Shillelagh & Healing word, as options. None are “direct attacks”.
Especially before level 5, when produce flame & create bonfire out pace magic stone as ranged attack options, being able to “dual wield” 2 magic stones would be a doubling of action economy & damage output at range, mainly for druids levels 1 to 4
Side note I have melee handled with dual wielding a shillelagh’ed club with an off hand scimitar, its pre-level 5 ranged options I hope to expand
I thought of this looking at this question, where contingency is used to cast revivify (which consumes 300 gp worth of diamonds). A more common example would be stoneskin, which consumes 100 gp worth of diamond dust.
The spell contingency reads, in part:
Choose a spell of 5th level or lower that you can cast, that has a casting time of 1 action, and that can target you. You cast that spell—called the contingent spell—as part of casting contingency, expending spell slots for both, but the contingent spell doesn’t come into effect. Instead, it takes effect when a certain circumstance occurs…
The contingent spell takes effect immediately after the circumstance is met for the first time, whether or not you want it to, and then contingency ends…
If you cast this spell again, the effect of another contingency spell on you ends. Also, contingency ends on you if its material component is ever not on your person.
Contingency says that you cast the contingent spell. Full stop. As long as you satisfy the listed requirements, the spell gets cast, and the contingency is set. The listed requirements are: it’s a level 5 or lower spell; you can cast it; it has a casting time of 1 action; it can target you.
How is the material requirement for revivify handled? Is the 300 gp worth of diamonds consumed when the contingency spell is cast? What happens if someone swipes your 300 gp worth of diamonds part way into the casting of contingency?
Is the general idea that you have to burn a material component every time you set the contingency, whether it’s triggered or not?
The Drain Bonded Item action says:
During your turn, you gain the ability to cast one spell you prepared today and already cast (Core 205)
Does this mean that you cannot use this to cast any spell that you cannot finish in a turn? Or is it enough to start casting the spell in that turn? Or can you use this action on the turn you finish the spell?
If you were outside during the day and you cast darkness above you somehow, would the darkness spell cast a shadow?
If you cast darkness in a tunnel, and the only source of light was from one end of the tunnel only, would the other side of the darkness spell remain illuminated or would it be plunged in shadow (non-magical darkness)?
The description of the darkness spell says that “light can’t illuminate”. I would therefore posit that it also does not pass through it either.
If a creature casts Otiluke’s resilient sphere on himself while he is walking or running, does the momentum stop when the spell is cast?
I’m thinking about a scenario where a creature is surrounded by a prismatic barrier. It can’t be seen through so to get through it by teleportation misty step is out of the picture. People are split on whether dimension door (having to target the area you are making the door to) is blocked due to the barrier blocking line of effect. The spell ‘teleportation’ is a riskier form of teleportation that is also a higher level spell and is thus more difficult to access. So my thoughts turned to a spell my artificer does have: Otiluke’s Resilient Sphere.
Resilient sphere tells you how it can be moved:
An enclosed creature can use its action to push against the sphere’s walls and thus roll the sphere at up to half the creature’s speed. Similarly, the globe can be picked up and moved by other creatures.
The words of the sphere only include a way for the creature inside to move by expending an action, it would however be fallacious to say this must be an exhaustive list of what ways the sphere can be moved. As it doesn’t say it can’t be moved by other means. These words would indicate that for an creature inside to start moving the sphere it will require its action.
I want to know if there is any way to cast the sphere and move it in the same turn on only your one action (without metamagic). Particularly, what happens if the creature enclosed in the sphere has momentum when the sphere is cast. Can a creature run at the prismatic barrier and cast Otiluke’s Resilient Sphere to get through it? I presume a creature can cast while moving, and if not I know a creature can cast while concentrating on a spell; At the very least a creature should be able to use a ready action to cast the spell and concentrate on it, run at the wall, and activate the spell before he hits the wall.
Blink is a non-concentration spell, so you can easily have both up. Does anything prevent you from using blink, then Polymorph and continue to blink?
The blink effect isn’t a class feature like rage, so it shouldn’t be cancelled when you polymorph yourself.
I see no issue doing this myself as it takes two turns to setup.