If a spell is twinned, does the caster need to provide costly material components for each target?

The Divine Soul Sorcerer can gain access to the revivify spell pretty easily (along with other costly resurrection spells), which has a costly material component that the spell consumes (300 gp worth of diamonds).

If after a particularly rough battle, can the Sorcerer use revivify on two separate creatures who have died for the cost of just 300 gp worth of diamonds or would it require 600 gp worth?

For the sake of this question, assume that a dead creature is a creature and not an object. If it helps, you could consider the stoneskin spell as well.

Which spells require the caster to see a target creature or unoccupied area?

Some spells like Darkness or Fog Cloud might be used to kneecap spells that have the prerequisite phrase "that you can see" which refers either to a target creature or an unoccupied area where something might be summoned. Other spells will of course get shut down by a Silence spell, making their casting nearly impossible.

What are these spells that might get crippled or shut down completely?

Can you use you once a day Lv1 Spell with Magic Initiate feat with a higher spell slot you have if you are a caster class? [duplicate]

Can you use you once a day Lv1 Spell with Magic Initiate feat with a higher spell slot you have if you are a caster class?

EX: If Wizard with Magic Initiate feat hand chose the Lv1 Chromatic Orb spell as their once a day, can they use that spell with allotted spell slots the wizards have. Can they use the spell with 3rd r 4th Lv slot?

What happens to the contents of Leomund’s Secret Chest when the caster dies?

The spell Leomund’s Secret Chest allows you to hide a chest full of goodies on the Ethereal Plane. According to the spell, the caster may use an action to return the chest to the Prime Material:

While the chest remains on the Ethereal Plane, you can use an action and touch the replica to recall the chest. It appears in an unoccupied space on the ground within 5 feet of you.

So, it is unclear whether anyone else may retrieve the loot chest, say after killing the caster. According to the spell:

If the spell ends and the larger chest is on the Ethereal Plane, it is irretrievably lost.

Does the death of the caster cause the spell to end? If not, is the loot chest essentially lost?

Is there a divine caster class/archetype that has access to a significant number of illusion spells?

I like the idea of creating a tricky, illusion-wielding, stealthy Cleric of Sivanvah (“patron goddess of illusion magic, tricksters, and those who keep secrets”).

I know I can make a Cleric with the Trickery domain (or one of its subdomains) for a smattering of tricksey spells. I know that if I use the Ecclesitheurge or Theologian archetypes, I can use my non-domain slots to cast those spells more often… but I will still have very few illusion spells to choose from. What I’d like is divine caster:

  1. Whose spell list contains more than 1 illusion / level
  2. (Bonus points) if it provides enough skills points to more easily be stealthy

Is there a Pathfinder class (or, more likely, archetype) that casts Divine spells but has access to a significant number of illusion spells?

My DM might consider 3rd party, but 1st party is preferable.

I recall in Warhammer v1 that Clerics of Ranald (their god of thieves) used the Illusionist’s spell list, but otherwise worked as Clerics, and I wonder if I’ve missed an archetype somewhere that does something similar.

If not, I feel like the classes that comes closest to my vision currently would be a Sorcerer or Mesmerist, reskinned as divine…but I wonder if there’s something better out there (perhaps as an archetype for Clerics, Inquisitors, or Warpriests).

Do the Illusionist’s Bracers with the War Caster feat let you take a bonus action on somebody else’s turn? [duplicate]

So basically this answer states:

[…] The War Caster feat says:

When a hostile creature’s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.

The current text of Illusionist’s Bracers says:

While wearing the bracers, whenever you cast a cantrip, you can use a bonus action on the same turn to cast that cantrip a second time. […]

[…] So read Illusionist’s Bracers again, and it sure looks like this:

  1. On a creature’s turn, the creature provokes an opportunity attack from a war caster with Illusionist’s Bracers.
  2. The war caster casts a cantrip at the creature as a reaction.
  3. The Illusionist’s Bracers grants a bonus action to the war caster that can be used on that same turn.
  4. The war caster casts the cantrip again with that bonus action, not on the war caster’s turn. […]

Really my question is simply whether or not this is correct. If something would let you take a bonus action when it is not your turn, can you take that bonus action?

What happens if your caster level is modified in the middle of casting a spell?

For example, let’s say that you’re casting a spell with a long cast time (say, 24 hours). And that you have a contingency spell on you that triggers near the end of the casting, or that someone buffs you, and it raises your effective caster level. Which caster level is used for determining spell modifiers such as damage, range,…? Is it the level when you started casting, or the level when you finished casting?

Is the caster of Zone of Truth aware of the save result?


If I cast this spell, will I be able to tell whether the target saved or not?

The spell level and therefore the DC will be too low so my intention it to use it for negotiations where the target and myself both decide to fail it to make the negotiations more reliable.

In case I can’t be aware of the result (which makes the spell completely useless since everyone can save it), is there some other spell that can be used to reliably prevent lies?

Can a spontaneous caster use higher level slots to cast non-heightened lower level spells?

I’m an Oracle. I’ve picked up Divine Access (Ragathiel) which adds True Strike to my spell list. I’ve also added it to my spell repertoire as a 1-st level spell.

Since it is not one of my signature spells I can’t heighten it (not that it can be heightened to begin with).

I’m out of 1-st level spell slots. Can I use a 2-nd level spell slot to cast True Strike?