Can I get Combat Casting as a bonus feat in one level or less?

I need Combat Casting as a prerequisite for another feat.

I really do not want to waste a precious feat slot on this terrible feat, particularly since I should have enormous Constitution.

Therefore, I want to get it as a bonus feat. The best I can find for this is becoming a 2nd-level duskblade, but two levels is a lot to pay—even more than a feat slot. The other benefits of the duskblade class simply don’t do enough for me to justify that investment.

So I want an alternative. Some possible answers:

  • A base class that gets Combat Casting at 1st.

  • An alternate class feature, substitution level, variant, or other option for a 3rd-level barbarian or druid, or 2nd-level cleric or wu jen (I’m planning on two levels of barbarian or druidic avenger, and a level each of cleric and wu jen, so one more level of any of these is better than fine for me).

  • A prestige class that gets Combat Casting at 1st (though the prerequisites are likely to ruin this as an efficient answer, and my character per se is only 6th level and thus has very limited access to prestige classes, I’d be interested in knowing).

  • A magic item that grants Combat Casting (this need not be limited to something affordable for a 6th-level character, though obviously my immediate problem is best solved by something that is).

  • Since this is for a feat and I’ll always need Combat Casting to use it, spells, powers, etc. etc. probably will not work—but if there are such options that can legitimately offer 100% uptime, I’d be interested (my character is going to be permanently enraged and probably unable to use these, but I’d still be interested).

  • I might be convinced by two levels in something else that’s a stronger dip than duskblade. Not my preferred solution, but certainly better than nothing.

  • Any of the above that explicitly counts as Combat Casting for the purpose of meeting a feat’s prerequisites.

Non-epic Wizards of the Coast-published 3.5e material, as well as Dragon or Dungeon magazine is acceptable. I want something that just says “you get the Combat Casting feat,” or “you count as having the Combat Casting feat for prerequisites.” Shenanigans to get extra feat slots (Elder Evils, DCFS, whatever) are not acceptable. Likewise, various suggestions that maybe with DM approval you could get a custom feature that might include Combat Casting—for example, the suggestion about feat-granting magic items from Arms & Eqiupment Guide—aren’t in-bounds for this question. And similar bonuses or whatever are of zero interest unless they explicitly count as Combat Casting for prerequisites.

Can a character inlay a +1 wand into a weapon and still gain its casting benefit?

I’ve been playing 5e for about a year now and recently started my own campaign DMing for a group of people that have never played before. They took to it immediately! Things have been going pretty well so far and we’ve been having a great time.

Our group’s warlock recently found a Wand of the War Mage +1. He’d like to find a high level wizard who can help him inlay it into a dagger (or, for those more flavour text oriented, a black kris blade). The goal being to then have a functioning dagger that gives a +1 to spell attack rolls. It would still be primarily a spellcasting focus, but would additionally give him a little bit of melee should he be caught in close range and not able to escape (he is a pure caster and not a bladelock so will be doing his best to avoid direct combat most of the time).

I asked my former DM (a very much RAW kind of guy) and he said NO. He didn’t really have a good explanation as to why though. I am, however, leaning in the opposite direction, If he’s willing to part with his gold I see no reason not to let this happen. Still, is there support for or against this decision?

I don’t yet have all the materials myself and was wondering if there is anything outright stated about this type of crafting (inlaying) in RAW. That being said, I would love to hear more opinions, either for or against, from some more experienced DMs.

Does casting a spell from an Ioun Stone/Ring of Spell Storing require components?

Items such as the Reserved Ioun Stone and Ring of Spell Storing state that:

The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell.

There is no mention of not needing components, which suggests that components are needed twice for these items: once to cast the spell into it and again when casting a spell from them.

Is this correct?

Does playing magical music count as casting a spell?

So in DnD 5e, my bard character happened upon some fragments of a musical composition. When my character tried playing it, it caused some sonic-charged magical effect.

My question is–specifically in the context of conditions like Invisibility where when casting a spell or making an attack drops the Invisibility–does playing this particular piece of music, that happens to have a magical effect, count as casting a spell or making an attack?

Can Mordenkainen’s Faithful Hound be made mobile by casting it on a mobile surface?

The description of the Mordenkainen’s faithful hound spell says, in part:

You conjure a phantom watchdog in an unoccupied space that you can see within range, where it remains for the duration, until you dismiss it as an action, or until you move more than 100 feet away from it.

If I were to cast Mordenkainen’s faithful hound to conjure the hound on a wagon, or on Tenser’s floating disk, would the hound then be able to follow me around and remain active for it’s 8 hour duration?

How do the actions work out when sheathing/drawing weapon and then casting a spell?

My character is a Warlock/Fighter with two-weapons fighting speciality. I’m kinda confused with 2 weapons and the spellcasting. All at the same time. So I have the following scenario, please, correct me:

  1. Enter the battle holding 2 weapons.
  2. Sheath one weapon as free action (PHB 190)…
  3. …and cast a spell with S or S/M components using action (or bonus action) with one empty hand.
  4. And finally draw that weapon back. (I’m 666% sure this is wrong, but cannot figure our why)

So what is wrong and what is right?

Can a single casting of Dispel Magic dispel every creature conjured by a Conjure Animals spell?

Yesterday in a game, my character cast Conjure Animals and summoned 8 wolves†. On the baddies’ turn, one cleric was about to cast Dispel Magic, but the DM changed his mind, deciding that the 8 wolves could not be considered a single magical effect. Personally, I agree with this, but I’m wondering if that stands up to the rules:

Can a single casting of Dispel Magic dispel every conjured creature from one spell at once?


† I’m aware of the debate over who picks the animals; my DM ruled that I could pick.

When is combat started and spell casting in combat time

So I was playing yesterday and our party had been wandering through tunnels and the DM said there was some noise in the distance so one of the players illuminated an object and threw it down the winding corridor about 80 feet from where My player was at (I had just stepped through a door to another room also and the DM said the player that tossed the light sees a very large blue hand on the corner of a wall. At that point I said I wanted to cast the Leomunds Tiny Hut, which he said okay to, but then said it would take 10 rounds because we are in combat, I argued we hadn’t started combat yet, we are just in a state of exploring still and aren’t aware that the creature means us harm yet. He argued that he’s the DM and he determines how fast time moves and I would have had time to cast the 1 minute spell, though about 3 minutes of live time passed before we learned anything about the creature at all, and then he said I can keep casting the spell for the next 10 combat rounds our stop the spell and burn the spell slot. I disagreed. The logic problem I had was that, this seems like a logical problem because any time you go to cast a spell how do you know if your going to waste the spell because you later find out you are in combat because the DM decides so.

Why is prepared casting considered to always be superior to spontaneous?

Many times, I’ve seen the case made for a specific prepared caster class being superior to its spontaneous equivalent (e.g. Wizard vs Sorcerer, Cleric vs Favored Soul, anything vs its Uneathered Arcana spontaneous caster optional rule version) and said case is usually based on the spontaneous caster happening to be one level’s worth of spell progression behind the prepared version. However, in my experience, the wider community considers prepared casting to be always superior to spontaneous casting. Why is this? The specific cases alone aren’t proof of a general rule and all else being equal, spontaneous casting ought to be superior. What argument, if any, is so strong that it knocks down all of the spontaneous casters?