UA Psionic Wizard Subclass: Thought Form & Psionic Casting


Psionic Wizards get a special ability called Thought Form where they become beings of pure energy. Part of that ability is Psionic Spellcasting.

Thought Form

Psionic Spellcasting.

When you cast a spell while in thought form, you can cast the spell psionically. If you do so, the spell doesn’t require verbal, somatic, or material components that lack a gold cost.

What does this mean? Functionally, you have an arcane focus as a class feature so material component usually doesn’t matter.

This means you can’t cast spells like Glyph of Warding (200gp dust, consumed) for free. However, can you cast spells that don’t consume the materials like Chromatic Orb (50gp, diamond)?

Otherwise, the “no material component” seems irrelevant as you have your psionic focus already to activate the ability.

Secondly, do you still physically exist in this form? If an enemy leaves your space can you make an op attack with a dagger, for example? How about opening doors, chests, etc?

What effects would casting Enlarge on a bag of holding have?

I was watching a video about underrated spells, and one of the spells listed was Enlarge/Reduce. One of the examples given was reducing a large, heavy statue, then the party carrying the statue away, and my mind leaped to “wait, what if you cast Enlarge on a bag of holding?”

My main thoughts are that it would increase its capacity for the duration of the spell, and possibly its weight limit as well, but I’m not too sure

How many vampire bites are undone by one casting of Greater Restoration?

A vampire’s bite deals 10 necrotic damage1 and also reduces the target’s maximum hit points by the same amount. Suppose I am at full health with 50 hit points, and a vampire bites me twice. My maximum hit points are now reduced to 30. (My current hit points are even lower since the bite also deals piercing damage, but that’s irrelevant to this question.) After the battle, my party cleric tries to heal this maximum hit point reduction by casting Greater Restoration on me, which can end

one effect reducing the target’s hit point maximum

What is my maximum hit point value now, after having Greater Restoration cast on me once? Does it remove the effect of a single bite, or all bites?

1It’s actually 3d6, but I’m abstracting the dice rolls since they’re not relevant to the question.

Does a level 1 Wizard casting the Ray of Frost cantrip deal damage equal to 1d4 + spellcasting modifier?

I am GMing for a Pathfinder 2e group. A player noticed that cantrips are automatically heightened to half the PC’s level rounded up. They therefore believe that a level 1 wizard casting Ray of Frost should count the spell as “heightened” and therefore deal damage equal to 2d4 + spellcasting modifier.

I believe that cantrips are level 1 spells that have the cantrip trait. Therefore, a level 1 wizard cannot “heighten” the cantrip to gain the extra 1d4 damage.

Ray of Frost: (CRB 362)

Cantrips: (CRB 300)

Trait: (CRB 13)

Does casting Fog Cloud break a Sanctuary spell?

The spell Sanctuary can ward a creature, with the following caveat:

If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.

Does casting Fog Cloud break a Sanctuary spell?

Arguably, it does not, as the spell affects the air around the enemies, not the enemies themselves.

Can a Firbolg using the Hidden Step trait remain invisible when casting a spell?

The Firbolg’s Hidden Step trait (Volo’s Guide to Monsters, p. 107) reads:

As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can’t use it again until you finish a short or long rest.

I’m thinking about running a Firbolg Cleric, but I’m not sure if the Firbolg’s natural bonus-action invisibility from the Hidden Step trait can be maintained if I cast a spell.

When casting the Glyph of Warding spell, how many spell slots are used if you choose the Spell Glyph option?

The description of the spell states you can store a spell of 3rd level or lower by casting it as part of the Glyph of Warding.

Does this require the use of one spell slot (because you are casting it as ‘part’ of casting the glyph), or two spell slots (one for the glyph and one for the stored spell)?

Also if it does expend two spell slots, when is the second slot expended? Is it expended upon storing it? Or upon the glyph’s activation, which then casts the stored spell?

What happens if you cast Counterspell on a creature that is not casting a spell?

Inspired by this question.

Here’s the scenario:

A party member wants to fool an enemy into thinking that they are casting a spell. They take out components, do hand gestures, and starting chanting but do not actually initiate the casting of any spell. The enemy, fooled by this, casts counterspell at the pretend-spellcaster. How does this resolve?

Is counterspell successfully cast (obviously with no effect)? If so, is the slot used to cast counterspell lost?

Or, can counterspell not be initiated in the first place (since there is no real spell being cast)?

Is there a default casting time for a spell or class ability if none is specified?

I’m relatively new to D&D. Only been in a group for about 2 months, and still learning stuff every time we meet. But my question is, If a spell/cantrip/class ability does not specify the required casting time (i.e. action, bonus action, reaction), what is the default setting for casting?

I was just wondering if such a thing even exists. Because I was looking at class homebrews for an upcoming campaign, and some of them don’t specify how to use the class ability in combat. I could just ask my DM how they would want to go about it, but I was curious whether any such rule exists.

Is there a default casting time for a spell or class ability if none is specified?