Does adding multiple skills when combining creatures cause balance issues?

I’m creating a Svirfneblin Evil Mage by combining the stat blocks for each Evil Mage and Svirfneblin.

A Svirfneblin has the skills Investigation +3, Perception +2, Stealth +4. An Evil Mage has the skills Arcana +5, History +5 and saving throw proficiencies INT +5, WIS +3.

Does having 5 skills and 2 saving throw proficiencies cause major balance issues?

Can you accidentally cause significant downtime by making a typo in a CNAME or A rec?

Let’s say I need to change the CNAME for my subdomain test.mysite.example. I want it to go to a load balancer endpoint aws-my-endpoint.example.

But in creating the CNAME, I type it wrong. e.g. aw-my-endpoint.example.

Since it’s possible that a client can cache DNS for up to 48hrs (despite what the TTL setting is), could this cause test.mysite.example to be down for 48hours? Even though I immediately fix the CNAME after noticing the typo?

Does Green Flame Blade and Sweeping Attack combo cause the bonus effect of GFB to hit again?

So I was theory crafting and I came across the combination of Green-Flame Blade with the Battlemaster Fighter’s Sweeping Attack maneuver. I understand that just fine. What I am unclear on is this:

I cast GFB and hit target. Then I activate SA to roll Superiority Dice to hit a second foe for the Dice’s damage (If the original attack would hit the second foe’s AC).

So I end up with one melee weapon attack that hits two different foes with special effects added to the attack. So it should look like this correct?

Weapon damage + GFB damage. GFB Jump damage to second target. Superiority Dice damage + GFB damage (because it is still the same attack correct?). GFB Jump damage to another target (possibly the original) ((because it states that this happens on a hit with an attack?)).

Can Cron cause the site to go down or DDos attack?

Yesterday I started running a cronjob [code below] on my server

('*/1 * * * *', 'api.cron.sync_with_elastic',['nginx-access-logs']) 

In the morning I got a message that my website is down. I was unable to even SSH, I switched off the server from dashboard my cloud provider has provided and then restarted it. Below is the metric of the website in the last 24 hrs. enter image description here

Is this a DDoS attack or cron has caused this issue?

Is it possible to intentionally cause Google and AWS to block my IP address?

It may sound a little weird. I am validating one of my possible research ideas where I want to see if I can intentionally and effectively make websites such as Google and AWS to block my IP. By "block", I mean it won’t let me directly access the service, but not necessarily blacklist my IP. For example, the website will ask me to solve a ReCaptcha before I can access its service, instead of telling me service is unavailable.

I know if I send a large number of requests in a short time (i.e., using DoS) it is very likely that I can make it work, but I wonder if there is any other "efficient" way to make it happen. From what I have found here:, it mentioned Google may block the following:

  • Sending searches from a robot, computer program, automated service, or search scraper
  • Using software that sends searches to Google to see how a website or webpage ranks on Google
  • Using an app, program or script to perform a large number of searches in a short time

Is it possible that I mimic such a request and cause myself to be blocked in just one or a few requests?

Why doesn’t relu cause back propegation to get stuck

Say you have a neural net that is being trained using back propagation and you are using relu activation. Say the input to a node is a weighted sum of the previous layer with a bias term and say for a particular data point, this weighted sum plus bias is negative. Then relu returns 0. Notice the change in the loss as a function of the change in one of these weights or the bias is 0. Therefore the network won’t improve the bias as the network does back propagation. Why is this not a problem?

Is DR/magic weak to all spells, or does it resist spells that cause physical damage?

Ok, so one of the characters in our game is getting DR and is arguing that any damage caused by any spell bypasses the DR.

A creature with this special quality ignores damage from most weapons and natural attacks. Wounds heal immediately, or the weapon bounces off harmlessly (in either case, the opponent knows the attack was ineffective). The creature takes normal damage from energy attacks (even nonmagical ones), spells, spell-like abilities, and supernatural abilities.

The rest of the group is in agreement though that if a spell causes physical damage as opposed to energy or straight magic (like magic missile), then DR should apply. He gave the example of bombardment, saying that because the rocks are created by magic that it counts as a magical damage. The spell doesn’t specifically say a damage type, but obviously the damage is caused by the rocks falling, and not any sort of magic (since it references a non-magical avalanche in the spell). But if you conjure a non-magical animal, that animal’s attacks don’t automatically become magical because it was summoned magically. So, should DR reduce the physical types of damage from spells, or would throwing a rock with a spell count as magic damage as well? *note, the DM already ruled in favor of DR reducing bludgeoning, slashing, etc from spells, so it doesn’t actually effect the rest of us and if he gets his own character killed then so be it. I would actually just like clarification on it because I can’t find anything about it.

Would expanding the Beguiling Influence invocation in this way cause any problems?

One of the warlock’s Eldritch Invocations, Beguilling Influence, bugs me. The full description is:

Beguiling Influence
You gain proficiency in the Deception and Persuasion skills.

This is fine for a warlock who doesn’t already have proficiency with those two skills, but it’s a bit weak for someone who already has one of them, and entirely useless for someone who already has both of them.

I was wondering whether it might help to get some more mileage out of this invocation if I were to change it to this:

Beguiling Influence
You gain proficiency in the Deception and Persuasion skills. If you are already proficient in either of those skills, you instead gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it, unless it is already benefiting from a feature, such as Expertise, that doubles your proficiency bonus.

The intention is that it wouldn’t be any different for a warlock who wasn’t already proficient, but for a character who was already quite deceptive and/or persuasive, this invocation would enhance their abilities even further.

I added the clause about it not stacking with Expertise (wording borrowed from the Prodigy feat) so that it couldn’t be exploited by a warlock/bard or some other combination.

My question is, does this seem like a good, clean change that would add to the game, or are there either balance issues that would make this problematic, either in terms of balance or going against the design of what invocations are for, or otherwise would it make far less impact than I’m expecting?

Can a level 17 Aasimar Light Domain Cleric cause every saving throw for their damaging spells to be made with disadvantage?

Reading through the features of the light domain Cleric I’ve discovered:

Corona of Light which states (Emphasis added):

Starting at 17th level, you can use your action to activate an aura of sunlight that lasts for 1 minute or until you dismiss it using another action. You emit bright light in a 60-foot radius and dim light 30 feet beyond that. Your enemies in the bright light have disadvantage on saving throws against any spell that deals fire or radiant damage.

Now the Aasimar race has subrace racial features that allow them to add radiant damage to any spell that deals damage, which causes that spell to now do radiant damage as well as their normal damage.

These features are: Radiant Soul and Radiant Consumption

Which both state (Emphasis added):

You can deal extra radiant damage to one target when you deal damage to it with an attack or a spell

So if you combine these two features you can cause any damage dealing spell saving throw to be made at disadvantage. As far as I know this all perfectly works RAW. What I want to know is if there is any rule (excluding adventure league rules) I am forgetting that would prevent me from using this combination in games?