I’m trying to make my first game in unity a 3d platformer inspired by the classic crash bandicoot games, I’ve managed to make most of the movement however I don’t know how I can do a slide/crouch since what I want to do is basically a way to rotate and move the player down closer to the ground and give him some more speed that decreases over time until he reaches a normal waking state, I thought about making the player rotate on a specific axis but when he turns the axis don’t change so now I’m kind of lost in what to do.
Tag: certain
Display Posts that fit a certain criteria on Category pages
I wish to display posts that fit a certain criteria on a category page. Something like a search filter applied, to several such category pages.
For example, to display all movies by Chris Pratt that grossed over 10 million dollars. Or All movies with Chris Pratt and Zoe Saldana, etc.
How / where would I have to look for a good tutorial on how to do the same?
Would it go into the realms of custom fields with custom taxonomies? Please advise if possible.
Custom Loop with certain number of one category
I have a custom loop that goes like this:
global $ post; $ tmp_post = $ post; $ args = array( 'numberposts' => '120', 'orderby' => 'date', 'order' => 'DESC', 'cat' => array(1,2,7,8,9,27, 30, 31), 'tax_query' => array( array( 'taxonomy' => 'post_format', 'field' => 'slug', 'terms' => array( 'post-format-aside','post-format-video' ), 'operator' => 'NOT IN', ), ) ); $ myposts = get_posts( $ args ); foreach( $ myposts as $ post ) : setup_postdata($ post); ?>
What I need is not a output of 120 posts in total, but 120 posts only of the category with the ID 2. Is that possible?
Thanks
Periodical sum of rows by a certain step
I’ve been struggling with one problem. I have a classic matrix in this example 12×4 such as: matrix = Table[i, {i, 12}, {4}]
TableForm@matrix
I need to sum the rows according to the example below.
Total@matrix[[{1, 5, 9}]]
Total@matrix[[{2, 6, 10}]]
Total@matrix[[{3, 7, 11}]
I tried using MapAt, but without any real success so far. I need to make a function out of it, cause later I will be using it for matrix 1036×37. Any tips?
Hide ‘add to cart’ when certain value in dropdown is selected
Need help here please. I am trying to hide the ‘add to cart’ woocommerce button when a user selects a specific item in a dropdown list. I have tried multiple JQuery snippets in both functions.php and through 3rd party plugins but am still struggling to get it to work.
In Functions.php theme file
function load_scripts() { ?> <script type="text/javascript"> $ (document).ready(function(){ $ (document.getElementsByName("select-1574795073993")).change(function(){ $ ( "select option:selected").each(function(){ if($ (this).attr("value")=="International"){ $ (".single_add_to_cart_button").hide(); } }); }).change(); }); </script> <?php } add_action('wp_enqueue_scripts', 'load_scripts');
Please can someone assist with simple steps to 1) provide correct code, and 2) insert in the woocommerce.com hosted plarform.
Much appreciated!
How You Can Show A Certain Number Of Products For Guests In Magento?
How you can show a certain number of products for guests in Magento?
Why do game engines define the a certain way to do things and not allow a lot of flexibility?
I understand that game engines have their own level design methods and different implementations of levels but why don’t they allow full control of the level design to the game developer? Without actually stating that, "The game developer should do/ use this to get this." rather than "Use these tools to get this done. Have full control over your product." ideology?
I guess its because not all game developers are interested in dealing with low level aspects of the game development phase but wouldn’t it be more efficient if the user can optimize certain aspects of the game to better suit for their product? For example, a mesh object, resource submissions, or other areas which game engines define a certain method?
How do I calculate a line segment that is a certain number of degrees from another line segment?
I have a line segment that is at an arbitrary angle in 3D space. I want to (in code) draw another line that shares an end point with the first line and has an angle of X degrees between them. The second line will partially overlap the first in the XZ plane.
Finding which value I will be on after a certain number of steps
I have a fixed array: [a,b,c]
, I wanna loop through this 3-items-sized array for 7 times in order to find what I would get at that exact step.
The "value stack" for 7
would look like a b c a b c a
.
Question is, how can I find what value would be at step 10
, for example?
Input: getValueForStep( [a,b,c], 7 )
Output: a