Would it be balanced to change True Strike from a cantrip so simply an “Aim Action” that anyone can take?

There are few things in D&D 5E on which the consensus is as overwhelming as on the fact that True Strike is an extremely poor cantrip. As discussed in many places, the main problem is the action economy. As this answer to a similar question puts it, casting True Strike is not so much a benefit as it is a trade off: You waste your action on one turn in order to gain advantage and thus use your action more effectively on your next turn. As has also been pointed out countless times, this is rarely optimal, as attacking twice without advantage still has a better chance of hitting at least once than attacking once with advantage.

The generic scenario in which True Strike actually helps is when a character needs to put all their focus into making sure that one crucial, strategically relevant attack actually hits. Putting it like that doesn’t let it sound particularly magical: the character just takes their time to aim.

Would it be balanced to introduce an Aim Action, that is available to everyone and does exactly what True Strike does (mechanically)?

I also noticed that the Unearthed Arcana Class Feature Variants include the "Cunning Action: Aim" for the rogue. Having a general Aim Action and allowing this feature variant would keep in line with the idea that the Cunning Action lets the rogue do things anyone can do, just quicker. It’s Unearthed Arcana, so this may not be a great argument, but I like how consistent it feels.

Would it be balanced to change True Strike from a cantrip to a 1st level spell?

True Strike is often considered as a poor or at least very situational cantrip, as is also discussed in the question Why would I ever cast True Strike?. On the other hand, the answers also show that there are indeed situations in which the cantrip can be very useful. I like these scenarios, and I would like to see them in more games, but players hardly ever pick True Strike.

From my experience, the main problem is its high opportunity cost: Most characters get only few cantrips, so choosing a cantrip with such situational benefit is not very attractive. If it were a 1st level spell, it would even get a bit weaker in the sense that it now would consume a spell slot, but learning it would be much less of an investment. Since the cantrip does not scale with the character level, changing it to a 1st level spell wouldn’t need any further mechanical adjustments. Hence my question:

Would it be balanced to change True Strike from a cantrip to a 1st level spell in order to encourage players to choose it at all?

Do negative modifiers change a critical hit? [duplicate]

I want to play a champion fighter and am considering whether or not to get the Great Weapon Master Feat which states:

Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a – 5 penalty to the attack roll. If the attack hits, you add +10 to the attackā€™s damage.

If I take the -5 to attack roll and roll a critical hit, will that crit still be in effect, or will the -5 counteract that? Also, in the event that I do crit with a -5, would I add the +10 damage before, or after I double damage, like with other modifiers. It doesn’t say that the +10 is a modifier specifically, so I was a bit confused (note: for critical hits, my group usually has house-rule to double the damage and then add modifiers instead of the normal double dice.)

Dragon Change Shape feature vs Draconic Polymorph

I was curious about how the differences for a True Dragon using it’s natural Change Shape feature vs the Draconic Polymorph spell.

The Change Shape feature (text from Roll20 Compendium, Adult Gold Dragon) says this:

Change Shape: The Dragon magically polymorphs into a Humanoid or beast that has a Challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any Equipment it is wearing or carrying is absorbed or borne by the new form (the dragon’s choice). In a new form, the Dragon retains its Alignment, Hit Points, Hit Dice, ability to speak, Proficiencies, Legendary Resistance, Lair Actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its Statistics and capabilities are otherwise replaced by those of the new form, except any Class Features or legendary Actions of that form.

The Draconic Polymorph spell description (text from D&D Tools) says this:

As polymorph, except as follows: The assumed form can have no more Hit Dice than you have, to a maximum of 20 Hit Dice. Your Strength and Constitution in the new form are above the average for the race or species into which you transform; your Strength is the average for the creature +8, and your Constitution is the average for the creature +2.

So, I have a couple questions about this:

Damage: Does a dragon using the Change Shape feature only revert to it’s true form if it takes enough damage to kill said true form, or might it revert to true form if it takes enough damage to kill it’s assumed form?

Time Limit: Draconic Polymorph calls out ’10 minutes/level’ as the limit for maintaining an assumed form. Is the natural Change Shape unlimited in time?

Does the same site cookie policy potentially change anything for CORS

According to the new same-site cookie policy (once implemented across all browsers) , a third party call from another page would not send along the cookies by default, unless the third party explicitly indicates that by setting appropriate cookie metadata.

As per my understanding, this would help with CSRF prevention. Does it cover all cases for CSRF ? Can this policy obsolete the same-origin policy since it seems to solve the same problems, or does the same origin policy cover other use cases? Does this potentially mean that we wouldn’t need CORS setup on the servers anymore?

How to change Alt+Drag and Shift+Drag shortcut in Unreal Engine?

As a 3DS Max user, the ALT/SHIFT commands are reversed in Unreal, and for the life of me, I cannot easily switch between these differences. I always try to copy an asset by Shift+Click+Dragging it, and end up panning with it instead. The alt key is supposed to deselect, and instead it duplicates in Unreal.

I’ve looked everywhere in the General – Keyboard Shortcut settings and don’t see those keybinds.

Change product_type from simple to variable in WooCommerce

I know that WooCommerce plugin store product_type in taxomony I use that code

// TODO change taxonomy // product_type = variable $  terms = get_the_terms($  post_id, "product_type"); foreach ($  terms as $  term) {     $  termId = $  term->term_id;     // TODO figure out why is not work     wp_update_term($  termId, "variable"); } 

Why it not works?

Shield of Missile Attraction: does one has to change the attack roll?

I got interested into the cursed item Shield of Missile Attraction, but I have some doubts on how it works. Consider the following scenario:

  • Thurin the Dwarven fighter is walking along the city street, it wears full plate armor and has this cursed shield. Total AC 18.
  • Dalena the Elven mage is just some steps beyond Thurin (hence inside the 10 feet radius). She has a total AC of 15.
  • Greg the thief is planning to kill the mage, from the roof, since she killed his beloved one. He rolls for attack with his crossbow: 16.

Since the fighter has the cursed shield it becomes the target of Greg’s attack. My question is

  • does Greg have to use the original attack roll (16, in this case) because the shield changes only the target? In this case, the attack misses and Thurin does not get hurt.
  • does Greg have to roll another die for the attack? In this case the dwarf may get hit.

The first one seems to be more fair, since the attacker actually does not know that the dart will be deviated towards the owner of the shield.