Risk of specific changes to the “Trusted” security zone

Our EDI VAN provides software to transmit sensitive customer and business data between our ERP and their website. This software requires that I add several URLs (including one plain HTTP) to the “Trusted” security zone on Windows 10. It also requires that I enable “Display mixed content”, “Access data sources across domains”, and “Don’t prompt for client certificate selection when only one certificate exists” for that zone.

What are the security implications of these changes? Are any of them clearly unnecessary security risks that I should warn my managers about? I already have a low opinion of our EDI VAN, so my bias may be fueling my suspicion.

Plugin settings won’t save changes

I’m creating a plugin which have few settings, I’ve created a settings page for it. Here’s the code:

function sswc_register_settings() {   echo "---------------------------------------------register_settings function called!";      add_option('sswc_color_option', '#A18DC6');     add_option('sswc_top_option', '400');     add_option('sswc_left_option', '100');      register_setting('sswc_options_group', 'sswc_color_option');     register_setting('sswc_options_group', 'sswc_top_option');     register_setting('sswc_options_group', 'sswc_left_option'); }  add_action('admin_init', 'sswc_register_settings');  function sswc_register_settings_page() {     add_options_page('Social Sharing with Claps', 'SSWC Settings', 'manage_options', 'sswc', 'sswc_options_page'); }  //Content for settings page will go here function sswc_options_page() {     ?>         <div class='settings-page-container'>             <h1>Social Sharing with Claps</h1>             <h2>Settings</h2>              <form method='post' action='options-general.php?page=sswc'>                 <?php settings_fields('sswc_options_page');?>                 <table>                     <tr valign='top'>                         <th scope='row'><label class="form-label" for='sswc_color_option'>Color Value</label></th>                         <td><input type='text' id='sswc_color_option' name='sswc_color_option' value=<?php echo get_option('sswc_color_option');?>></td>                     </tr>                     <tr valign='top'>                         <th scope='row'><label class="form-label" for='sswc_top_option'>Top Offset</label></th>                         <td><input type='text' id='sswc_top_option' name='sswc_top_option' value=<?php echo get_option('sswc_top_option');?>></td>                     </tr>                     <tr valign='top'>                         <th scope='row'><label class="form-label" for='sswc_left_option'>Left Offset</label></th>                         <td><input type='text' id='sswc_left_option' name='sswc_left_option' value=<?php echo get_option('sswc_left_option');?>></td>                     </tr>                 </table>                 <?php do_settings_sections( 'sswc_options_page' ); submit_button(); ?>             </form>          </div>     <?php }  add_action('admin_menu', 'sswc_register_settings_page'); ?> 

The problem is that it won’t save any changes I make in settings page. I’m suspicious its because the sswc_register_settings() get called everytime an resets the values? Please help.

For the Battle Master fighter’s Know Your Enemy feature, what happens if the target’s AC changes while the target is being observed?

Know Your Enemy (PHB, p. 73-74) is a Battle Master fighter feature that lets you determine whether a creature’s Armor Class is superior, equal to, or inferior to yours.

What happens if a character’s Armor Class changes during the 1 minute you observe them for this feature (such as by donning armor)? Does it take the creature’s Armor Class at the beginning or end of the minute?

Does it consider temporary effects that are added such as shield of faith, mage armor, or a shield being wielded, or just the creature’s base AC?

How do I play Masks to find out what changes, rather than to find out what happens?

Many Powered by the Apocalypse games make an agenda item of playing to find out what happens, discarding notions of “this will be my arc and this is how any particular scene from it will go” and looking to the unexpected for maximum fun and excitement.

Masks: A New Generation has a particularly different phrasing, “play to find out what changes”, and the long description tells me a lot of things that read rather like “play to find out what happens” with a new coat of paint.

You don’t know exactly what will happen over the course of the game. You don’t know who the PCs will become. You don’t know how they’ll change the city. That’s why you’re playing in the first place—because you’re excited to find out! MASKS is a game about change, about young people growing up, about the city reacting and reshaping itself in response to the people within it. Don’t plan on any single course of events coming true—plan only on pushing and prodding the characters and the setting to see what it might become.

What is the key to understanding this agenda item, and how do I best fulfill it without leaning too heavily on a Dungeon World background (as the GM and as a player)?

Extended Vision changes ranged effects modifiers due to distance?

I’m trying to build a character that has an incredible vision, using her Extended Senses (Vision). She uses firearms in battle. I kinda wanted to simulate her efficiency in shooting at great distances at easy, but I got stuck in some rules.

Range attacks have three types of ranges: short, medium and long, each one giving different modifiers base on the distance to hit the target.

A ranged effect has a short range of (rank x 25 feet), a medium range of (rank x 50 feet) and a long range of (rank x 100 feet). Ranged attack checks at medium range suffer a –2 circumstance penalty, while ranged attacks at long range suffer a –5 circumstance penalty.

Extended Vision would be a reasonable choice, but it seems to just affect Perception checks and not range attacks. I could use Extended Distance Extra, but it seems that I would need to apply it to each weapon, or at least for a container of powers. Shouldn’t Extended Vision affect the range for ranged attacks?

Are those changes enough to save the Kineticist?

I’ve been toying with the idea of making a kineticist for a bit, now. The class is quite flavorful, with some interesting options and a nice set of utility.

…That said, its core sucks.

Like, really sucks.

While it has a nice group of stuff to do, most of its abilities are locked behind Burn costs. Burn, on itself, is a conceptually interesting idea: you cause some damage to yourself in exchange to do bigger, greater stuff. However, the amount of damage the kineticist takes is, honestly, ridiculous:

At 1st level, a kineticist can overexert herself to channel more power than normal, pushing past the limit of what is safe for her body by accepting burn. Some of her wild talents allow her to accept burn in exchange for a greater effect, while others require her to accept a certain amount of burn to use that talent at all. For each point of burn she accepts, a kineticist takes 1 point of nonlethal damage per character level.


A kineticist can’t choose to accept burn if it would put her total number of points of burn higher than 3 + her Constitution modifier (though she can be forced to accept more burn from a source outside her control).

Emphasis mine.

This mechanic makes it so that the Kineticist can’t really contribute that often in meaningful ways in combat by doing the coolest thing in her kit – blasting – without getting herself really close to dropping unconscious at the first lucky attack that manages to land. Plus, even if the Kineticist has a hefty HP pool and can handle all that damage without issues, the number of Burn points it can take is limited by that other clause (3 + Cons mod), which further hinders its usefulness.

So, I decided to do some changes – the fewer the better – to it, in hopes of pushing it to the goldylocks Tier 3. So far, those are the changes I’m thinking in doing:

Take away the “per level” clause.

For each point of burn she accepts, a kineticist takes 1 point of nonlethal damage per character level.

Burn was theoretically a mechanic introduced to keep the kineticist in check and preventing it from going overboard. This class, however, isn’t that strong to begin with, so I think that ‘nerfing’ Burn won’t make it too overpowered.

Secondly, just remove the entire con-based limitation.

A kineticist can’t choose to accept burn if it would put her total number of points of burn higher than 3 + her Constitution modifier (though she can be forced to accept more burn from a source outside her control)

This limitation makes no sense. Other classes can use their options several times per day, or have several different options to pick from. The Kineticist has a single pool of resource as it is, and it is far too limited to provide good gameplay. This needs to go.

Third, change how Gather Power works. Instead of offering a discount of Burn costs…

Gathering power in this way allows the kineticist to reduce the total burn cost of a blast wild talent she uses in the same round by 1 point. The kineticist can instead gather power for 1 full round in order to reduce the total burn cost of a blast wild talent used on her next turn by 2 points (to a minimum of 0 points). If she does so, she can also gather power as a move action during her next turn to reduce the burn cost by a total of 3 points.

…Make it so that Gather Power gives the Kineticist a nice (and much needed) damage buff:

Gathering Power in this way makes the Kineticist Empowered for a number of rounds equal 3 + its Con modifier. While Empowered, the Kineticist’s adds +1 damage to the damage of her Kinetic Blast, plus +1 for every 2 levels above beyond the 1st. The kineticist can instead gather power for 1 full round in order to increase the damage of her kinetic blast by 1d6, plus +1d6 for every 2 levels beyond the first.

I’m also thinking in bumping the Kineticist skills to 6 + int per level and giving it more or less the same class skill list the Magus has, but I’m not sure if this is needed.

Are these changes reasonable? Are they enough to push the Kineticist to Tier 3?

Local MySQL database check for changes

Me and my friend had a website. Before closing website he dumped MySQL Database from phpmyadmin and stores it locally on his PC. Now he send me sql file. Is there a way to see if he didn’t change/add/remove lines,tables and variables and other stuff from *.sql file ? How he can modify the file so I can’t notice that file is modified ?

Are these changes to the Thunder Step spell balanced as a homebrew spell?

My DM is letting a few of us create custom spells for our campaign, and I thought I would run my current idea by some people. The main thing I’m curious about is if the level is balanced with the effect and if my changes to its base (the Thunder Step spell) are balanced with other spells of its level.

Meteor Crash

3rd-level conjuration

Casting Time: 1 action

Range: 90 feet

Components: V

Duration: Instantaneous

You teleport yourself to an unoccupied space you can see within range. Upon arrival the air ignites around you, forcing each creature within 10 feet of you except yourself to make a Dexterity saving throw, taking 3d12 fire damage on a failed save, or half as much damage on a successful one. Flammable objects in the same area ignite if they aren’t being worn or carried.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d12 for each slot level above 3rd.

As stated earlier, this is based off of the Thunder Step spell. I figure changing the “thunder can be heard from up to 300 feet away” as a side effect to igniting objects is an equal change, but I hoped to trade off being able to take someone with me when I teleport to an increase in damage dice. I don’t know if changing the damage happening at the endpoint of the teleport affects the level it would be.

WP won’t save changes in post (any)

My WordPress does not save any changes in any post. I can create a new page or post and that one will be saved as ‘Draft’ but there is no content inside. When I make changes, press UPDATE it shows no error or something and the update button becomes inactive as it should. Then in a seconds a message appears saying ‘The backup of this post in your browser is differ…’

I still able create new and edit plugin entities like ninja forms, sliders etc. without any problems. The issue affects builtin WP posts only.


  • Folders/files permissions: checked and ok.
  • disable all plugins: did not help
  • browser cache cleared: did not help
  • switch to another browser: did not help
  • latest version installed.

What else should I check?

For now, I can only change post content directly in DB field.