Question about vertical attack range from one character to another

I have a character using the Spider Climb spell and a whip in a dungeon with 20 foot ceilings. Character is 6 foot tall. Average Medium sized creature is 4+ feet tall. Average Human 5’9″. If PC is on the ceiling what is the range they can attack into?

If PC threatens 5 foot base square on ceiling + 5 foot standard reach + 5 foot extra reach from whip, that is makes 15 feet total. From a 20 foot ceiling, would that mean any Medium creature over 5 feet is within the 15 foot reach? Any creature over 5 feet would extend into the square threatened by the 15 foot reach. Or is any Medium sized creature only considered to occupy 5 feet square no matter how much taller they are.

I think it is slightly different than asking how much reach a creature has. It is more of a question about how many squares a creature is vulnerable and can be attacked into. The question is there are two different numbers given for “Medium” creatures. I realize 5 foot square is mainly to determine horizontal ranges, but it also clearly states medium creatures can be over 5 feet in height. Probably the majority are.

I realize one can say an enemy can just duck down. But maneuvering to avoid an attack is usually thought to be already included in fighting mechanics. As normal characters don’t occupy the entire 5 foot width or depth of a horizontal square and can move around to avoid attacks.

Also, I realize this might be over scrutinizing things, but there really are two separate numbers given for medium creatures: 5 foot square (horizontally), and 4-9 foot height vertically. Is there any guide given to 3D or vertical workings?

What ASCII character to use for “align center”?

If I use < to represent the setting “align left” and > to represent the setting “align right” what symbol should I use for “align center”? Is there any de facto standard for this? The symbol has to be an ASCII character the user can type on a US keyboard layout.


I am working on the command line interface of a console application for Unix-like operating systems that can output pseudographical tables, like so:

┌─────┬─────┬────────┬─────┐ │ PID │ TTY │  TIME  │ CMD │ ├─────┼─────┼────────┼─────┤ │ 8580│pts/1│00:00:00│  ps │ ├─────┼─────┼────────┼─────┤ │28075│pts/1│00:00:01│ zsh │ └─────┴─────┴────────┴─────┘ 

The application can be told to align the text in each column left, right or center. To make it do that the user gives it the command line option -align LIST where LIST is a list of words “left”, “right” or “center” where each word corresponds to one column, e.g., -align 'left left right center'.

I found that having to write each word in full takes too much effort. I intend to introduce l (a small L), r and c as shortcuts (which has precedent in LaTeX) but I also want to offer another, more graphical set of shortcut characters that would be easier to understand at a glace, say, when reading a shell script. Since using <, > for “left” and “right” respectively seems inevitable I am looking for the third unknown symbol to go with those two.

How do I keep a new line character in an IFTTT recipe

I am using to watch my Flickr photostream and make a WordPress post. The IFTTT recipe uses:

{{FlickrUrl}}<br> {{Description}}<br> <a href="{{FlickrUrlShort}}">via Flickr</a> 

The <br> after the {{FlickrUrl}} is not being parsed. I end up with ‘br’ on the end of the photo URL and the link doesn’t work.

For example 

is being added to the blog as: 

The br is breaking the URL string

Any help would be appreciated.

What is the largest a player character can get using only official material and UA? [duplicate]

This question already has an answer here:

  • How large is it possible for a PC to get? 2 answers

I was presented a concept for a one shot session from one of my players. He comes up with some strange ideas, and I’d like to see if this one would be viable:

The scenario goes that the Tarrasque has a prophesied date of awakening, so an elite order was created for the sole purpose of combating the creature to put it back in the ground. Using a combination of training courses over the course of many years (multiclassing into very specific classes), each of the group can become as large, if not larger than the Tarrasque and, for the lack of a better term, wrestle it to death.

My question is: Is there actually a combination of class features and spells that can push a character to get larger than a Tarrasque?

Can a character who is immune to mind-affecting effects benefit from the Craven feat?

The Craven feat, which provides bonus damage on sneak attacks, has an unusual prerequisite:

Cannot be immune to fear

If a character is immune to mind-affecting effects (such as via a Mind Blank spell, can they still receive Craven’s benefit? My understanding is that immunity to mind-affecting would prevent most (or perhaps all?) fear effects, but I’m uncertain if it’s the same thing as being “immune to fear.”

Can Hunter’s Mark be moved after Silence has been cast on a character?


In a battle sequence our Paladin (Oath of Vengeance) has successfully cast Hunter’s mark, later in the battle our Wizard cast Silence.

We know that Hunter’s Mark requires V (verbal) component to cast, but is it also required to “Move” the spell? Can the paladin move the “Hunter’s mark” to a new target when he has been silenced?

Can a character with the Polearm Master feat make an opportunity attack against an invisible creature that enters their reach?

The second benefit of the Polearm Master feat (PHB, p. 168) says:

While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter your reach.

The regular rules on opportunity attacks state:

You can make an opportunity attack when a hostile creature that you can see moves out of your reach. To make the opportunity attack, you use your reaction to make one melee attack against the provoking creature. The attack occurs right before the creature leaves your reach.

Obviously, Polearm Master lets you use your reaction to make an opportunity attack when a creature enters your reach, in addition to the opportunity attack any character can make when a creature leaves their reach. However, does the opportunity attack from Polearm Master follow the same restriction on needing to see the creature, or can this attack be made even without seeing the creature that enters its reach?

If an invisible creature enters the reach of a character with the Polearm Master feat, can the character make an opportunity attack against that creature?

How to make TEXT RENDER stand facing the camera of my character and also for the camera of simulation?

I have an actor (Minion) with a Text Render just above it mesh:

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As you have seen, I defined your rotation as absolute, so the text does not rotate along with the actor.

In the game the rotation setting is good and acceptable at various times:

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At other times it is very bad:

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An example of what I want is something like the life of the champions in the League of Legends:

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I would also like to know how to do this when I am simulating:

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I’ve made some attempts at the camera of my main character. And I got some of what I tried.

Character Blueprint:

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I know I could put on the Event Begin Play because the camera does not rotate.

Minion Blueprint:

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I did (partially):

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Ignoring the fact that the text is inverted. I tried to Split Struct and I added 180 to the 3 axes (ROLL, PITCH, YAW) and I could not solve it anyway.

Simulating nothing works:

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