What are the permanent effects of a vampire bite if the character doesn’t die?

According to the Monster Manual entry for vampires, the Bite attack has the following effects, once successful:

Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under the vampire’s control.

If the player character doesn’t die and is able to retreat (or defeat the vampire) and take a long rest, are there any long-term or permanent consequences of this bite? Besides the mental trauma, of course?

Can a character with the Actor feat mimic speech they heard before they learned the feat?

The Actor Feat:

You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking. or heard the creature make the sound, for at least 1 minute.

If a player learns this feat at 8th level, can they mimic speech they heard back when they were first level and did not have the feat?

What about a speech heard 200 years ago when they were but a small elven child?

RAW, I think it’s allowed. And I don’t think it breaks the game to allow it. But I’m curious if there are any aspects of this that I’m missing. I would assume that for the 200-year old speech, that it would at least have to have been memorable in some way! 🙂

How do the various DND-5e character sheet apps compare? [closed]

I’m thinking about having my players use apps to keep track of their characters since they’re kind of new. How do the available character sheet apps compare in terms of:

  • Requiring additional source books be purchased in-app
  • Having poor performance or user interface
  • Having bad mobile apps in general
  • Not supporting either iOS or Android
  • Anything else relevant
  • Allowing the DM to view characters sheets

What happens when an unconscious but stabilised character is hit?

At the end of this answer to a different question, the answer states that:

If an unconscious character is attacked, the attacker will have advantage (if melee) from the Prone condition, and it will be an automatic critical hit because of the unconscious condition which is 2 death save failures.

I just wanted to clarify exactly what happens in this scenario; let’s say the scenario in this case is a creature is attacking a downed but stable PC. In both cases below, assume that the PC just made their third successful death saving throw and is now stable but still unconscious, and it’s now the monster’s turn.

Is it:

    • PC is unconscious and monster attacks and hits;
    • PC takes damage and is now back to making death saving throws;
    • since the PC just took damage (and a critical hit, no less, as per Unconscious condition rules), they immediately suffer two death saving throw failures;
    • on this PC’s next turn (assuming there is no intervention by allies), when they roll a death saving throw, they may die if they roll below 10.


    • PC is unconscious and monster attacks and hits;
    • PC takes damage and is now back to making death saving throws;
    • the damage taken is what put them back on death saving throws, so they do not immediately take two failed saves;
    • on this PC’s next turn (assuming there is no intervention by allies), when they roll a death saving throw, they are currently on no fails and no successes, so they have no chance of dying this turn.

What’s a good resource to learn about advanced character and narrative development?

I’ve seen the “50 questions to ask yourself about your character” lists. Those are very helpful early on and I still use them after 10 years of roleplay.

I think I’d like to move into more advanced techniques. Things I can do as a player to wow other players. How to handle complicated situations like “I’m playing a god character who is extremely powerful, and I don’t know how to entice them since they already have everything”.

What would be a good resource for this?

Character development question for a god of Knowledge and Machines: How to make a god an interesting character?


We are playing a custom system, and in the system we are all gods that create a universe, having mortals with a primary planet. The mortals are in the early iron age.

There is a rotating GM, but one main GM that has the final say. During the session, players are encouraged to take creative powers to add to the world, so decisions about what is going on are somewhat handled by players, but again final say goes to the current GM.


There are many gods, some npc, some pc.

Each god has 2+ attributes, e.g: Fire and Honor, or Transformation and Storytelling. There are five PCs and one rotating GM. As gods level up, they may take on new attributes.

Each god has a realm, and the realms can be though of as part of the character. The gods can also create things and control them, for instance, my god has an elevator which “takes you where you want to go, unless it thinks there’s somewhere else you should be”. So, if the PCs use my elevator, I can choose to send them somewhere besides where they want to go.


The threats that come up in session tend to be concerning other NPC gods, and maybe to a much milder degree PC gods. An example threat might be a trickster god stealing the aurora and requiring someone a mortal to purchase it back from him, or the god of the mortal world being in pain from the mortals digging into it, and our party has to find a way to solve the issue.

My Character

My god is the god of Knowledge and Machines. He’s similar to Will Rogers in manner, knows godly amounts of knowledge, uses machines to benefit mortals. He has buddhist master levels of patience. Nothing much threatens him really.

My character’s backstory

My character came about when the king of the gods wanted to know the answer to a riddle, and created my character.

My character helped create the planet the mortals live on. He has a realm that appears to be a serene countryside, but is really made up of machines.

Eventually, the king of the gods basically disintegrated, and my god was exposed to the timeline of a previous incarnation of the universe, before my god existed. This caused his mind to fragment into two realities and started “corrupting” him. This is where I have a few ideas, but I’m not sure how to execute them.


The threats that come up in session tend to be concerning other NPC gods, and maybe to a much milder degree PC gods. An example threat might be a trickster god stealing the aurora and requiring someone a mortal to purchase it back from him, or the god of the mortal world being in pain from the mortals digging into it, and our party has to find a way to solve the issue.


So, I guess I don’t know where to go with my character. There’s no real change to be had as a normal healthy god, so I introduced the corrupted aspect. I’m trying to

  • How should I interact with the other god PCs in interesting ways without antagonizing them as a corrupted god?
  • How can I redeem my god and bring him back to a non-corrupt state, but still leave room for growth? His original “healthy” form was too perfect and didn’t have room for growth. His corrupted form is more interesting, but I feel like it can be too antagonistic.
  • How can I get my god to take action? In the past he tended to be fairly passive, because he values allowing others to find their own meaning and not interfering with their quest to find meaning, even if that meant allowing them to destroy or steal something he owns. Now that he’s corrupted, I’m having him get upset about things being “not perfect”, and trying to “fix” them, or even just outright destroy them.

Paladin was charmed and convinced the rest of the party to accept a quest from an evil character,

So it’s my first time DMing, and I’m running a group of 7 first time players through Lost Mines of Phandelver (Sort of scaled it so it’s still difficult). I’ve gotten them to the point where they run into the Redbrand leader, the mage Glasstaff. He attempted to talk to them but our fighter shot him in the foot, so he teleported behind them and while they fought the nothic he snuck up and charmed our Paladin, the verbal part of the spell was a plea that he was just trying to defend himself and that he only wants to talk. So, while charmed, the Paladin used his turn to convince the rest of the party with a sort of persuasion check that maybe Glasstaff was right, they had been the instigators in every situation with the Redbrands so maybe they were in the wrong. After all, the only information they were going on was from Sildar Hallwinter, and they were always suspicious of him. They should at least hear Glasstaff out.

So after they’ve all stopped fighting, they heal and start talking to Glasstaff. I had been roleplaying him pretty smarmy, calling them guests and acting like he’s really happy they’re here. He said it’s unfortunate that all of his men were killed, but they only did it because they had been deceived by Gundren Rockseeker and the leaders of Phandalin. He lied and said they had been ambushing caravans along the road meant for Neverwinter, where the whole party is from, and they were low class bandits disguised as a quaint town. The Wave Echo Cave thing was just a ploy to get more greedy adventurers to come to the area so they could rob them. All lies, but the party believed him.

I just wanted to give you some background to why they would accept this quest: Glasstaff wants them to purge the town of corruption by assassinating the leaders of Phandalin, namely the townmaster Harbin Wester (who was rude to them) and Toblen Stonehill (who refused to give them a room because of how many there were), and they’ll get three times the amount Gundren was promising to pay. They took a long rest and Glasstaff made them eggs for breakfast (he’s very cunning, they love eggs), so the Paladin is no longer charmed.

So my question is: how do I help the paladin properly roleplay this, and if he goes through with it what does that mean for his Oath? He took the Oath of the Ancients, if that means anything. He isn’t very charismatic, so the morally grey party may not be too quick to accept his second change of mind even with persuasion, he got seriously lucky on the first throw. I’m getting more comfortable with doing things on the fly so I don’t care about railroading, like getting them back to finding out who the Spider is.

Does an attack from a chaotic-aligned character break regeneration/chaotic?

I am DMing an adventure where the players can fight an arbiter inevitable. The inevitable is listed as having regeneration 2/chaotic. The book says that the type after the slash is the damage type needed to stop regeneration, but I’m not sure what counts as doing ‘chaotic damage’.

Would an attack by a PC with a chaotic alignment count as doing chaotic damage and break the regeneration?

What options are available for a Level 2 party to break the regeneration, if the answer to the above question is ‘no’?

How small can I make a character, mostly permanently, at 18th level?

Druids can wild shape once and become diminutive for (functionally) the whole day.

Other than that, how small can a character get – either permanently or with a few rounds once per day – on a regular basis?

Assume that the character in question has the ability to cast both divine and arcane spells of up to 9th level.

Costly material components should be avoided, but expensive magic items are a-okay; this character ideally wants to be fine 24/7.

For the purposes of this question, assume that Wish/Miracle won’t work (ie., that the GM ruled that such a request is highly likely to trigger the “literal but undesirable fulfillment” clause of Wish, and that the divine power behind Miracle will simply say “no”).