Are 20D6 sonic damage every turn overpowered compared to any 5th to 7th level character ability?

The question is born from this question. Is 20D6 sonic damage every turn overpowered compared to any 5th to 7th level ability? Specifically, turning into a muse using the fey form spell and obtaining the Sound Strike attack, which we can break down to 5 ranged touch attack which deal 4d6 each. As written in the title, at any character level between 5th and 7th.

Does multiclassing into Specialist Wizard need you to pick at character level 1 or wizard level 1?

Okay, I want to create a Mystic Theurge in 3.5, going Cleric/Wizard 3/3. I would start with 3 levels of Cleric and then do 3 levels of Wizard. On the Wizard side I also want to be a Wizard with School Specialization.

In the School Specialist description it says

The wizard must choose whether to specialize and, if she does so, choose her specialty at 1st level. At this time, she must also give up two other schools of magic…

Does this mean as a 1st level character I must choose the school, or when I take my first level of Wizard I must choose the school?

Do search engines consider the length of longer percent-encoded URLs or shorter non-English character URLs for SEO?

Do search engines consider the length of non-English characters or do they consider the length of percentage-encoded characters for an SEO score?

For example: 

I searched here and found related posts are 3 to 7 years old. Is there any update in how popular search engines index URLs with non-English characters?

Is it feasibile to play a Grung character in Descent into Avernus?

The Grung race has the Water Dependency aspect that requires they spend an hour each day immersed in water.

I don’t know much about the Avernus campaign but I get the sense there may not be much water in hell.

Could a I reasonably play a Grung character without some sort of homebrew allowance for the Water Dependency or would a Grung character shrivel up and die of exhaustion pretty quickly?

How to handle a player wanting to use the (UA) Remote Access spell on an android player character?

This is in my sci-fi D&D 5e campaign. I have a warlock who’s using a spell from the Modern Magic unearthed arcana called remote access. I also have another player who is playing a homebrew android race which we’ve been considering a construct. The warlock has expressed that if they get annoyed with the other player, they would use remote access on the android.

Would that be possible, and if so, how could I prevent it from happening? I imagine the other player would be really pissed about being taken over.

Here are the race traits of the homebrew Android race:

Ability Score Increase. Your Intelligence score increases by 2, and your Constitution score increases by 1.

Alignment. They don’t tend towards any one alignment, as they were programmed to form their own opinions.

Size. You have the similar height and build to humans. Your size is medium.

Speed. Your base walking speed is 30 ft.

Mechanical Nature. You do not need to eat, drink, or breath to survive. But, you do need to recharge your power, which you can do by being near an electrical source during a short or long rest. You need to you run out of power by going 5 days without recharging, this puts you in an inactive state until you are able to recharge again. During a rest, you regain hit points like normal, during this time you make repairs on yourself. Your immune to the poisoned condition and poison damage. But, every time you take acid damage you take an extra 5 points of damage.

Sleep Mode. You only have to rest for 4 hours to get a long rest and 2 hours for a short rest. During this time you’re still conscience of your surroundings.

Wired Connection. You can connect to electronic devices gaining a +2 bonus to all saves and skill checks involving using that device.

Search the Web. When you make an ability check for any skill you can search the internet for tutorials, videos, ‘how to’s’, and other resources giving yourself a +2 bonus to the roll. You can only use this once per long rest.

Languages. You speak English and one other language of your choice.

How to play a devious character when you are not personally devious?

I am GMing a low-fantasy GURPS game, and I find that my amoral or immoral NPC’s are easily seen through. On several occasions, I have tried to have an NPC dupe my players into being pawns. And every time, one particular player has caught on and turned the tables; in one case even double-crossing the guy. I don’t mind my players succeeding, but in every case that its happened, I had much larger arcs planned, and they were short-circuited.

I think my problem is that I just can’t get into that headspace properly. I’m not a devious, conniving, scheming person. I have a good plan for what the NPC wants and how they’ll try to get it, but I struggle to improvise schemes when a PC does something I didn’t expect. I am good at improvising in general, I just can’t seem to do it when it involves a character like Littlefinger.

Do I have to just stop trying to scheme?

Should I complie software after making all the variable and function names “1-2 character”?

In JavaScript, it seems common for the official release of the code to use only single-character variable and function names (of course, after converting the original code which uses clearer names) in order to make the code more obscure. I’ve seen people reverse engineering software to find what seems to be the original variable (and maybe even function) names in the binaries. That helps people with debugging and developing their own code snippets to modify the software. However, it can also make it easier for malicious personnel to interpret and make malware for the code.

Is it a good idea to convert all variable and function names to single- (or double-) character names like with JavaScript before compiling to make the binaries more obscure (and I think a bit shorter too), which in turn makes it harder to reverse engineer?

URL Character Counting – Where to start counting?

I’m rewriting URLs for a website, I know it could affect SEO, but I’ve no choice but to rewrite them, and 301 redirect the old ones to their new URLs. I want to try to keep the new URLs short and to the point.

When I’m counting the total number of characters in a URL, I shouldn’t include the protocol https:// in my character count, right? Should include every character including dots, hyphens, slashes etc, after the initial https:// or something else? I’m assuming I count characters like I’ll show in an example below, but want to check, please. 

Would count as a total of 25 characters, right?

How to track character resources (spells, ammo, items)

I am playing a Wizard in a pathfinder game and despite several different reworks of his character sheet I’ve still not found a decent way to track his daily spells which can change daily (plus how many used) when some can be reused (pearl of power, resting, etc) and one/many shot daily items (hand of the apprentice)

I have an android phone and see this as a potential way to stop scribbling/crossing out/erasing/etc on the character sheet, so…

What is a good way/app of tracking character renewables and expendables, preferably on an Android; but a good paper based solution (that handles spell changes) would be good as well?

It would have to:

  • Provide a way to indicate how many times said resource can be used per day
  • Allow it to be changed, if a new spell/item/resource/potion becomes available
  • Allow said resource to be reused again (remove checkmark, or suchlike)

This is for Pathfinder, but is probably applicable to any system with resources to keep track of.