Healing Spirit on Unconscious Character

When a character is knocked unconscious (and about to begin making death saving throws) in a square covered by Healing Spirit how does their next turn work? Healing Spirit will spare them from having to make death saving throws (assuming it is still in place), but does it also allow them to take other actions (similar to other healing spells such as healing word, cure wounds, etc)?

Why is a 32 character hex string not a md5 hash?

This string, when dropped into hash detection tools, is not being identified as a hash. As far as I knew, an md5 has was a 32 digit string with hex numbers. Everything below is hex. So what other rules does md5 have that prevent this from being a hash?


Here is just one example of an ID failure for this string:


“Your hash may be one of the following : Sorry we cannot identify your hash..”

Can a character react to an action and take a regular action in the same round?

I’ve been looking for clarification on the rules around reactions. I know this is a topic that seems to pop up on here a lot so there are many related questions (this one, this one, and this one ), but none that I have found that directly answer this question.

Can a character react to another person’s action, and then take a full action on their turn? Does it work the same in reverse; Can a character take their normal turn to do an action, and then react to an action later in the same round? What about a bonus action?

Now I know the rules state that a character can only have one reaction per round, but I don’t see anywhere in the rules that it says a character can’t have both an action and a reaction in the same round.

Let me give an example: Say Sorcerer Tim casts fire-bolt on his turn, but says he will cast blade ward on himself as a reaction if anyone attempts to strike him with a melee weapon, do the rules support him in still being able to blade ward himself. (Note that blade ward does take 1 full action to cast).

Example 2: Sorcerer Tim casts fire-bolt on his turn, but says he will cast expeditious retreat as a reaction if anyone attempt to strike him with a melee weapon, do the rules support him doing this? (Note that expeditious retreat can be cast as a bonus action).

Unity code moving character left or right [on hold]

Currently working along with a beginner tutorial on youtube on how to use Unity, and am up to the part about moving my character left and right using “a” and “d”. I have entered the below coding exactly as I was told however for some reason the “d” works to move my character right, and the “a” doesn’t work to move my character left. How do I fix this?

void FixedUpdate()  {    //add a "forwardForce"  rb.AddForce(0, 0, forwardForce * Time.deltaTime);    if (Input.GetKey("d"))  {  //Only executed if a certain condition is met    rb.AddForce(sidewaysForce * Time.deltaTime, 0, 0);    if (Input.GetKey("a"))  {  //Only executed if a certain condition is met    rb.AddForce(-sidewaysForce * Time.deltaTime, 0, 0);    }  } 

Player claims their wizard character knows everything (from books). Solutions?

I have a player who is an elf wizard and his entire backstory and goal is knowledge related. He made his elf well over 200 years old and claims that his character has read a massive amount of books (pretty much reading since his elf character could read and hasn’t stopped) and that’s all his player apparently has ever done. That’s cool and I can skirt around some of that using homebrew lore, enemies, and locations but he continually argues with me and other players that his character would just, “know that already” since he spent hundreds of years reading books from all over the place.

How can I allow him to keep the mega bookworm aspect from his character’s past without having to appease him by basically allowing him to know everything like lore or city info or what-have-you? He also claims (even though he knows I won’t allow it) that his character should be learning spells much faster since he’s already studied them and read about them and so on.

An example from a session a few weeks back: Setting – Party has taken over a pirate ship and the party’s original crew has all died. They’ve taken several pirates prisoner.

Wizard: I’ll steer the boat back to Waterdeep.

Me: You don’t know how to work the ship or any aspect of giving out commands to do so (neither do any of the other PCs) and you’ve never been on a ship before now.

Wizard: I’ve probably read about them in a book at some point so I would know how to steer a ship, the names of the ship parts and what commands to give.

Me: Uh…no. (the best thing I could come up with was:) You may have read something about boats in more than one book even but you’ve never had experience and you more than likely would not be able to retain all of that information to be able to efficiently sail a ship.

Wizard: Then I do my best to recall everything.

Me: …Make an intelligence check.

I get that characters may have done something a while back and want to recall something but just reading about them and saying that your character has read basically 90% of the books in Faerun doesn’t work for me. It makes the other PCs feel undervalued as well and I’ve had more than one ask why he can do that.

I’m stumped and I can’t think of a legit argument or reason that makes sense with the whole elf character being a brand new adventurer at level 1 (wizard) but has lived for hundreds of years and knows everything but just hasn’t has the actual experiences yet.

Changing Windows 10 system character encoding using PowerShell?

I would like to set the default system encoding to UTF8, because Matlab on Windows is not willing to cooperate with files created on a MAC, if it is possible using PowerShell. My only problems are that I don’t know how to do this, nor am I aware of all the caveats and possible consequences of messing with the encoding.

Running [System.Text.Encoding]::Default returns

IsSingleByte      : True BodyName          : iso-8859-1 EncodingName      : Western European (Windows) HeaderName        : Windows-1252 WebName           : Windows-1252 WindowsCodePage   : 1252 IsBrowserDisplay  : True IsBrowserSave     : True IsMailNewsDisplay : True IsMailNewsSave    : True EncoderFallback   : System.Text.InternalEncoderBestFitFallback DecoderFallback   : System.Text.InternalDecoderBestFitFallback IsReadOnly        : True CodePage          : 1252 

My question therefore is, is what I’m proposing possible and if it is, what are the possible problems that it could cause?

Countable group of character $2$

Let $ \{0,1\}^{<\omega}$ denote the subgroup of $ \{0,1\}^{<\omega}$ where $ f:\omega\to\{0,1\}$ is a member $ of \{0,1\}^{<\omega}$ if there is $ N\in\omega$ such that $ f(n)= 0$ for all $ n\in\omega$ with $ n\geq N$ .

If $ (G,+) $ is a group with $ |G|=\aleph_0$ and $ x+x = 0$ for all $ g\in G$ , does this imply $ G\cong \{0,1\}^{<\omega}$ ?

What’s the maximum damage that can be dealt in one round by a 20th level character with at least two levels of Fighter?

What is the most effective way to use a level 20 character’s (with two or more levels in fighter for Action Surge ability) in order to maximize single target damage done in one round?


  • Any race is allowed.
  • If there is a circumstantial bonus, such as Assassinate or Haste, please show each step in damage calculation
  • No magic items, charms, blessings, or epic boons.
  • No, the “damage done” can’t be to yourself.
  • Vulnerability Damage caused by another player’s action should not be considered.
  • Rogues may consider themselves to be targeting a Surprised creature.
  • You do not have advantage by default. If you can generate some advantage for yourself, then you may do so.
  • Consider your target to have AC20; Saving Throws Str +5, Dex +6, Con+5, Int +1, Wis +9, Cha +10; Skill Checks str(+5), dex(0), con(+5), int(+1), wis(+3), cha(+4); medium size… not dissimilar to a Death Knight.
  • You may have one non-combat round of setup.

(Again. Yes, I know this is alpha damage / nova damage and isn’t sustainable.)

Science/Evidence based guidelines on number of character for alert messages?

I’m designing a design system for multiple web-based app to manage customer license and account. I’m trying to set a character limit for these messages.

The company has culture of being verbose, and I’m having a hard time trying to convince on reducing text on alerts. Using the argument of being clean like Apple / Google guidelines, mobile first, doesn’t work. I need to dig deeper and find something more rational like backed by academia or experts in the field.

Alerts would be things like this: https://mailchimp.com/help/about-error-messages/

Is there any study on the maximum length of characters for error or warning messages for an app?