wordpress sub-category ( lowercase letters + non-latin characters ) = 404

If the sub-category’s slug is a combination of lowercase letters and Korean, page 404 appears.

1 : NGINX settings

location / {     try_files $  uri $  uri/ /index.php?$  args; } 

2 : WordPress – Permerlink settings

  • Custom: /%category%/%postname%/
  • Category Base:.

3 : WordPress – Yoast

  • Taxonomies > Category URLs ( Remove )

4 : Tested content

4-1 : In case of parent category ✅

  • mywebsite.com/한글 = 200
  • mywebsite.com/a한글 = 200
  • mywebsite.com/한글B = 200

4-2 : In case of post ✅

  • mywebsite.com/한글/post글 = 200 ( lowercase + non-latin )

4-3 : In case of child category ⚠️

  • mywebsite.com/한글/한글 = 200
  • mywebsite.com/한글/a한글 = 404 ❌
  • mywebsite.com/한글/한글b = 404 ❌
  • mywebsite.com/한글/C한글 = 200
  • mywebsite.com/한글/한글D = 200
  • mywebsite.com%2F%ED%95%9C%EA%B8%80%2Fa%ED%95%9C%EA%B8%80 = 200 ⭕️ ( /한글/a한글 : url encoded )
  • mywebsite.com/한글/A한글 = 200 ⭕️ ( /한글/a한글 : uppercase )

5 : Reference question

Arabic Characters in URL returns 404 Error

I think it might be related to @user139986 ‘s answer.

I don’t know how to handle this problem .. 😭

How to deal with players that wants their characters to do automatic perception, stealth and searching for traps/secret doors?

Every time my players are exploring a dungeon, they want their characters to do perception checks for monsters, perception checks for traps and/or secret passages while being on stealth mode, all at the same time. If a monster comes or if they activate a trap, they get mad because “my character is always looking for traps”. If I say they need to declare their actions, the game goes like this:

[me describing a area, like a corridor they’re walking in]

player: I check for traps and secret doors in the wall, the floor and the ceiling. I also want to hear anything unusual and walk silently.

They want to be on “automatic mode”, expecting me to roll for their PCs every time they enter a new area. Otherwise they always have this phrase “I check for traps and secret doors in the wall, the floor…” that they say EVERYTIME I introduce a new area. I can’t put them in “automatic” for this kind of roll. We’re playing D&D 5e, but this happen in other campaigns, and it has always been a problem to me.

How do I deal with it?

Can unconscious characters be willing? [duplicate]

This situation came up last week during our session. The party was facing a pretty difficult mob of enemies and one of the party members was knocked unconscious. Seeing the situation worsening, one of the players decided to use the Rod of Security (DMG p. 197). In the text, it says:

The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that exists in an extraplanar space.

At first glance I thought this was actually a pretty good time to use the rod. The question came up though, what about the party member who is unconscious? In the end I made the call that the character went with them to keep things moving and more fun.

However, I’m feeling like back pedaling a bit and notifying my players that for future uses, the line “… willing creatures…” will be more strictly enforced as I don’t feel like an unconscious creature could be willing.

Did I handle this the right way?

Is there a way to browse Scabard’s characters, irrespective of their campaign?

I’ve noticed that a nice resource to get inspirations is Scabard. However it is apparently browsable only on a Campaign level, with all the Campaign’s assets mixed up (characters+cities+random stuff).

Is there a way to browse only a specific category? (i.e. only the characters, or only the cities, for instance)

Even better if I could browse all characters, irrespective of their campaign, but even an in-campaign sorting would be good.

D&D 5e inspiration dice as currency for PCs to improve their characters? [closed]

Has anyone heard of, or thought out, or even used D&D 5e inspiration dice as currency for PCs to improve their characters? I allow PCs to accumulate them, so it occurred to me, "why not let them buy a skill, feat, spell slot, etc… for ‘x’ number of I-Dice? Thoughts? Possible costs in I-Dice for each?"

Using some homebrew i created. How to design a level 1 encounter with 7 level 1 characters

Me and my friends decided to play some dnd 5th edition. The issue is, though i am a long term DM i am only well-versed in the rules for 3.5e and Pathfinder 1st, same as Open Legend but it uses a completely different base system than the other ones.

I am essentially playing in a world that has been changed by the invention of Magitek. Technically it was discovered by some ancient ruins by the big empires expedition into the wilderness, though they honed and reverse engineered all that old tech in those ruins.

Right now my adventuring party is about to meet in the common tavern setting. All of those characters are of level 1 and consist of:

-Life Cleric

-Artificer

-Barbarian

-Monk

-The UA Pheonix Sorcerer with a few tweaks.

-A warlock with homebrew. Pact of the Vengeful Spirit as a mounted warlock kind of deal.

-Blood Hunter

Right now i want to make a small adventure playing in a neutral swiss like country, which is outside of the large and political conflicts of this world. To get the characters to bond in a more neutral environment. Since 1 Character comes from the "evil" empire and the other 3 come from it’s natural enemy. So to build up a group i decided to let them start in a neutral environment. Though i would like to introduce that little homebrew i entered into the world.

Magitek Items or rather Items with the Magitek Keyword are like magical items, but require fuel to sustain themselves for a more beneficial effect. What i was thinking of was that a Beast Tribe with enough Intelligence, probably Goblinoids, stole some shipments from the place they are currently situated at and are using that to raid the lands.

Though personally with a relatively balanced lineup of characters and essentially 7 turns in player character action economy. I personally do not know how to make an engaging encounter for them or multiple during this mini-adventure so that the players feel challenged and feel that this is an actual threat if these items get out of control. Obviously i would also not hand my players magitek items early on in the campaign. The Life Cleric is a Kleptomaniac. So should i maybe build in a failsafe ?

I’d require some good help for encounter building against overwhelming action economy in 5e as in 3.5 or pathfinder 1st i can handle it. Though there i feel it is quite confusing. Any advice is helpful here.

Thanks for the help in advance.

What happens if a character’s declared action becomes impossible?

What happens if a character’s declared action becomes impossible before they can attempt it in the attack phase? Do the core rules support the idea that they get to pick a different action, or perform a similar action, or do they effectively lose the ability to act in that round?

For example, if a character wants to shoot someone but the target suddenly disappears from this plane of existence, is that character still forced to spend her round shooting at nothing, or can she now opt not to pull the trigger?

Since "shooting at the location where the target recently was" isn’t impossible, a better example might be if a character is disarmed before they can use a weapon. Can that character do nothing but follow through with their declared weapon-attack, albeit pantomimed?

Considering actions other than attacks, if someone declares that they’ll run across a room and through an open door, but the door is closed and bolted shut before their turn in the initiative order, are they then forced to run up to the door, or would they be allowed to remain in place since their intention is now impossible?

Notes

  • This is setting aside the rules for aborting an attack in favor of a defensive action.
  • It makes sense that changing an attack’s target during the attack phase would not be allowed, since that would give the attacker an unfair advantage in surprising a higher-initiative target who did not anticipate being attacked and thus had no defensive action prepared.

Where and How are the legendary characters during Rime of the Frostmaiden?

I’m DMing ROTF for players that have a very deep knowledge of the lore of the Forgotten Realms, it doesn’t bother me at all, but I would like at least to be prepared enough anyway to properly address the campaign theme. I’ve read "The Crystal Shard", and keep digging into wiki and other sources of lore, but there is still a lot of things that I don’t know for sure.

Massive spoiler for the Forgotten Realms books or some other campaign books.

About Bruenor, Catti-Brie & Regis:

About Drizzt:

About the Dwarf, and more specifically the Battlehammer clan?

Overall do you have any advice on how to proceed with lore accuracy in the campaign, and some sources of lore I could read in preparation

Players playing weird characters breaking the immersion of my group

I have an issue with two players in my very large gaming group that I would like some advice from people who have perhaps dealt with players like these. In terms of age and experience, we’re all between the ages of 18 to 21, and we’ve variously been playing the game for 2 to 10 years. This particular instance there were only 4 players, but our extended group is near 20.

To put it simply, they will only play weird characters that break the immersion for my self and the other players. An example being a recent pathfinder game where the party consisted of a human gunslinger, human fighter, elf wizard, and a flail snail. It was a one of these things is not like the others situation. No one could really get into the game because of having to imagine this fairly typical group, plus a snail.

There was one instance where one of the players demanded to play an aquatic elf in a land locked campaign. It slowed the group down mechanically when they had to keep finding water. Another example is when the GM was adamant that the campaign he was running was human only, the player still went on to nag the GM to let him play anything from various pixies, plants, and even a swarm. The arguing wound up delaying the campaign from starting for several hours.

I’ve asked the players why they play these types of characters and they say things along the lines of:

  • Its too hard to play a humanoid character because there is too much to think about when playing a neurotypical standard humanoid
  • I want to play characters that no one can relate too
  • I like playing with self imposed restrictions in terms of how I act.

We have asked them as a group to play more normal characters and there have been mixed responses from the two. One will keep asking whoever is the DM until they break down and allow something. The other will play a more normal character but is clearly not having fun.

If anyone has had experience with a situation like this, how did you resolve it?