Where and How are the legendary characters during Rime of the Frostmaiden?

I’m DMing ROTF for players that have a very deep knowledge of the lore of the Forgotten Realms, it doesn’t bother me at all, but I would like at least to be prepared enough anyway to properly address the campaign theme. I’ve read "The Crystal Shard", and keep digging into wiki and other sources of lore, but there is still a lot of things that I don’t know for sure.

Massive spoiler for the Forgotten Realms books or some other campaign books.

About Bruenor, Catti-Brie & Regis:

About Drizzt:

About the Dwarf, and more specifically the Battlehammer clan?

Overall do you have any advice on how to proceed with lore accuracy in the campaign, and some sources of lore I could read in preparation

Players playing weird characters breaking the immersion of my group

I have an issue with two players in my very large gaming group that I would like some advice from people who have perhaps dealt with players like these. In terms of age and experience, we’re all between the ages of 18 to 21, and we’ve variously been playing the game for 2 to 10 years. This particular instance there were only 4 players, but our extended group is near 20.

To put it simply, they will only play weird characters that break the immersion for my self and the other players. An example being a recent pathfinder game where the party consisted of a human gunslinger, human fighter, elf wizard, and a flail snail. It was a one of these things is not like the others situation. No one could really get into the game because of having to imagine this fairly typical group, plus a snail.

There was one instance where one of the players demanded to play an aquatic elf in a land locked campaign. It slowed the group down mechanically when they had to keep finding water. Another example is when the GM was adamant that the campaign he was running was human only, the player still went on to nag the GM to let him play anything from various pixies, plants, and even a swarm. The arguing wound up delaying the campaign from starting for several hours.

I’ve asked the players why they play these types of characters and they say things along the lines of:

  • Its too hard to play a humanoid character because there is too much to think about when playing a neurotypical standard humanoid
  • I want to play characters that no one can relate too
  • I like playing with self imposed restrictions in terms of how I act.

We have asked them as a group to play more normal characters and there have been mixed responses from the two. One will keep asking whoever is the DM until they break down and allow something. The other will play a more normal character but is clearly not having fun.

If anyone has had experience with a situation like this, how did you resolve it?

meta query regexp only work with first two characters

I have a meta query to return data based on the input value. Here I get value like this Tm-university-brazil,

now I replace the dash with space so it becomes Tm university brazil, but the search does not work, it only works if put ‘Tm’ in search it does not work when ‘Tm university brazil’.

if (isset($  uni_name)  && !empty($  uni_name)  ) {  $  uni_name = str_replace('-'," ",$  uni_name);       $  meta[] = array(             'key'     => 'uniname',             'value'   => $  uni_name,             'compare' => 'REGEXP',                  );  } 

How many enemies will challenge my party of four 1st-level characters, but not result in certain death?

I was asked to DM for a one-shot with people wanting to try and learn the game. I have created a not-too-complicated world in which they can run around and interact with its inhabitants.

The problem I face is the number and strength of foes that can be encountered. How do I prepare a challenge to the players while they learn the game? I want them to be a little afraid while still having chance of saving the town/rescuing the princess or prince/find the treasure.

  • These are completely new players, there will be 4 of them.
  • They will play level 1 characters: a paladin, barbarian, rogue and sorcerer.
  • I play a separate campaign with other people but have never been a DM before.
  • We expect to play for about 4 hours – unless everyone is having fun and wants to continue, of course.
  • Based on decisions, the enemies will be either goblins or pirates. I tend to keep these enemies around the same level.
  • I would like to introduce one “boss” in the shape of a goblin chief/pirate captain.

How many enemies, based on the information above, would make for a balanced and fun game? I don’t really want everyone to bite the dust on their first game ever, but also want to keep it interesting at the same time.

Can we get my gestalt E6 character’s dire wolf animal companion/special mount her 21st HD?

In a previous question, I asked about making my strange gestalt E6 character’s mount tougher. I have followed that advice, and as my character is now (among other things) a gestalt of

  • Harmonium peacekeeper 1st/druid 5th
  • beastmaster 1st/ranger-knight of Furyondy 1st

with Devoted Tracker and Holy Mount, so he counts as a 15th-level paladin for the purposes of a special mount, and a 9th-level druid for the purposes of animal companion, which thanks to Devoted Tracker are the same creature: a dire wolf named She-of-Spots.¹ (She-of-Spots also counts as the familiar of a 3rd-level witch thanks to arcane hierophant but that doesn’t affect this question.)

As in the previous question, this is a form of E6 where additional “levels” are gained as gestalt to the previous sets of 6 (which is how I can have Harmonium peacekeeper as my “1st” level, since there is another set² of 6 before it that don’t impact She-of-Spots). Importantly, since this is gestalt, “overlapping” levels that count towards animal companion or special mount status don’t stack, and since it’s E6, those base levels can’t exceed 6th—which I already have for both animal companion and special mount. That also nixes Natural Bond for improving animal companion status. The only reason I am able to achieve effective 9th-level druid and 15th-level paladin status is because of the bonuses provided by beastmaster (+3 levels for animal companion status), Harmonium peacekeeper (+4 levels for special mount status), and ranger-knight of Furyondy (+5 levels for special mount status).

Anyway, all told, my mount has 20 HD—6 HD as a dire wolf, +6 for being the animal companion of a 9th-level druid, +8 for being the special mount of a 15th-level druid.¹ 20 HD is a very interesting number: one more and she’s be an Epic character. As much I despise the Epic rules—and I do—the idea of my pet dog being Epic-leveled in an E6 world is just too amusing not to pursue.

All 3.5e material (including 3.5e-legal 3e material) published by Wizards of the Coast, or from Dragon or Dungeon magazine, is acceptable, as well as all Paizo-published Pathfinder material (Paizo’s 3.5e material. I want some option that simply grants my companion mount (familiar) at least one bonus HD—a real HD, that will allow her to select another (now Epic) feat, not “counting as” or temporary à la inspire heroics. An effect that grants my character a bonus to his effective druid level for the purposes of animal companion would do the trick, for example.

I should level-up a few more times this campaign, so class levels and feats are legitimate, but remember this is E6—prestige classes or feats that require things an E6 character can’t have don’t work. Attempts to “break” the 6th-level limit of E6—say, contracting lycanthropy so that Natural Bond’s +3 druid level bonus applies—are not acceptable.

Suggestions must be something reasonably within player-character control. No outside assistance can be assumed, though, nor stuff like acquired templates that require finding a specific rare monster or whatever. I want stuff I can just pick when I level up or get a feat. Items are acceptable, provided they could be made by an E6 character and provide a continuous bonus.

The mount is a dire wolf—her being canine is pretty important to the story and can’t be changed. Alternative mounts might have more HD, perhaps, and thus reach 21 HD after my existing bonus HD, but unless the alternative is also canine and also has the auto-trip attack that wolves have, it isn’t acceptable. Likewise, polymorph magic, on either of us, isn’t an acceptable answer.

Various forms of extreme cheese—“unleveling,” manipulate form, any kind of infinite/arbitrary loop, perfectly-timed level-ups, are all banned.

  1. The bonus HD from animal companion status and from special mount status have been ruled to stack. This is certainly arguable, RAW, but this is what we’ve gone with—after trying it without and finding the mount a rather anemic contribution to combat.

  2. For the curious, the first set of 6 was commoner, and then another set of 6 devoted to a full-BAB psionic class.

How do you calculate your character’s Maximum Hit Points?

I am very new to tabletop games. I have recently started playing D&D 5th Edition with a good group of people and we have a great DM. I have also purchased the 5th edition Player’s Handbook. Half the fun of D&D is creating these amazing player characters. But for the life of me, I cannot seem to find anything on establishing a player character’s Maximum Hit Points. Can anyone tell me what figures or formulas are used to calculate maximum hit points?

How does Level Adjustment work for player characters?

I’m a recent DM and one of my players wants to play with the Doppelganger race (+4 LA).

We’re planning to start a new level 10 campaign, and I would like to know how can I use the +4 Level Adjustment in this case.

I’ve read some articles about how LA works but I couldn’t understand how can I apply it on this case.

Does it means that at a Level 10 campaign, the Doppelganger will have 6 class levels and in order to achieve class level 7 he will need the same EXP that normal race would need to achieve lvl 11?


Is Lost Mines of Phandelver’s Young Green Dragon too much for a group of level 3 characters?

My group of 8 level 3 players are about to run through the Thundertree Ruins and will probably have a hand at fighting the dragon. My question stems from the fact that a single poison breath attack from the dragon will outright kill all but 1 player assuming they fail their saving throws.

I understand this encounter is supposed to be ridiculously deadly, but I don’t want to be punishing my players for testing the lengths at which they can fight stuff. A fight should be challenging and they should be able to try and run away, but instant obliteration seems a bit much.

All PCs are level 3 (HP in parenthesis):

  • Wood elf moon druid (27)
  • dwarven frenzy barbarian (44)
  • fire genasi archer ranger (37) (pseudodragon companion (12))
  • wood elf assassin rogue (27)
  • human wild magic sorcerer (22)
  • dragonborn fighter (29)
  • human monk (24)
  • human fighter (32)

How can a GM subtly guide characters into making campaign-specific character choices?

Note: the example I’m giving is D&D focussed, but the question is system-agnostic.

We’re in the early days of a new D&D group. If it keeps running, I’m planning to transition the players into Storm King’s Thunder once they reach 5th level. Storm King’s Thunder is an adventure that features a lot of giants.

I allowed the party to defer some character creation choices so we could get playing faster, and one of them has an unused language slot. The party also has a Ranger and the revised version of the class can, at higher levels, choose an epic foe against whom they get combat bonuses.

It would be very sensible if that unused language could turn out to be giantish and that the ranger could take giants as their epic foe. It would also be nice if I didn’t have to lay out to the players that there are giants in store later – they’re all new, and they won’t guess.

Are there any good story-driven ways that a GM can help "guide" players toward making character creation choices that fit the planned campaign?

Do characters know if someone else, who they can see, has failed a saving throw?

Do characters know if someone else, who they can see, has failed a saving throw?

In particular, let’s consider the following cases:

  1. a caster has cast a spell, that requires a saving throw, and that doesn’t require concentration, on an enemy (not a damaging spell, let’s consider the spell Command for example), at the moment of the cast, since this information can influence the strategy of the caster before the command is eventually executed;
  2. an ally is making a death saving throw, this can influence the priorities of the allied of that character.