Font Awesome Cheat Sheet App to find the right icon easily

Hi Everyone,
This is my first post in this wonderful forums. I've created an app to search for the right icon (from Font Awesome, free version) in your web (or other platforms) design.
APP on google play:
https://play.google.com/store/apps/details?id=org.apache.cordova.FontAwesomeCS&hl=en

Please have a look, and let me your feedback, suggestions, ideas…etc. I'm also open if you have other ideas for other tools.

For whom those don't know Font Aswom, please visit:
https://fontawesome.com/…

Font Awesome Cheat Sheet App to find the right icon easily

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Usefulness of token sidejacking prevention mentioned by OWASP JWT Cheat Sheet

I was just reading through the “Token sidejacking” of the JWT Cheat Sheet of OWASP (https://cheatsheetseries.owasp.org/cheatsheets/JSON_Web_Token_Cheat_Sheet_for_Java.html#token-sidejacking)

At the moment I don’t understand how the recommended prevention actually solves the issue.

The solution is to add a context and send this context (e.g. a random value) as a Cookie as well as part of the JWT (then hashed).

However if an attacker is able to steal the JWT by performing a XSS attack and access the sessionStorage, the attacker can also send XHR-requests, so the Cookie is automatically send with it. If the attacker is able to sniff the network traffic, the attacker also has the Cookie value. The only case I can think of where this works is, if the attacker has access to some sort of logs, where the JWT is stored, but this would be another vulnerability (or more).

What did I miss? Thanks

What sort of cheat sheets should a new DM have for a better flowing 5e game of Dungeons and Dragons?

The question is, what should a DM screen essentially have?

I’m new at playing and DMing, altough a lot of experience watching games, just got a group to play with now.

Started with the starter set in 5E and the Lost Mine of Phandelver adventure, however I’ve noticed the game can come to a stop when checking the rules or how to do something, while getting the books and stuff like that.

So I thought to make a DM screen with some cheat sheets, of the most usual things new players, and new DM’s have doubts on, and how to make the game flow well without long rule-checking breaks.

What should be on that screen?

So far this is what I found http://imgur.com/a/IXjjg but not sure if it has all I need or so much stuff that’ll also make the game stop a lot while cheking it out.

Triggering a callback when user put in the Konami cheat code anywhere in the page

I wrote this just for some fun and also to practise my ES6 skills. When user key in the Konami Cheat Code(⬆️⬆️⬇️⬇️⬅️➡️⬅️➡️🅱️🅰️↩️) anywhere in the page, it should trigger a callback. In the following example, it should trigger an alert.

What could be improved?

Are there more ES6 features I could use in this code?

const {onKonamiSequenceTriggered, clearKonamiSequanceTriggered} = (() => {     const konamiSequence = ["ARROWUP", "ARROWUP", "ARROWDOWN", "ARROWDOWN", "ARROWLEFT", "ARROWRIGHT", "ARROWLEFT", "ARROWRIGHT", "B", "A", "ENTER"];     konamiSequence.reverse();     let currentSequence = Array.prototype.slice.call(konamiSequence);      const callbacks = {};      let eventId = 0;      const onKonamiSequenceTriggered = callback => {         callbacks[eventId] = callback;         return eventId++;     };      const clearKonamiSequanceTriggered = id => delete callbacks[id];      document.addEventListener("keyup", event => {         if (event.key.toUpperCase() !== currentSequence.pop()) {             currentSequence = Array.prototype.slice.call(konamiSequence);         }         if (!currentSequence.length) {             Object.values(callbacks).forEach(callback => {                 try {                     callback();                 } catch (e) {                     console.error(e);                 }             });             currentSequence = Array.prototype.slice.call(konamiSequence);         }     });      return {         onKonamiSequenceTriggered,         clearKonamiSequanceTriggered     }; })();  onKonamiSequenceTriggered(() => alert("You've got it!")); 

Manual photography cheat sheet — where can I find one, or what should be on it?

I have been trying to shoot more in manual modes (both camera and flash). At this point, I understand all the concepts, but all the adjustments slow me down.

I’d like to have a “cheat sheet” with all the basic calculations/tables on it that I can refer to in order to speed up the process, in a format that I can easily keep in my camera bag.

Does anyone know of a good sheet, or alternatively, if I create it what information should I include?

At the moment I’d like to have at least:

  • an f-stop list (just full stops)
  • basic guide number information