We are playing Savage Worlds. My character is an ex-military dishonorable discharge that was granted an opportunity to waive the charge by volunteering for a Black Operation service term instead. The Op resulted in genetic engineering resulting in “Spiderman-like” abilities. The Op was later disbanded, and all records of the Op was dissolved, leaving my PC without any records.
I have had a bad memory for using the “non-lethal” option, and I have only been reminded after the fact where my attacks have ended up killing enemies. This has been dealt with in several ways – leading to a trial and parole, which I willingly submitted to, as “consequences of my actions”.
In our last game, it was reveled that my PC I had been playing for the past few months (in game, over a year) was actually a clone of the original PC, after an odd happenstance where the character was abducted from an NYC hospital, and washed up on the shore in Nova Scotia.
So, the group decided to rescue the “Original”, and my “Clone” decided to worry about the existential issues of being a clone until after the fact. We were then made aware that the original was actually at risk of death, so time became an essential factor.
Upon arrival, we were met with a horde of mutant spider abominations, indicating that the cloning had lost control, and was creating monsters; not just “clones”. We delved a little further, and found that the monsters had created nests in the fallen people of the facility, and we found that one of them bodies was actually still alive, if only barely.
We have 4 PCs, with the following Hindrances (that apply to this situation):
- Scrapyard Ironman (Heroic)
- Army Spiderman (Heroic)
- Robot Samurai (Heroic, Code of Honor)
- Telepathic/Telekinetic Cop (Heroic, Code of Honor)
When we found the survivor, we got into a discussion about what should be done. It led to a 50/50 split to either spend resources to save him, or put him out of his misery in order to preserve the resources in order to preserve our chances at rescuing the Original. The Clone (My PC) and the Robot Samurai were for leaving/killing him, the other two were for spending the resources to save him. The group argued back and forth for about 20 mins (IRL), but I was attempting to put across that time was of the essence. Eventually, it got to a point were I openly declared that I was going to shoot the survivor.
This is the first time I have actively chosen to kill anyone. And I stated it was essentially a necessary evil. I did not want to, but it was needed in order to help save the Original.
The DM allowed other players to attempt to intervene, by way of opposed agility checks. Scrapyard Ironman and the Cop attempted to intervene, but the Robot Samurai did not. I won, so the event happened unhindered. The Scrapyard Ironman player immediately announced that “as soon as we get out of here, you’re out of the (in-game) group”.
I attempted to explain, again, time was of the essence, no one knew this person, this place we were in was evil (it had been established) and our goal was to rescue the Original. Instead, they simply continued to point out my character was Heroic (which I admit, is a valid point), that “this is why I asked for a gun” (which I do not normally carry, but had asked for because my character is almost entirely only melee-capable), and that my character was ex-military so I clearly did not understand the “comrades in arms”, or “no man left behind”, to which the DM reminded everyone that neither they, nor I had the “Code of Honor” Hindrance, and the other two who did, had not responded to the situation.
All the other times I have accidentally killed (i.e. forgotten the non-lethal option) the most I have received from other players is an “oh damn”, or had my “Heroic” Hindrance pointed out, and threatened to be taken away (resulting in confiscation of Power Points).
I believe that the reaction from the Scrapyard Ironman player seemed a bit extreme. I’m not sure why; if it was personal, or maybe something to do with my play style, or maybe if it was simply the lack of control of the situation. I know, in order to address and hopefully deal with the situation, I need to talk to the player, but I’m not sure if I should do it one-on-one, or in the group.